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Difference between revisions of "VB6 Aurora:Index of Topics"
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* [[Fast OB]] - If you want to start the game with a few goodies already built. | * [[Fast OB]] - If you want to start the game with a few goodies already built. | ||
* [[Basic Sequence of Play]] | * [[Basic Sequence of Play]] | ||
− | + | ||
==Game interface== | ==Game interface== | ||
* [[Interface]] | * [[Interface]] | ||
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* [[Game interface]] | * [[Game interface]] | ||
* [[Galactic Map]] | * [[Galactic Map]] | ||
− | + | ||
+ | ==The galaxy== | ||
* The [[Galaxy]] | * The [[Galaxy]] | ||
* [[Survey]] - How to find jump points and minerals | * [[Survey]] - How to find jump points and minerals | ||
* [[Interstellar travel]] - How to get around. | * [[Interstellar travel]] - How to get around. | ||
** [[Intra-system Jumps]] - How to get around using Lagrange Points near gas giants. | ** [[Intra-system Jumps]] - How to get around using Lagrange Points near gas giants. | ||
+ | * [[Black Holes]] and [[Nebulae]] | ||
+ | |||
+ | ==Colonies== | ||
*** [[Colonies]] | *** [[Colonies]] | ||
**** [[Colony Improvements]] | **** [[Colony Improvements]] | ||
* [[Races]] and [[Species]] | * [[Races]] and [[Species]] | ||
− | |||
* [[Mining]] | * [[Mining]] | ||
** [[Asteroid mining]] | ** [[Asteroid mining]] | ||
* [[Terraforming]] | * [[Terraforming]] | ||
− | + | ||
==Leaders and what they do== | ==Leaders and what they do== | ||
* [[Leaders]] - your naval and ground force officers, scientists and administrators. | * [[Leaders]] - your naval and ground force officers, scientists and administrators. | ||
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* [[Diplomacy]] | * [[Diplomacy]] | ||
* [[Espionage]] | * [[Espionage]] | ||
− | + | ||
==The civilian economy== | ==The civilian economy== | ||
− | + | * [[Commercial Shipping]] - Shipping lines, the emperor's little helpers. | |
− | * [[Commercial Shipping]] | + | ** [[Civilian contracts]] - Your civilians can transport stuff for you. |
− | ** [[Civilian contracts]] - Your civilians can | ||
* [[Civilian mining complex]] - Your civilians can dig up stuff for you. | * [[Civilian mining complex]] - Your civilians can dig up stuff for you. | ||
− | -- | + | * [[Trade System]] - Things that generate taxes. |
+ | * [[Wealth]] - Your treasury. | ||
+ | |||
==Component design== | ==Component design== | ||
* [[Player Designed Systems]] | * [[Player Designed Systems]] | ||
− | + | ||
==Ship design== | ==Ship design== | ||
* [[Ships]] | * [[Ships]] | ||
* [[Planetary Defence Centre]] | * [[Planetary Defence Centre]] | ||
− | + | ||
==Fleet logistics== | ==Fleet logistics== | ||
* [[Ship Crew]] | * [[Ship Crew]] |
Revision as of 23:51, 1 April 2016
Setting up a new game
- New Game
- Disaster - Game option to make your life more miserable.
- Fast OB - If you want to start the game with a few goodies already built.
- Basic Sequence of Play
Game interface
The galaxy
- The Galaxy
- Survey - How to find jump points and minerals
- Interstellar travel - How to get around.
- Intra-system Jumps - How to get around using Lagrange Points near gas giants.
- Black Holes and Nebulae
Colonies
Leaders and what they do
- Leaders - your naval and ground force officers, scientists and administrators.
- Research - R&D: research new technology and develop systems you have designed.
- A list of Technology
- List of Research Costs
- Diplomacy
- Espionage
The civilian economy
- Commercial Shipping - Shipping lines, the emperor's little helpers.
- Civilian contracts - Your civilians can transport stuff for you.
- Civilian mining complex - Your civilians can dig up stuff for you.
- Trade System - Things that generate taxes.
- Wealth - Your treasury.
Component design
Ship design
Fleet logistics
- Missiles, Drones and Buoys - How they work and how to design them.
- Fleet
- Class Design
- Sensors
- Active Sensors/Fire Control
- Active Sensor Design
- Core Components
- Beam Ships
- Combat
- Ground Forces
- Tutorials