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  • ==Pre-TN Campaigns== ...Confederation (Erik)|Terran Confederation]] Erik's current 5.02 game. Pre-TN start.
    643 bytes (83 words) - 20:13, 3 April 2016
  • | {{Lts/|tn}} | <code><nowiki>{{tn|x4}}</nowiki></code>
    4 KB (497 words) - 07:27, 2 January 2010
  • * {{tn|'}} and related * {{tn|(}}
    2 KB (326 words) - 06:27, 2 January 2010
  • Current-tech TN mines are roughly 10-times more efficient than [[Conventional Industry|conv ...The annual mining output of an automated mine is the same as a traditional TN mine, but the construction cost is doubled. This makes automated mines less
    3 KB (429 words) - 18:30, 10 January 2016
  • This game started Pre-TN in 2100. Current date is 30 DEC 2135.
    827 bytes (90 words) - 09:01, 13 August 2012
  • * {{tn|·}} and {{tn|•}} - If you need dots/bullets for your link lists.
    5 KB (749 words) - 07:15, 2 January 2010
  • '''Trans-Newtonian Elements''' (TN elements) are minerals, whose properties transcend known Newtonian physics. ...er the Empires industry and supply the military. There are eleven types of TN minerals and their functions are as follows:
    5 KB (821 words) - 01:22, 7 April 2016
  • * {{tn|·}} and {{tn|•}} - If you need dots/bullets when not using <code><nowiki>{{nowrap begi
    7 KB (1,064 words) - 07:14, 2 January 2010
  • * {{tn|•}} – Bullet "&bull;" is mostly used for dotted lists that use small fo * {{tn|\}} – For the occasional slash "/" in lists.
    6 KB (943 words) - 06:45, 2 January 2010
  • * {{tl|tn}} – Same as tl, but shows the braces as part of the link.
    3 KB (478 words) - 07:20, 2 January 2010
  • Mining in Aurora refers to the extraction of [[Trans_Newtonian_Elements|TN Minerals]]. Mining is the cornerstone of any Empire, whether single-planet Every world has a chance to contain some of the TN-Elements, each with a specific quantity and rated at a level of accessibili
    6 KB (1,010 words) - 03:47, 11 April 2016
  • * {{tl|tn}} – Same as {{tlf|tl}}, but shows the braces as part of the link.
    4 KB (665 words) - 06:36, 2 January 2010
  • | It will generate one [[NPR]] of TN Tech in a new system just like the NPRs you can generate at the beginning.
    4 KB (638 words) - 20:42, 1 June 2016
  • ...e [[Help:Table|wikitables]] as input unless you escape them by using the {{tn|!}} template. This makes it hard to use wikitables as parameters to templat
    6 KB (958 words) - 21:06, 4 January 2010
  • ...ns#Installations without Required Tech|Changes to what can be build before TN research]]
    5 KB (727 words) - 13:57, 15 January 2019
  • ...rals, which are mainly for military applications, so some pops with little TN mineral resources could actually be major exporters of civilian goods. Give ...pproach. When a race is manually generated you are informed that a regular TN race will receive 100% of normal income and you are asked if you want to mo
    11 KB (1,951 words) - 20:23, 12 August 2012
  • ===Generate Non-TN races=== Ticking this box will create a game where all NPRs stays non-TN forever.
    18 KB (2,973 words) - 23:05, 9 December 2021
  • ...e [[Help:Table|wikitables]] as input unless you escape them by using the {{tn|!}} template. This makes it hard to use wikitables as parameters to templat
    9 KB (1,264 words) - 21:06, 4 January 2010
  • ...rals, which are mainly for military applications, so some pops with little TN mineral resources could actually be major exporters of civilian goods. Give ...pproach. When a race is manually generated you are informed that a regular TN race will receive 100% of normal income and you are asked if you want to mo
    13 KB (2,135 words) - 00:14, 12 January 2019
  • ...extraction rate. Also, a Garrison Battalion or a low-tech infantry (if the TN Garrison unit has not yet been researched) is created, named, and placed on
    5 KB (917 words) - 07:57, 13 January 2016

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