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  • ...ndow shows a list of systems, along with all of the races in the game. The list is ordered by system ID. Each column for the race shows what that system is By clicking on the Matches button, the list is reduced to just systems that are a match between two or more systems.
    440 bytes (78 words) - 20:53, 1 June 2016
  • ==List of stylesheets==
    1 KB (155 words) - 21:00, 7 January 2010
  • === '''List of Default Orders''' ===
    1 KB (178 words) - 19:45, 3 April 2016
  • ...rrently displays, but you can select '''"All systems"''' from the dropdown list. That can simplify your work a lot.
    538 bytes (93 words) - 21:49, 6 April 2016
  • ...missiles or maintenance supplies, double-click the ship in the Task Group list, then select the Miscellaneous tab or the Ordnance Management tab.
    654 bytes (110 words) - 00:06, 4 April 2016
  • This article is a list of tutorials.
    783 bytes (89 words) - 02:59, 30 March 2016
  • ...System Locations option will be automatically selected and the destination list for the new system will be displayed, so the player can complete any specif The list of systems will highlight any populated systems in light green and any othe
    6 KB (1,048 words) - 12:34, 15 April 2019
  • ...oups within that empire. Task groups are alphabetized within the dropdown list. Below the navigation dropdowns, the Location and Task Force fields give t ...within the task force is available. Double-clicking on any entry in this list will bring up the Ship Window (F6) for that vessel.
    4 KB (657 words) - 20:12, 3 April 2016
  • ...chance till the release of C#. I have included only the "C#Aurora Changes List" at the moment - other postings of Steve in other Forum sections I still ha
    3 KB (353 words) - 23:03, 25 May 2020
  • ==Message List== ..., and Event description. For many event types, if one selects a row in the list, one is taken to whatever window has been deemed best based on the message
    7 KB (1,093 words) - 05:53, 3 April 2016
  • *Ctrl+F3 Events log - List of important occurances (Keep open!)
    2 KB (255 words) - 00:22, 2 April 2016
  • ...ated with the known classes for that race. As you select an alien class, a list of known ships in that class are listed in the grid control showing the las ...ms for each alien race in which have detected ships/pop of that race and a list of technology you have learned that they possess (through various means).
    7 KB (1,227 words) - 03:43, 8 April 2016
  • To being training, select the unit type from the list of possible unit types below. If conventional units have been converted in
    2 KB (301 words) - 18:57, 8 August 2018
  • # Removed non-hostile targets from default target list on F8 window and added option to include non-hostile. # Same contact remains selected in F8 target list if you change fire control or ship selection.
    14 KB (2,240 words) - 11:59, 16 February 2016
  • ...e centre has a '''list of installations demanded''' and the right has a '''list of installations supplied'''. ...is a dropdown with all types of known installations. Above the right-hand list are the installations that the colony can supply. For both the latter lists
    14 KB (2,180 words) - 17:58, 4 February 2019
  • ...s, that the players are able to utilize in [[Class Design]] {{key|F}}. The list of available components will expand and improve as the empire technology pr
    3 KB (421 words) - 04:00, 30 March 2016
  • ...e class''' is shown in the lower right. There will be a much more detailed list on another tab.
    6 KB (979 words) - 20:53, 16 January 2019
  • Each slot can hold one component from the list and the same component can be put into multiple slots. Certain components a ==Component List==
    11 KB (1,768 words) - 10:01, 28 January 2019
  • === List of gases ===
    8 KB (1,214 words) - 02:06, 21 March 2024
  • ===List of trade goods=== ...ided, along with tonnage, current location, destination and cargo. Also, a list of recent deliveries is shown to demonstrate where they are operating.
    13 KB (2,135 words) - 00:14, 12 January 2019
  • ''Required Materials'': Shows list of minerals that will be consumed by this task. ...k while in orbit of a pop, the shipyard will then be added to the shipyard list for that population.
    16 KB (2,696 words) - 00:36, 6 April 2016
  • ...vents are displayed at the bottom of the System Map screen. This will only list events that are considered interrupt events (e.g. Minerals Located is not a ...reported. The Events window lists all events, whereas the system map event list only reports current events. So the system map isn't showing the mineral lo
    20 KB (3,345 words) - 20:51, 11 September 2017
  • ...he system. When you select an LP as a movement destination, you will get a list of possible intra-system jump destinations in the popup box where teams or
    3 KB (517 words) - 03:05, 16 January 2021
  • ...discipline costs progressively more research points. See also a complete [[List of Research Costs]] ...ct by the base rate, which is shown on top of the Current Research Project list. You start with 20 research labs by default, though you can set that number
    8 KB (1,245 words) - 04:14, 4 May 2019
  • ...Bodies respectively (without having to go to tab 2 and select them from a list). On the Task Group window, you can save a list of orders as a template and then retrieve them later.
