Aurora is on version 2.5.0 C#, available at the Aurora Forums.

Contact Erik on the forum for a wiki account.

Difference between revisions of "Technology"

From AuroraWiki
Jump to navigation Jump to search
(Rearranged techs in each category to be in research order, tech categories to be alphabetical, added links, assorted cleanup)
 
(9 intermediate revisions by 3 users not shown)
Line 8: Line 8:
 
{{Tech table|
 
{{Tech table|
 
|name      = Genome Sequence Research
 
|name      = Genome Sequence Research
|prequel    =  
+
|prequel    =
 
|cost      = 5000
 
|cost      = 5000
 
|description= A background technology that allows research into the creation of new [[species]]. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds.
 
|description= A background technology that allows research into the creation of new [[species]]. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Base Gravity  
+
|name      = Base Gravity
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
 
|cost      =
 
|cost      =
|variants  = Normal, +15%;+30%;+45%;+60%;+75%;-15%;-30%;-45%;-60%;-75%
+
|variants  = Normal, +15%; +30%; +45%; +60%; +75%; -15%; -30%; -45%; -60%; -75%
 
|description= The amount by which the new midpoint of the gravity tolerance differs from that of the base species.
 
|description= The amount by which the new midpoint of the gravity tolerance differs from that of the base species.
 
}}
 
}}
Line 37: Line 37:
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
 
|cost      =
 
|cost      =
|variants  = Normal; +10 degrees; +15 degrees; +20 degrees; +25 degrees; +3 degrees; +6 degrees
+
|variants  = Normal; +3 degrees; +6 degrees; +10 degrees; +15 degrees; +20 degrees; +25 degrees
 
|description= The numbers of degrees by which this new species exceeds the range tolerance of the base species
 
|description= The numbers of degrees by which this new species exceeds the range tolerance of the base species
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Terraforming Module
+
|name      = [[Terraforming module|Terraforming Module]]
|prequel    = Trans-Newtonian Technology  
+
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
|description= A ship component that allows a ship to perform the same task as a terraforming installation when it is in orbit of a colony
+
|description= A ship component that allows a ship to perform the same task as a [[Terraforming Installation]] when it is in orbit of a colony
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
 
|name      = Terraforming Rate
 
|name      = Terraforming Rate
|prequel    = Trans-Newtonian Technology  
+
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
 
|variants  = 0.0012 atm; 0.0015 atm; 0.002 atm; 0.0025 atm; 0.003 atm; 0.0035 atm; 0.004 atm; 0.0045 atm; 0.005 atm; 0.006 atm; 0.007 atm; 0.008 atm
 
|variants  = 0.0012 atm; 0.0015 atm; 0.002 atm; 0.0025 atm; 0.003 atm; 0.0035 atm; 0.004 atm; 0.0045 atm; 0.005 atm; 0.006 atm; 0.007 atm; 0.008 atm
|description= The amount of gas (measured in atmospheric pressure) produced in one year by one terraforming installation or terraforming module.
+
|description= The amount of gas (measured in atmospheric pressure) produced in one year by one [[Terraforming Installation]] or [[terraforming module]].
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
Line 61: Line 61:
 
{{Tech table|
 
{{Tech table|
 
|name      = Trans-Newtonian Technology
 
|name      = Trans-Newtonian Technology
|prequel    =  
+
|prequel    =
 
|cost      = 1000
 
|cost      = 1000
|variants  =  
+
|variants  =
|description= The starting tech for all trans-newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation.
+
|description= The starting tech for all Trans-Newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation. Trans-Newtonian empires have access to this technology from the start.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Asteroid Mining Module
+
|name      = [[Asteroid Mining Module]]
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
|description= A ship component that allows a ship to perform the same task as an automated mine when it is in orbit of an asteroid or comet
+
|description= A ship component that allows a ship to perform the same task as an [[Automated Mine]] when it is in orbit of an asteroid or comet
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 78: Line 78:
 
|cost      =
 
|cost      =
 
|variants  = 12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 36 BP; 42 BP; 50 BP; 60 BP; 70 BP
 
|variants  = 12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 36 BP; 42 BP; 50 BP; 60 BP; 70 BP
|description= Annual construction rate for one unit of Industrial Capacity
+
|description= Annual construction rate for one [[Construction Factory|unit of Industrial Capacity]]
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
 
|name      = Expand Civilian Economy by
 
|name      = Expand Civilian Economy by
|prequel    =  
+
|prequel    =
 
|cost      =
 
|cost      =
 
|variants  = 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%
 
|variants  = 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%
|description= Expands the civilian economy, increasing the wealth gained from income and corporate taxes and expanding trade
+
|description= Expands the civilian economy, increasing the [[wealth]] gained from income and corporate taxes and expanding trade
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Fighter Production Rate  
+
|name      = Fighter Production Rate
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
 
