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Difference between revisions of "Missile Launcher"

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(Added cost formula & infobox)
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{{av}}
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{{ComponentInfo
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|type = Designed
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|class = Military
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|techbranch =  Missiles / Kinetic Weapons
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|staticsizehs = 1 to 100
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|staticsizetn = 50 to 5000
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|partcost = 1
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|costunit = BP
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|ducost = 0.25
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|trcost = 0.75
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}}
 
==Description==
 
==Description==
 
Missile Launchers launch [[Missiles]]. The rate of fire is given by
 
Missile Launchers launch [[Missiles]]. The rate of fire is given by
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==Usage==
 
==Usage==
 
Missile Launchers are used to deploy all kinds of [[Missiles]], including drones and buoys. Missiles themselves are the most potent weapon in Aurora, however without ammunition your missile launchers are just expensive targets.
 
Missile Launchers are used to deploy all kinds of [[Missiles]], including drones and buoys. Missiles themselves are the most potent weapon in Aurora, however without ammunition your missile launchers are just expensive targets.
Missile Launchers reload from [[Magazine]]s. Reduced size launchers can be useful to increase the salvo size for penetrating active defenses. Box Launchers take this to its extreme, being small, but unable to reload outside a hangar or maintenance facility, and are a popular choice on fighters and FACs.
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Missile Launchers reload from [[Magazine]]s. Reduced size launchers can be useful to increase the salvo size for penetrating [[Point Defense]]. Box Launchers take this to its extreme, being small, but unable to reload outside a [[Hangar Deck]] or [[Maintenance Facility]], and are a popular choice on [[fighters]] and FACs.
  
 
==Components==
 
==Components==
 
===Missile Launcher Size===
 
===Missile Launcher Size===
Missile Launcher Size ranges between 1-100 HS
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Missile Launcher Size ranges between 1-100 HS.  Every increment of size increases the base cost of the launcher by:
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* 1 unit of [[Duranium]].
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* 3 units of [[Tritanium]].
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* 4 BP / Cost.
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* 40 RP.
  
 
===Missile Launcher Reload Rate===
 
===Missile Launcher Reload Rate===
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| - ||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000
 
| - ||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000
 
|}
 
|}
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Each rank in reload rate linearly increases each of the costs mentioned under the size segment by 25% of the base cost.  For example, a size 6, reload 1 launcher which would normally cost 6 Duranium, 18 Tritanium, 24 BP and 240 RP will at level 3 cost 50% more - 9 Duranium, 27 Tritanium, 36 BP and 360 RP.
  
 
===Missile Launcher Launch Platform===
 
===Missile Launcher Launch Platform===
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| 1 ||2  
 
| 1 ||2  
 
|}
 
|}
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Launch platform has no effect on module cost.
  
 
===Reduced-size Missile Launcher===
 
===Reduced-size Missile Launcher===
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| - ||1,000||2,000||3,000||6,000||10,000
 
| - ||1,000||2,000||3,000||6,000||10,000
 
|}
 
|}
Box Launchers are not capable of internal reloads.
 
  
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Box Launchers are not capable of reloads unless the ship is docked at a maintenance facility or hangar deck.
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 +
Each reduction in size applies the same proportional reduction in part cost to each of the items mentioned in the previous section.  Our size 6, reload 3 launcher mentioned in the Reload section would cost 4.5 Duranium, 13.5 Tritanium, 18 BP and 180 RP at 50% reduction.  It's notable that the 0.33 size increment only applies the decimals as shown, so a launcher with costs multiplied by 3 via reload rate 3 and then again multiplied by 0.33 due to the reduction in size would have a final cost 1% lower than the base cost due to the decimal imprecision.
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===Final Cost Formula===
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  1 Duranium Base Cost
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  3 Tritanium Base Cost
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  4 BP Base Cost
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  40 RP Base Cost
  
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  Base Cost * Size in HS * (1+((Reload Rate-1)*0.25)) * Size Reduction
  
 
{{Components}}
 
{{Components}}
 
[[Category:Components]]
 
[[Category:Components]]
 
[[Category:Designed Systems]]
 
[[Category:Designed Systems]]

Revision as of 23:39, 31 January 2016

Component Information
Type Designed
Class Military
Tech Branch Missiles / Kinetic Weapons
Specifications
Size (HS) 1 to 100
Size (Tons) 50 to 5000
Production Cost per BP
Build Cost 1
Duranium 0.25
Tritanium 0.75

Description

Missile Launchers launch Missiles. The rate of fire is given by

 Size / Missile Reload Rate * 30s

A launcher can launch missiles up to its maximum size, and can store one missile equal to its size.

Usage

Missile Launchers are used to deploy all kinds of Missiles, including drones and buoys. Missiles themselves are the most potent weapon in Aurora, however without ammunition your missile launchers are just expensive targets. Missile Launchers reload from Magazines. Reduced size launchers can be useful to increase the salvo size for penetrating Point Defense. Box Launchers take this to its extreme, being small, but unable to reload outside a Hangar Deck or Maintenance Facility, and are a popular choice on fighters and FACs.

Components

Missile Launcher Size

Missile Launcher Size ranges between 1-100 HS. Every increment of size increases the base cost of the launcher by:

Missile Launcher Reload Rate

Missile Launcher Reload
Reload Rate 1 2 3 4 5 6 7 8 9 10 11 12
RP cost - 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000

Each rank in reload rate linearly increases each of the costs mentioned under the size segment by 25% of the base cost. For example, a size 6, reload 1 launcher which would normally cost 6 Duranium, 18 Tritanium, 24 BP and 240 RP will at level 3 cost 50% more - 9 Duranium, 27 Tritanium, 36 BP and 360 RP.

Missile Launcher Launch Platform

System
Platform Ship PDC
Reload Rate 1 2

Launch platform has no effect on module cost.

Reduced-size Missile Launcher

Reduced-size Launcher
Size 1 0.75 0.5 0.33 0.25 0.15 (Box)
Reload Multiplier 1 2 5 20 100 15
RP cost - 1,000 2,000 3,000 6,000 10,000

Box Launchers are not capable of reloads unless the ship is docked at a maintenance facility or hangar deck.

Each reduction in size applies the same proportional reduction in part cost to each of the items mentioned in the previous section. Our size 6, reload 3 launcher mentioned in the Reload section would cost 4.5 Duranium, 13.5 Tritanium, 18 BP and 180 RP at 50% reduction. It's notable that the 0.33 size increment only applies the decimals as shown, so a launcher with costs multiplied by 3 via reload rate 3 and then again multiplied by 0.33 due to the reduction in size would have a final cost 1% lower than the base cost due to the decimal imprecision.

Final Cost Formula

 1 Duranium Base Cost
 3 Tritanium Base Cost
 4 BP Base Cost
 40 RP Base Cost
 Base Cost * Size in HS * (1+((Reload Rate-1)*0.25)) * Size Reduction