    12 KB (1,922 words) - 09:33, 25 February 2016
  • ...he civilian freighters will begin shipping mines to Mars now. The contract list will be updated to show how much goods are still waiting. You will be notif ...play should appear as below. If you were to double-click on the components list it would remove 5 as well.
    17 KB (2,815 words) - 22:51, 2 January 2016
  • ...the class is shown in the lower right. There will be a much more detailed list on another tab. The '''ship list tab''' of the class design window. I've added a variety of ways to sort the
    21 KB (3,349 words) - 03:24, 15 May 2020
  • Each slot can hold one component from the list and the same component can be put into multiple slots. Certain components a For a List of Components see [[C-GU Components]]
    31 KB (4,963 words) - 09:57, 18 January 2019
  • ...ummary view though, so switch to the Design View tab. You will now see the list of available components. Bridge, Crew Quarters, Engineering Spaces, etc. '''Hull''' contains a huge list of hull descriptions. This is purely cosmetic and you can choose whatever y
    25 KB (4,197 words) - 03:30, 1 April 2016
  • ...roject. Each Scientists cab lead one research project at once. Their bonus list, apart from their scientific specialty, is as follows: Administration, Rese ===List of Abilities ===
    23 KB (3,597 words) - 04:32, 27 March 2016
  • ...there is a pull-down menu called Construction Options. Select Fighters. A list of all your fighter designs will appear. Select one, and just like ordinary
    4 KB (582 words) - 10:57, 19 November 2019
  • ...igning teams only those leaders with the relevant bonus will appear in the list. Their 'Team rating' affects it performance and is equal to the sum of the
    4 KB (610 words) - 23:02, 6 April 2016
  • ...ions of Euro in our game) of each weapon in the mount. Total Size and Cost list the total size in HS and cost in wealth of all the weapons in the mount. A
    4 KB (702 words) - 19:27, 1 March 2016
  • The '''Populated Systems''' list all colonies for the selected Empire. They are grouped by System, with the The checkboxes bellow, allows you to switch between two views of your colony list. The default view has more detail while the basic view requires less space.
    29 KB (4,487 words) - 03:35, 27 March 2016
  • ...signs. To modify an existing design simply select a class from the Top Bar list and use the Design View tab. To create new design click "New" at the bottom * '''Hull''' is a textual hull classification. It contains a list of a descriptor ("Colony Ship", "Freighter", "Frigate", "Jump Scout", etc.)
    21 KB (3,402 words) - 16:58, 3 April 2016
  • ...in Known Stars games. The NPR starting location will be selected from the list of known star systems within that distance range from Sol. This gives you s
    5 KB (774 words) - 02:52, 15 May 2020
  • /* make the list of references look smaller and highlight clicked reference in blue */ list-style: none;
    18 KB (1,939 words) - 01:08, 15 February 2016
  • ...ided, along with tonnage, current location, destination and cargo. Also, a list of recent deliveries is shown to demonstrate where they are operating.
    11 KB (1,951 words) - 20:23, 12 August 2012
  • ...ese orders will be carried out whenever there's nothing else in the orders list. You will be noticed when the ships have surveyed all locations which fit t
    5 KB (901 words) - 01:24, 7 April 2016
  • List is from 3.3, no known changes since then. [http://aurora2.pentarch.org/inde
    6 KB (882 words) - 12:18, 16 February 2016
  • ...e used for the auto-rename button for shipyards instead of the current set list of Earth-based shipyards. # At least one order in its order list.
    16 KB (2,613 words) - 11:53, 16 February 2016
  • ...ly via an option in the Game Info window on the right at the bottom of the list of options named "No Overhauls Needed".
    6 KB (1,017 words) - 23:51, 3 April 2016
  • ...components. So Maintenance Facilities should be very high in your priority list. ...e centre has a '''list of installations demanded''' and the right has a '''list of installations supplied'''.