|variants  = 12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP
 
|variants  = 12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP
|description= Annual production rate for a Fighter Factory
+
|description= Annual production rate for a [[Fighter Factory]]]
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 98: Line 98:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = 100,000 Litres; 120,000 Litres; 144,000 Litres; 168,000 Litres; 200,000 Litres; 240,000 Litres; 280,000 Litres; 48,000 Litres; 56,000 Litres; 64,000 Litres; 80,000 Litres
+
|variants  = 48,000 Litres; 56,000 Litres; 64,000 Litres; 80,000 Litres; 100,000 Litres; 120,000 Litres; 144,000 Litres; 168,000 Litres; 200,000 Litres; 240,000 Litres; 280,000 Litres
|description= Increase the annual fuel production for each Fuel Refinery to specified amount.
+
|description= Increase the annual fuel production for each [[Fuel Refinery]] to specified amount.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Jump Gate Construction Module
+
|name      = [[Jump Gate Construction Module]]
 
|prequel    = Jump Point Theory
 
|prequel    = Jump Point Theory
 
|cost      =
 
|cost      =
|variants  = 20; 30; 45; 60; 90; 120; 150; 180
+
|variants  = 180; 150; 120; 90; 60; 45; 30; 20
 
|description= A ship equipped with this module can construct a jump gate in the specified amount of days
 
|description= A ship equipped with this module can construct a jump gate in the specified amount of days
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Small Jump Gate Construction Module
+
|name      = Small [[Jump Gate Construction Module]]
 
|prequel    = Jump Point Theory
 
|prequel    = Jump Point Theory
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= A ship equipped with this module can construct a jump gate in 360 days
 
|description= A ship equipped with this module can construct a jump gate in 360 days
 
}}
 
}}
Line 120: Line 120:
 
|cost      =
 
|cost      =
 
|variants  = 12 tons; 14 tons; 16 tons; 20 tons; 25 tons; 30 tons; 36 tons; 42 tons; 50 tons; 60 tons; 70 tons
 
|variants  = 12 tons; 14 tons; 16 tons; 20 tons; 25 tons; 30 tons; 36 tons; 42 tons; 50 tons; 60 tons; 70 tons
|description= Annual production of accessibility 1.0 minerals for each mine or automated mine. Small amounts of lower accessibility minerals will be produced; half annual rate for 0.5 accesssibility, one tenth annual rate for 0.1 accessibility, etc.
+
|description= Annual production of accessibility 1.0 minerals for each mine or automated mine. Small amounts of lower accessibility minerals will be produced; half annual rate for 0.5 accessibility, one tenth annual rate for 0.1 accessibility, etc.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Research Rate  
+
|name      = Research Rate
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = 1000 RP; 1200 RP; 1500 RP; 240 RP; 280 RP; 320 RP; 400 RP; 500 RP; 600 RP; 720 RP; 840 RP
+
|variants  = 240 RP; 280 RP; 320 RP; 400 RP; 500 RP; 600 RP; 720 RP; 840 RP; 1000 RP; 1200 RP; 1500 RP
|description= The basic number of research points produced by each Research Facility per year. This can be increased by the research bonus of the scientist leading the project
+
|description= The basic number of research points produced by each [[Research Lab]] per year. This can be increased by the research bonus of the [[Leaders|scientist]] leading the project
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Shipbuilding Rate  
+
|name      = Shipbuilding Rate
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = 1000 BP; 1300 BP; 1600 BP; 2100 BP; 2750 BP; 3500 BP; 4600 BP; 560 BP; 6000 BP; 750 BP; 8000 BP
+
|variants  = 560 BP; 750 BP; 1000 BP; 1300 BP; 1600 BP; 2100 BP; 2750 BP; 3500 BP; 4600 BP; 6000 BP; 8000 BP
|description= The number of build points produced by each Shipyard per year. This can be increased by the Shipbuilding bonus of the planetary governor
+
|description= The number of build points produced by each [[Shipyard]] per year. This can be increased by the Shipbuilding bonus of the [[Leaders|planetary governor]]
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 140: Line 140:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = Normal; 10% Time/Cost Saving; 20% Time/Cost Saving; 30% Time/Cost Saving; 40% Time/Cost Saving; 5% Time/Cost Saving; 50% Time/Cost Saving
+
|variants  = Normal; 5% Time/Cost Saving; 10% Time/Cost Saving; 20% Time/Cost Saving; 30% Time/Cost Saving; 40% Time/Cost Saving; 50% Time/Cost Saving
|description= Making changes to shipyards, such as adding slipways and capacity or retooling for different classes requires less % time than normal
+
|description= Making changes to [[shipyards]], such as adding slipways and capacity or retooling for different classes requires less % time than normal
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Sorium Harvester
+
|name      = [[Sorium Harvester]]
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= A ship module that allows a ship to extract sorium from a gas giant and convert it into fuel. This works automatically if the ship is in orbit of a gas giant.
 
|description= A ship module that allows a ship to extract sorium from a gas giant and convert it into fuel. This works automatically if the ship is in orbit of a gas giant.
 
