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Races

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Revision as of 19:12, 29 January 2016 by Mor (talk | contribs) (→‎Aliens: moved to ancient races, to avoid spoilers from this more visible article.)
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Races refers to the various sentient species that can reach to the stars. These forces from across galaxy are vying for dominance across its vast interstellar distances. Races are divided in two groups Player driven and Computer controlled.

Player Races

Player-driven Races are run entirely by players. The player assumes the role of the leader of space faring nation (or soon to be). During new game setup, you'll be able to choose your Racial Characteristics, and Empires starting conditions.

For roleplaying purpose its best to invent a brief history of your civilisation and their home planet, or base it on some piece of fiction that inspired you. For example how somewhere in a galaxy not so far away there is a cluster of stars which is particularly special, and how your civilisation reached for the stars.

By default, the player race start on Earth, Sol. You can also choose to use a custom start(advanced) or create multiple player race game(time consuming) Maybe you want to RP conventional start, with competing Earth power blocks, or several faction in sol, or maybe as remnant of some defunct interstellar empire.

Empire Settings

Each Empire has Title, Species Name and Homeworld Name (default:'Terran Federation', 'Human' and 'Earth') these are flavour settings that let you customize your Empire. Each Empire is defined by its racial traits and species tolerance. Additionally, you set your government type, Empire and Commander Theme.

  • Training level - Affects the quality of your Academy ship crews. Increasing quality of training will improve your navy proficiency at the expenses of the quantity of recruits produced each year.

Each Empire can have several sub species. You can view Race details from the Races window Ctrl+F2.

Racial Characteristics

Each Race has six racial traits. There are a number of differences between racial traits, effecting its starting conditions and NPR playstyle.

  • Xenophobia (1-100): Represent your race fear of others not of your race or government. Xenophobia is an annual penalty to your diplomatic relations with all other races.
  • Diplomacy (1-100): Represent your Race ability to persuade other races. This is used to offset the Xenophobia of another race.
  • Militancy (1-100): Represent the likelihood this race will choose military force to achieve its goals.
  • Expansionism (1-100): Represent the desire of this race to increase its territory.
  • Determination (1-100): showing the determination of this race to proceed with a chosen course of action despite setbacks.
  • Trade (1-100): A rating from 1-100 showing the willingness to trade with other races and to establish/allow trading posts
  • Translation Skill (-25 to +25): A modifier to attempt to establish communications with another race.

These can be affected by the Empires government type.

Non-Player Races

Non-player races (or "NPR" for short) are your computer controlled Empires. NPRs are randomly-generated races that can be discovered while exploring the galaxy. They are setup and have the same tools available to them as the player Empires. NPRs are not visible to the player in any way.

Research strategies and ship design also procedural (i.e. random), meaning that no two NPRs will be the same.

NPRs will respect a zone of ten million kilometers around the capital planets of alien races who are non-hostile when they decide whether to investigate new non-hostile sensor contacts. Sometimes two NPRs will fight or do actions where you can not see them. This leads to turns getting cut short, possibly down to 5 seconds. Typically, these periods of shortened turns will only last a short while. See Game Slowdown.

Because NPRs don't manage their resources as well as a human player, NPRs use different rules in regard to research cost. fuel costs and maintenance.

Creation

If you have the Generate New Empires as NPRs option set, any system can potentially contain alien life, based on the NPR generation rate you set during the game setup. These randomly-generated races require roughly earth-like conditions to arise, though their racial tolerances can stray into relative extremes of gravity, temperature and including oxygen or methane breathers.

Additionally, you can always create a new NPR manually, using the SpaceMaster Mode from the F9.