    38 KB (5,656 words) - 03:00, 14 March 2024
  • ...he civilian freighters will begin shipping mines to Mars now. The contract list will be updated to show how much goods are still waiting. You will be notif
    6 KB (1,055 words) - 17:08, 11 September 2018
  • ...b lists all the fleets and ships in the system. At the moment it will just list some empty fleets. Empty fleets don't appear on the map but they will appea
    7 KB (1,233 words) - 22:26, 5 April 2016
  • ...bly add information on alien sensors, ground units and populations to that list.
    8 KB (1,203 words) - 14:49, 15 January 2019
  • ...in Known Stars games. The NPR starting location will be selected from the list of known star systems within that distance range from Sol. This gives you s
    7 KB (1,220 words) - 19:59, 29 January 2019
  • * (JG) after a jump point in the orders list means that there is a jump gate installed.
    8 KB (1,300 words) - 16:30, 30 March 2016
  • ...from the populations sub-menu; or select the planet from the 'system view' list, and click the "Add Colony" button at the bottom.
    8 KB (1,234 words) - 18:35, 2 April 2016
  • ...ou can decide on the minimum rank required to command your ship, and set a list of ship names from which your ships will be named. The latter is a matter o
    8 KB (1,349 words) - 11:13, 16 February 2016
  • ...n formations on that system body (even if in multiple populations), plus a list of hostile alien formations, even if they are from multiple alien races in ...ered by descending order of construction capacity. Each one determines the list of elements that they can assist (using the above criteria), excluding any
    52 KB (8,151 words) - 21:05, 12 August 2022
  • The Formation Template list has an additional column for '''Rank'''. A default rank will be suggested b
    11 KB (1,726 words) - 12:05, 6 March 2019
  • While the list of technologies is a bit limited on day 1 there are some useful ones availa I created a list of all my folks with survey skills and gave them assignments that would kee
    22 KB (3,468 words) - 16:32, 16 February 2016
  • ...within range and any Naval Headquarters in those systems. There is also a list of all Naval Headquarters within your Empire and a breakdown of the differe
    14 KB (2,300 words) - 09:45, 14 January 2019
  • ...der types will be adjusted to deal with the new requirements (which I will list in a separate post). Ordnance will be transferred during each movement incr ...are useful, although I can't go overboard or I risk cluttering the orders list.
    39 KB (6,282 words) - 16:19, 18 January 2019
  • The rate at which each ship is being constructed is shown on the list of shipyard tasks and the estimated completion dates reflect the build rate
    14 KB (2,292 words) - 00:39, 6 April 2016
  • The following list gives a few general roles that tend to occur naturally in fleet design but
    11 KB (1,751 words) - 03:59, 21 February 2016
  • ...oblem with planets from different stars being mixed up in the destinations list. Planets will now be ordered by Star and then by orbital number.
    11 KB (1,891 words) - 11:52, 16 February 2016
  • ...their crew groups while on board the rescue ship. The ship window shows a list of the crews rescued (using ship name / race name) and how many in each cre
    13 KB (2,234 words) - 23:52, 5 April 2016
  • ...et some free tech points at the start of a campaign. If you look under the list of Scientists you will see a text box entitled Starting RP. This shows how The Pebble Bed Reactor should be on the list of available components. As we need 18 power and the reactor produces 3, ad
    38 KB (6,258 words) - 08:59, 8 February 2016
  • # The list of every single commander currently working in your empire. The game also s
    16 KB (2,340 words) - 15:54, 7 April 2024
  • ...arched, the new capabilities can by chosen from the available capabilities list during ground combat design. These are all Biology/Genetics techs and the
    16 KB (2,410 words) - 17:40, 2 March 2019
  • ...ny cost that is equal to the highest colony cost factor from the following list:
    19 KB (3,031 words) - 08:15, 17 March 2021
  • ...the Economics window and take a look at the Environment tab for Earth. The list of gases in the Atmospheric Data section shows the following information:
    18 KB (3,022 words) - 02:04, 21 March 2024
  • ...their crew groups while on board the rescue ship. The ship window shows a list of the crews rescued (using ship name / race name) and how many in each cre ...engines won't appear as tech you can use for your own ships. Otherwise the list of engine components would get cluttered. They will take advantage of new e
    62 KB (10,409 words) - 06:31, 15 August 2014
  • The following is a list of changes to [[Ship Crew|crew]] requirements for each module. I'll go thro ...engines won't appear as tech you can use for your own ships. Otherwise the list of engine components would get cluttered. They will take advantage of new e
    64 KB (10,767 words) - 03:21, 6 February 2016
  • Also [[List of Research Costs]]
    33 KB (3,959 words) - 15:45, 15 December 2019