}}
 
}}
Line 154: Line 154:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
|description= Allow construction of underground infrastructure
+
|description= Allow construction of [[underground infrastructure]]
 +
}}
 +
{{Tech table|
 +
|name      = Ordnance Production
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      =
 +
|variants  = 12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP
 +
|description= Rate of production per [[Ordnance Factory]]
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
  
* Ordnance Production
+
==Defensive Systems==
12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP
 
  
==Defensive Systems==
 
 
 
{{Tech table|start}}
 
{{Tech table|start}}
 
{{Tech table|
 
{{Tech table|
Line 169: Line 173:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = Duranium ;High Density Duranium ;Composite ;Ceramic Composite ;Laminate Composite ;Compressed Carbon ;Biphase Carbide ;Crystalline Composite ;Superdense ;Bonded Superdense ;Coherent Superdense ; Collapsium Armour
+
|variants  = Duranium; High Density Duranium; Composite; Ceramic Composite; Laminate Composite; Compressed Carbon; Biphase Carbide; Crystalline Composite; Superdense; Bonded Superdense; Coherent Superdense; Collapsium Armour
|description= Armour is used for the hull of all ships.  
+
|description= Armour is used for the hull of all ships.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 176: Line 180:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = Alpha ;Beta ;Gamma ;Delta ;Epsilon ;Theta ;Xi ;Omicron ;Sigma ;Tau ;Psi ;Omega Shields
+
|variants  = Alpha; Beta; Gamma; Delta; Epsilon; Theta; Xi; Omicron; Sigma; Tau; Psi; Omega Shields
|description= The level of shield technology. Higher level shields provide more protection for the same size shield generator. Shields regenerate over time.
+
|description= The level of [[shield]] technology. Higher level shields provide more protection for the same size shield generator. Shields regenerate over time.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 184: Line 188:
 
|cost      =
 
|cost      =
 
|variants  = 3; 4.5; 6; 7.5; 9; 12; 15; 18; 24; 30; 36; 45
 
|variants  = 3; 4.5; 6; 7.5; 9; 12; 15; 18; 24; 30; 36; 45
|description= The strength per HS of absorption shield technology.
+
|description= The strength per HS of absorption [[shield]] technology.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 191: Line 195:
 
|cost      =
 
|cost      =
 
|variants  = 0.5; 0.75; 1.0; 1.25; 1.5; 2.0; 2.5; 3.0; 4.0; 4.8; 6.0; 7.5
 
|variants  = 0.5; 0.75; 1.0; 1.25; 1.5; 2.0; 2.5; 3.0; 4.0; 4.8; 6.0; 7.5
|description= The amount of power that a shield generator with this technology will regenerate over a 300 second period.
+
|description= The amount of power that a [[shield]] generator with this technology will regenerate over a 300 second period.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Cloaking Theory
+
|name      = [[Cloaking]] Theory
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= Basis of various cloaking technologies. Another remarkable new physics enabled by TNEs is the cloaking effect.
 
|description= Basis of various cloaking technologies. Another remarkable new physics enabled by TNEs is the cloaking effect.
 
}}
 
}}
Line 205: Line 209:
 
|cost      =
 
|cost      =
 
|variants  = 75% 80% 85% 90% 93% 95% 97% 98% 99% 99.5%
 
|variants  = 75% 80% 85% 90% 93% 95% 97% 98% 99% 99.5%
|description= The reduction in range of hostile sensors when trying to detect a ship equipped with this type of cloak
+
|description= The reduction in range of hostile sensors when trying to detect a ship equipped with this type of [[Cloaking Device|cloak]]
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
 
|name      = Cloaking Efficiency
 
|name      = Cloaking Efficiency
 
|prequel    = Cloaking Theory
 
|prequel    = Cloaking Theory
|cost      =  
+
|cost      =
|variants  = 10 12 15 3 4 5 6 8
+
|variants  = 3; 4; 5; 6; 8; 10; 12; 15
|description= Cloaking efficiency is similar to jump drive efficiency. The higher the efficiency, the larger the ship to which a device of a given size can be fitted
+
|description= Cloaking efficiency is similar to [[jump drive]] efficiency. The higher the efficiency, the larger the ship to which a [[Cloaking Device|device]] of a given size can be fitted
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Damage Control  
+
|name      = Damage Control
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
Line 225: Line 229:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = 1% Normal; 100% Normal; 12% Normal; 16% Normal; 2% Normal; 25% Normal; 3% Normal; 35% Normal; 4% Normal; 50% Normal; 6% Normal; 75% Normal; 8% Normal;
+
|variants  = 100% Normal; 75% Normal; 50% Normal; 35% Normal; 25% Normal; 16% Normal; 12% Normal; 8% Normal; 6% Normal; 4% Normal; 3% Normal; 2% Normal; 1% Normal
 
|description= Reduces the thermal output of engines, making them harder for thermal sensors to detect.
 
|description= Reduces the thermal output of engines, making them harder for thermal sensors to detect.
 
}}
 
}}
Line 234: Line 238:
 
{{Tech table|start}}
 
{{Tech table|start}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = [[Laser]] Focal Size
 +
|prequel    =
 +
|cost      =
 +
|variants  = 10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
|description= The 'calibre' of the weapon.
 +
}}
 +
{{Tech table|
 +
|name      = Advanced [[Laser]] Focal Size
 +
|prequel    =
 +
|cost      =
 +
|variants  =
 +
|description= The 'calibre' of the weapon. Can only be found in ruins, not researched.
 +
}}
 +
{{Tech table|
 +
|name      = [[Particle Beam]] Range
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  = 100,000 km; 150,000 km; 200,000 km; 240,000 km; 320,000 km; 400,000 km; 500,000 km; 60,000 km; 640,000 km; 800,000 km; 1,000,000 km; 1,200,000 km
|description=  
+
|description=
 +
}}
 +
{{Tech table|
 +
|name      = [[Particle Beam]] Strength
 +
|prequel    =
 +
|cost      =
 +
|variants  = 2; 3; 4; 6; 9; 12; 16; 20; 25; 36; 50
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = [[Meson]] Focusing Technology
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9; 10; 11; 12
 +
|description=Allows the creation of meson cannon with the specified Focal Size (or calibre).
 +
}}
 +
{{Tech table|
 +
|name      = [[Meson]] Focal Size
 +
|prequel    =
 +
|cost      =
 +
|variants  = 10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
|description= The 'calibre' of the weapon.
 +
}}
 +
{{Tech table|
 +
|name      = [[Plasma Carronade]]
 +
|prequel    =
 +
|cost      =
 +
|variants  = 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
|description= The 'calibre' of the weapon.
 +
}}
 +
{{Tech table|
 +
|name      = Advanced [[Plasma Carronade|Carronade]]
 +
|prequel    =
 +
|cost      =
 +
|variants  = 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
|description= The 'calibre' of the weapon. Can only be found in ruins, not researched.
 +
}}
 +
{{Tech table|
 +
|name      = [[Microwave]] Focal Size
 +
|prequel    =
 +
|cost      =
 +
|variants  = 10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
|description= The 'calibre' of the weapon.
 +
}}
 +
{{Tech table|
 +
|name      = [[Microwave]] Focusing Technology
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9; 10; 11; 12
 +
|description=
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = [[Turret]] Tracking Speed (10% Gear)
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  = 1250 km/s; 2000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s; 10,000 km/s; 12,500 km/s; 16,000 km/s; 20,000 km/s; 25,000 km/s
|description=  
+
|description=
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
 +
  
 
==Logistics / Ground Combat==
 
==Logistics / Ground Combat==
Line 253: Line 321:
 
{{Tech table|start}}
 
{{Tech table|start}}
 
{{Tech table|
 
{{Tech table|
|name      = Additional Maintenance Storage
+
|name      = [[Cargo Handling System]]
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  = Standard(5); Improved(10); Advanced(20); Grav-Assisted(40)
|description= Allows a ship to carry additional maintenance supplies
+
|description= Used by cargo ships, colony ships and troop ships to enable faster cargo loading or unloading. Increase in load speed is calculated by dividing total load time by tractor strength. Each beam of this type adds the specified amount to tractor strength
 +
}}
 +
{{Tech table|
 +
|name      = [[Bridge]]
 +
|prequel    =
 +
|cost      =
 +
|variants  =
 +
|description= Essential for every ship over 1000 tons, and the location of the ship commander
 +
}}
 +
{{Tech table|
 +
|name      = [[Cargo Hold]]
 +
|prequel    =
 +
|cost      =
 +
|variants  = Standard(25,000); Small(5,000)
 +
|description= Allows ship to transport the specified amount of cargo points
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Boat Bay
+
|name      = [[Colonies|Colonization]] Cost Reduction
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Normal; Small
+
|variants  = 5%; 10%; 15%; 20%; 25%; 30%; 35%; 40%; 50%
|description= Allows a fighter or ship of up to 250\125 tons to dock within the mothership.
+
|description= Reduces the colony cost of planets or moons by the specified amount
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Cargo Handling System
+
|name      = [[Combat Drop Module]]
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Standard; Improved; Advanced; Grav-Assisted
+
|variants  = Battalion; Company
|description= Used by cargo ships, colony ships and troop ships to enable faster cargo loading or unloading. Increase in load speed is calculated by dividing total load time by tractor strength. Each beam of this type adds 20 to tractor strength
+
|description= Used for planetary assaults or boarding. Troops in drop modules lose morale over time.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Bridge
+
|name      = [[Combat Drop Module]] (Cryo)
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
 +
|variants  = Battalion; Company
 +
|description= Used for planetary assaults or boarding. Troops in cryo drop modules do not lose morale.
 +
}}
 +
{{Tech table|
 +
|name      = [[Cryogenic Transport]]
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      = 1000; 1000; 2000
 +
|variants  = Standard(10,000); Small(1,000); Emergency(200)
 +
|description= Provides transport for colonists or hospital ships.
 +
}}
 +
{{Tech table|
 +
|name      = [[Engineering Section]]
 +
|prequel    =
 +
|cost      = Default; 2000; 4000; 6000
 +
|variants  = Standard; Small; Tiny; Fighter
 +
|description= Engineering Space. Reduces chance of failure and adds maintenance supply capacity.
 +
}}
 +
{{Tech table|
 +
|name      = [[Flag Bridge]]
 +
|prequel    = Bridge
 +
|cost      = 1000
 
|variants  =  
 
|variants  =  
|description= Essential for every ship and the location of the ship commander
+
|description= Houses a Task Force Command Staff
 +
}}
 +
{{Tech table|
 +
|name      = [[Fuel Storage]]
 +
|prequel    =
 +
|cost      = 3000; 1000; 500; 1000; 2500; 5000
 +
|variants  = Tiny(5,000); Small(10,000); Standard(50,000); Large(250,000); Very Large(1,000,000); Ultra Large(5,000,000)
 +
|description= Fuel storage for ships or fuel tankers. Each module can hold the specified amount of litres of fuel.
 +
}}
 +
{{Tech table|
 +
|name      = Compressed [[Fuel Storage]] System
 +
|prequel    =
 +
|cost      =
 +
|variants  = Tiny(7,500); Small(15,000); Standard(75,000); Large(375,000); Very Large(1,500,000)
 +
|description= Fuel storage for ships. Standard Compressed Fuel Storage System can be only found ruins, with smaller and larger variants available for research. Each Compressed Fuel Storage System can hold the specified amount of litres of fuel.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Cargo Hold
+
|name      = [[Hangar deck|Hangar Deck]]
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Standard; Small
+
|variants  = Hangar(1000 tons); Normal(250 tons); Small(125 tons)
|description= Allows ship to transport 25000\5000 cargo points.
+
|description= Allows a fighter or ship of up to the specified size to dock within the mothership.
 +
}}
 +
{{Tech table|
 +
|name      = [[Maintenance module]]
 +
|prequel    =
 +
|cost      = 5000
 +
|variants  =
 +
|description= A ship component that is added to the total maintenance facilites of a population if the ship/PDC is on the same planet or in near orbit
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Colonization Cost Reduction
+
|name      = [[Maintenance Storage Bay|Additional Maintenance Storage]]
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = 5% 10% 15% 20% 25% 30% 35% 40% 50%
+
|variants  =
|description= Reduces the colony cost of planets or moons by the specified amount
+
|description= Allows a ship to carry additional maintenance supplies
 +
}}
 +
{{Tech table|
 +
|name      = [[Orbital Habitat Module]]
 +
|prequel    =
 +
|cost       = 5000
 +
|variants  =
 +
|description= Provides life support for up to 50000 workers. Useful for space stations
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Compressed Fuel Storage System
+
|name      = [[Recreational Module]]
 
|prequel    =
 
|prequel    =
 +
|cost      = 5000
 +
|variants  =
 +
|description= A recreational module provides entertainment for ships or bases on deep deployments
 +
}}
 +
{{Tech table|
 +
|name      = [[Salvage]] Module
 +
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = Standard; Large; Very Large
+
|variants  = 500; 750; 1000; 1350; 1800; 2500
|description= Fuel storage for ships. Each Compressed Fuel Storage System can hold 75,000/ 375,000/ 1.5m litres of fuel.
+
|description= A ship component that allows a ship to salvage wrecks. This module provides for the ability to process the specified number of tonnes of debris per day.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = [[Ship to Ship Tractor]] Beam
 
|prequel    =
 
|prequel    =
|cost      =
+
|cost      = 5000
|variants  =  
+
|variants  =
|description=  
+
|description= A tractor beam capable of attaching one ship to another
 +
}}
 +
{{Tech table|
 +
|name      = Troop Transport Bay
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      = 2000; 2000
 +
|variants  = Standard; Small
 +
|description= Small version provides enough capacity to transport a Marine Company, while the larger provides enough capacity to transport one battalion of ground forces.
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
  
* Compressed Fuel Storage System - Tiny
+
----
* Compressed Fuel Storage System - Small
+
{{Tech table|start}}
* Crew Quarters
+
{{Tech table|
* Crew Quarters - Fighter
+
|name      = Garrison Battalion
* Crew Quarters - Small
+
|prequel    = Trans-Newtonian Technology
* Crew Quarters - Tiny
+
|cost      = 1000
* Cryogenic Transport
+
|variants  =
* Cryogenic Transport - Emergency
+
|description=
* Cryogenic Transport - Small
+
}}
* Engineering Section
+
{{Tech table|
* Engineering Section - Fighter
+
|name      = Mobile Infantry Battalion
* Engineering Section - Small
+
|prequel    = Trans-Newtonian Technology
* Engineering Section - Tiny
+
|cost      = 2500
* Flag Bridge
+
|variants  =
* Fuel Storage
+
|description=
* Fuel Storage - Large
+
}}
* Fuel Storage - Small
+
{{Tech table|
* Fuel Storage - Tiny
+
|name      = Assault Infantry Battalion
* Fuel Storage - Ultra Large
+
|prequel    = Mobile Infantry Battalion
* Fuel Storage - Very Large
+
|cost      = 5000
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Heavy Assault Battalion
 +
|prequel    = Assault Infantry Battalion
 +
|cost      = 10000
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Marine
 +
|prequel    = Assault Infantry Battalion
 +
|cost      = 10000  ; 5000
 +
|variants  = Company; Battalion
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Combat Engineer Battalion
 +
|prequel    = Assault Infantry Battalion
 +
|cost      = 10000
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Headquarters
 +
|prequel    = Mobile Infantry Battalion
 +
|cost      = 5000;10000
 +
|variants  = Brigade; Divisional
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Replacement Battalion
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      = 500
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Construction Brigade
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      = 5000
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|end}}
  
 
==Missiles / Kinetic Weapons==
 
==Missiles / Kinetic Weapons==
Line 335: Line 526:
 
{{Tech table|start}}
 
{{Tech table|start}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = Railgun
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  = 10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm
|description=  
+
|description= The 'calibre' of the weapon.
 +
}}
 +
{{Tech table|
 +
|name      = Advanced Railgun
 +
|prequel    =
 +
|cost      =
 +
|variants  = 10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm
 +
|description= The 'calibre' of the weapon. Can only be found in ruins, not researched.
 +
}}
 +
{{Tech table|
 +
|name      = Railgun Launch Velocity
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Gauss Cannon Launch Velocity
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 2; 3; 4; 5; 6
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Gauss Cannon Rate of Fire
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 2; 3; 4; 5; 6; 8
 +
|description=
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = Gauss Cannon Size vs Accuracy
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  = 0.5HS and 8%; 0.6HS and 10%; 0.75HS and 12.5%; 1.5HS and 25%; 1HS and 17%; 2HS and 33%; 3HS and 50%; 4HS and 67%; 5HS and 85%; 6HS and 100%
|description=  
+
|description=
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
 +
  
 
==Power and Propulsion==
 
==Power and Propulsion==
Line 364: Line 584:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Normal; 90%-0.9 Litres; 80%-0.8 Litres; 70%-0.7 Litres; 60%-0.6 Litres; 50%-0.5 Litres; 40%-0.4 Litres; 30%-0.3 Litres; 25%-0.25 Litres; 20%-0.2 Litres; 15%-0.16 Litres; 12.5%-0.125 Litres; 10% - 0.1 Litres;  
+
|variants  = Normal; 90%-0.9 Litres; 80%-0.8 Litres; 70%-0.7 Litres; 60%-0.6 Litres; 50%-0.5 Litres; 40%-0.4 Litres; 30%-0.3 Litres; 25%-0.25 Litres; 20%-0.2 Litres; 15%-0.16 Litres; 12.5%-0.125 Litres; 10% - 0.1 Litres;
 
|description= Improves fuel efficiency. Engines with this technology use only % of the fuel used by engines with no fuel efficiency. Starting level of fuel use is 100%, is 1 Litres per Engine Power Hour.
 
|description= Improves fuel efficiency. Engines with this technology use only % of the fuel used by engines with no fuel efficiency. Starting level of fuel use is 100%, is 1 Litres per Engine Power Hour.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Jump Drive Efficiency  
+
|name      = Jump Drive Efficiency
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
Line 389: Line 609:
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = * Maximum Engine Power Modifier  
+
|name      = Maximum Engine Power Modifier
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
Line 410: Line 630:
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Reactor Power Boost  
+
|name      = Reactor Power Boost
 
|prequel    =
 
|prequel    =
 
|cost      = 1000;2000;3000;5000;7500;12500;25000;50000
 
|cost      = 1000;2000;3000;5000;7500;12500;25000;50000
Line 417: Line 637:
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = Engine Technology
 
|prequel    =
 
|prequel    =
|cost      =
+
|cost      =500;2500;5000;10000;20000;40000;80000;150000;380000;600000;1250000;2500000;5000000
|variants  =  
+
|variants  =Conventional, Nuclear Thermal, Nuclear Pulse, Ion, Magneto-plasma, Internal Confinement Fusion, Magnetic Confinement Fusion, Inertial Confinement Fusion, Solid Core Anti-matter, Gas Core Anti-matter, Plasma Core Anti-matter, Beam Core Anti-matter, Photonic
|description=  
+
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Reactor Technology
 +
|prequel    =
 +
|cost      = 1500;3000;6000;120000;24000;45000;90000;180000;375000;750000;1500000;3000000
 +
|variants  =Pressurised Water Reactor, Pebble Bed Reactor Technology, Gas-Cooled Fast Reactor Technology, Stellarator Fusion Reactor Technology, Tokamak Fusion Reactor Technology, Magnetic Confinement Fusion Reactor Technology, Inertial Confinement Fusion Reactor Technology, Solid-core Anti-matter Power Plant Technology, Gas-core Anti-matter Power Plant Technology, Plasma-core Anti-matter Power Plant Technology, Beam Core Anti-matter Power Plant Technology, Vacuum Energy Power Plant Technology
 +
|description=
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
 
* Conventional Engine Technology 500
 
 
* Nuclear Thermal Engine Technology 2500
 
* Nuclear Pulse Engine Technology 5000
 
* Magneto-plasma Drive Technology 20000
 
* Magnetic Confinement Fusion Drive Technology 80000
 
* Inertial Confinement Fusion Drive Technology 150000
 
* Solid Core Anti-matter Drive Technology 380000
 
* Gas Core Anti-matter Drive Technology 600000
 
* Plasma Core Anti-matter Drive Technology 1250000
 
* Beam Core Anti-matter Drive Technology 2500000
 
* Photonic Drive Technology 5000000
 
 
 
* Pressurised Water Reactor 1500
 
* Pebble Bed Reactor Technology 3000
 
* Gas-Cooled Fast Reactor Technology 6000
 
* Stellarator Fusion Reactor Technology 12000
 
* Tokamak Fusion Reactor Technology 24000
 
* Magnetic Confinement Fusion Reactor Technology 45000
 
* Inertial Confinement Fusion Reactor Technology 90000
 
* Solid-core Anti-matter Power Plant Technology 180000
 
* Gas-core Anti-matter Power Plant Technology 375000
 
* Plasma-core Anti-matter Power Plant Technology 750000
 
* Beam Core Anti-matter Power Plant Technology 1500000
 
* Vacuum Energy Power Plant Technology 3000000
 
 
  
 
==Sensors and Fire Control==
 
==Sensors and Fire Control==
Line 474: Line 673:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= Prerequisite technology for Electronic countermeasures and Electronic counter-countermeasures
 
|description= Prerequisite technology for Electronic countermeasures and Electronic counter-countermeasures
 
}}
 
}}
Line 482: Line 681:
 
|cost      =
 
|cost      =
 
|variants  = 1; 10; 2; 3; 4; 5; 6; 7; 8; 9
 
|variants  = 1; 10; 2; 3; 4; 5; 6; 7; 8; 9
|description= ECCM is a ship component that may be linked to a fire control system. Each level of ECCM reduces the ECM strength of the fire control's target by 1 level
+
|description= [[ECCM]] is a ship component that may be linked to a fire control system. Each level of ECCM reduces the ECM strength of the fire control's target by 1 level
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 488: Line 687:
 
|prequel    = Electronic Warfare
 
|prequel    = Electronic Warfare
 
|cost      =
 
|cost      =
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9; 10  
+
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9; 10
|description= Each level of ECM possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it
+
|description= Each level of [[ECM]] possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 496: Line 695:
 
|cost      =
 
|cost      =
 
|variants  = 1; 10; 2; 3; 4; 5; 6; 7; 8; 9
 
|variants  = 1; 10; 2; 3; 4; 5; 6; 7; 8; 9
|description= ECCM is a ship component that may be linked to a fire control system. Each level of ECCM reduces the ECM strength of the fire control's target by 1 level.  Compact ECCM provides the same level of ECCM but is a smaller system than regular ECCM
+
|description= [[ECCM]] is a ship component that may be linked to a fire control system. Each level of ECCM reduces the ECM strength of the fire control's target by 1 level.  Compact ECCM provides the same level of ECCM but is a smaller system than regular ECCM
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 503: Line 702:
 
|cost      =
 
|cost      =
 
|variants  = 1; 10; 2; 3; 4; 5; 6; 7; 8; 9
 
|variants  = 1; 10; 2; 3; 4; 5; 6; 7; 8; 9
|description= Each level of ECM possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it. Compact ECM provides the same level of ECM but is a smaller system than regular ECM
+
|description= Each level of [[ECM]] possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it. Compact ECM provides the same level of ECM but is a smaller system than regular ECM
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 510: Line 709:
 
|cost      =
 
|cost      =
 
|variants  = 1; 2; 3; 4; 5
 
|variants  = 1; 2; 3; 4; 5
|description= ECCM is a ship component that may be linked to a fire control system. Each level of ECCM reduces the ECM strength of the fire control's target by 1 level.  Compact ECCM provides the same level of ECCM but is a smaller system than regular ECCM
+
|description= [[ECCM]] is a ship component that may be linked to a fire control system. Each level of ECCM reduces the ECM strength of the fire control's target by 1 level.  Compact ECCM provides the same level of ECCM but is a smaller system than regular ECCM
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Small Craft Electronic Countermeasures -  
+
|name      = Small Craft Electronic Countermeasures -
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
 
|variants  = 1; 2; 3; 4; 5
 
|variants  = 1; 2; 3; 4; 5
|description= Each level of ECM possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it. Compact ECM provides the same level of ECM but is a smaller system than regular ECM
+
|description= Each level of [[ECCM]] possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it. Compact ECM provides the same level of ECM but is a smaller system than regular ECM
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 531: Line 730:
 
|cost      =
 
|cost      =
 
|variants  = 5; 6; 8; 11; 14; 18; 24; 32; 40; 50; 60; 75
 
|variants  = 5; 6; 8; 11; 14; 18; 24; 32; 40; 50; 60; 75
|description= Electromagnetic sensor strength per hull space of the sensor component. EM sensors detect alien active sensor emissions and the shield output of alien ships. They provide the 'listening' portion of active sensors
+
|description= Electromagnetic sensor strength per hull space of the sensor component. EM sensors detect alien active sensor emissions and the shield output of alien ships. They provide the 'listening' portion of active sensors.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Fire Control Speed Rating  
+
|name      = Fire Control Speed Rating
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
Line 566: Line 765:
 
|cost      =
 
|cost      =
 
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9; 10
 
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9; 10
|description= Missile ECM Makes the missile harder for hit by reducing the accuracy of beam fire control and reducing the range of hostile missile fire control.
+
|description= Missile [[ECM]]. Makes the missile harder for hit by reducing the accuracy of beam fire control and reducing the range of hostile missile fire control.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 572: Line 771:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= This active sensor is designed as a fire control system.
 
|description= This active sensor is designed as a fire control system.
 
}}
 
}}
Line 592: Line 791:
  
  
* Laser Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
* Advanced Laser Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
 
* Particle Beam Range
 
1,000,000 km; 1,200,000 km; 100,000 km; 150,000 km; 200,000 km; 240,000 km; 320,000 km; 400,000 km; 500,000 km; 60,000 km; 640,000 km; 800,000 km
 
* Particle Beam Strength
 
12; 16; 2; 20; 25; 3; 36; 4; 50; 6; 9
 
 
* Meson Focusing Technology
 
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
 
* Meson Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
 
* Carronade
 
15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
* Advanced Carronade
 
15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
 
* Microwave Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
* Microwave Focusing Technology
 
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
 
 
 
* Railgun
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm
 
* Advanced Railgun
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm
 
* Railgun Launch Velocity
 
1; 2; 3; 4; 5; 6; 7; 8; 9
 
  
* Gauss Cannon Launch Velocity
 
1; 2; 3; 4; 5; 6
 
* Gauss Cannon Rate of Fire
 
1; 2; 3; 4; 5; 6; 8
 
* Gauss Cannon Size vs Accuracy
 
0.5HS and 8%; 0.6HS and 10%; 0.75HS and 12.5%; 1.5HS and 25%; 1HS and 17%; 2HS and 33%; 3HS and 50%; 4HS and 67%; 5HS and 85%; 6HS and 100%
 
  
  
Line 640: Line 801:
 
1; 10; 11; 12; 14; 16; 18; 2; 20; 24; 3; 4; 5; 6; 7; 8; 9
 
1; 10; 11; 12; 14; 16; 18; 2; 20; 24; 3; 4; 5; 6; 7; 8; 9
  
* Advanced Antimatter Warhead: Strength: 24 x MSP
+
 
  
 
* Advanced Particle Beam Warhead
 
* Advanced Particle Beam Warhead
 
11; 15; 20; 25; 3; 32; 4; 45; 5; 64; 8
 
11; 15; 20; 25; 3; 32; 4; 45; 5; 64; 8
  
 +
 +
* Gun-Type Fission Warhead: Strength: 2 x MSP
 +
* Implosion Fission Warhead: Strength: 3 x MSP
 +
* Levitated-Pit Implosion Warhead: Strength: 4 x MSP
 +
* Fusion-boosted Fission Warhead: Strength: 5 x MSP
 +
* Two-stage Thermonuclear Warhead: Strength: 6 x MSP
 +
* Three-stage Thermonuclear Warhead: Strength: 8 x MSP
 +
* Cobalt Warhead: Strength: 10 x MSP
 +
* Tri-Cobalt Warhead: Strength: 12 x MSP
 
* Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
 
* Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
 
* Antimatter Warhead: Strength: 20 x MSP
 
* Antimatter Warhead: Strength: 20 x MSP
 +
* Advanced Antimatter Warhead: Strength: 24 x MSP
 +
* Gravatonic Warhead: Strength: 30 x MSP
 +
 +
 +
* Infrared Laser 500
 +
* Visible Light Laser 2000
 +
* Near Ultraviolet Laser 4000
 +
* Ultraviolet Laser 8000
 +
* Far Ultraviolet Laser 16000
 +
* Soft X-ray Laser 30000
 +
* X-Ray Laser 60000
 +
* Far X-Ray Laser 125000
 +
* Extreme X-ray Laser 250000
 +
* Near Gamma Ray Laser 500000
 +
* Gamma Ray Laser 1000000
 +
* Far Gamma Ray Laser 2000000
  
* Assault Infantry Battalion
+
* Soft Xray Laser Warhead 15000
 +
* X-Ray Laser Warhead 30000
 +
* Far X-Ray Laser Warhead 50000
 +
* Extreme X-Ray Laser Warhead 120000
  
 +
* Enhanced Radiation Warhead
 +
(20% Yield, 5x Rad); (25% Yield, 4x Rad); (33% Yield, 3x Rad); (50% Yield, 2x Rad)
 +
 +
* Conventional Armour
 
* Structural Shell
 
* Structural Shell
  
* Box Launcher 0.15 Size / 15x (No internal reload)
 
  
* Brigade Headquarters
 
* Broadband Sensor
 
  
* Cobalt Warhead: Strength: 10 x MSP
 
  
* Combat Drop Module - Battalion
 
* Combat Drop Module - Company
 
* Combat Drop Module (Cryo) - Battalion
 
* Combat Drop Module (Cryo) - Company
 
* Combat Engineer Battalion
 
* Commercial Jump Drive
 
  
* Construction Brigade
 
* Conventional Armour
 
  
* Conventional ICBM
 
  
* Divisional Headquarters
+
* Box Launcher 0.15 Size / 15x (No internal reload)
 +
* Broadband Sensor
 +
 
  
* Enhanced Radiation Warhead
+
* Conventional ICBM
(20% Yield, 5x Rad); (25% Yield, 4x Rad); (33% Yield, 3x Rad); (50% Yield, 2x Rad)
 
  
* Extreme X-ray Laser
 
* Extreme X-Ray Laser Warhead
 
* Far Gamma Ray Laser
 
* Far Ultraviolet Laser
 
* Far X-Ray Laser
 
* Far X-Ray Laser Warhead
 
* Fighter Only
 
  
 
* Fire Control
 
* