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  • ==Pre-TN Campaigns== ...Confederation (Erik)|Terran Confederation]] Erik's current 5.02 game. Pre-TN start.
    643 bytes (83 words) - 20:13, 3 April 2016
  • Current-tech TN mines are roughly 10-times more efficient than [[Conventional Industry|conv ...The annual mining output of an automated mine is the same as a traditional TN mine, but the construction cost is doubled. This makes automated mines less
    3 KB (429 words) - 18:30, 10 January 2016
  • This game started Pre-TN in 2100. Current date is 30 DEC 2135.
    827 bytes (90 words) - 09:01, 13 August 2012
  • '''Trans-Newtonian Elements''' (TN elements) are minerals, whose properties transcend known Newtonian physics. ...er the Empires industry and supply the military. There are eleven types of TN minerals and their functions are as follows:
    5 KB (821 words) - 01:22, 7 April 2016
  • Mining in Aurora refers to the extraction of [[Trans_Newtonian_Elements|TN Minerals]]. Mining is the cornerstone of any Empire, whether single-planet Every world has a chance to contain some of the TN-Elements, each with a specific quantity and rated at a level of accessibili
    6 KB (1,010 words) - 03:47, 11 April 2016
  • | It will generate one [[NPR]] of TN Tech in a new system just like the NPRs you can generate at the beginning.
    4 KB (638 words) - 20:42, 1 June 2016
  • ...ns#Installations without Required Tech|Changes to what can be build before TN research]]
    5 KB (727 words) - 13:57, 15 January 2019
  • ...rals, which are mainly for military applications, so some pops with little TN mineral resources could actually be major exporters of civilian goods. Give ...pproach. When a race is manually generated you are informed that a regular TN race will receive 100% of normal income and you are asked if you want to mo
    11 KB (1,951 words) - 20:23, 12 August 2012
  • ...rals, which are mainly for military applications, so some pops with little TN mineral resources could actually be major exporters of civilian goods. Give ...pproach. When a race is manually generated you are informed that a regular TN race will receive 100% of normal income and you are asked if you want to mo
    13 KB (2,135 words) - 00:14, 12 January 2019
  • ...extraction rate. Also, a Garrison Battalion or a low-tech infantry (if the TN Garrison unit has not yet been researched) is created, named, and placed on
    5 KB (917 words) - 07:57, 13 January 2016
  • For C# Aurora, wealth is '''produced only by workers in TN installations''', simulating that wealth is more closely tied to industrial
    6 KB (871 words) - 09:39, 3 February 2019
  • ...option in the [[Interface|SpaceMaster menu]]. It will generate one NPR of TN Tech in a new system just like the NPRs you can generate at the beginning.
    6 KB (888 words) - 19:07, 8 April 2016
  • ...n and give conventional forces some chance against the first generation of TN vehicles. * 1) TN Shuttles (5000 RP): This reduces loading time by 2 per bay (so two bays mea
    16 KB (2,410 words) - 17:40, 2 March 2019
  • Replacement Battalion allows to replenish TN units that suffered combat losses. If one of your ground units takes readin ...nvasion with limited troop transport fleet. For reference, a common size 5 TN era battalion, has 500 personnel.
    17 KB (2,579 words) - 03:15, 8 April 2016
  • ...dustrial installation if you decide to start a game as a conventional (pre-TN) empire. They are much less powerful than any of the Trans-Newtonian facili ...n that technology. Base Wealth production through taxes is 100 per million TN Worker, so each Financial Centre produces a base of 25 Wealth per year. How
    38 KB (5,656 words) - 03:00, 14 March 2024
  • ...ity]]''' - Used to train new ground units or upgrade conventional units to TN units. Each facility may train one unit at a time.
    10 KB (1,434 words) - 23:30, 5 April 2016
  • Part of the background in C# Aurora will be that large TN ships function only in space and cannot move any closer to planetary bodies * 1) TN Shuttles (5000 RP): This reduces loading time by 2 per bay (so two bays mea
    39 KB (6,282 words) - 16:19, 18 January 2019
  • ...n and give conventional forces some chance against the first generation of TN vehicles. Part of the background in C# Aurora will be that large TN ships function only in space and cannot move any closer to planetary bodies
    42 KB (6,662 words) - 12:34, 15 April 2019
  • ...all new races discovered during the normal exploration process will be non-TN. Whether they are NPRs or not will depend on the existing 'Generate Races a
    11 KB (1,891 words) - 11:52, 16 February 2016
  • * With TN tech you can research Mobile Infantry, Replacement, Engineer and Garrison.
    14 KB (2,240 words) - 11:59, 16 February 2016

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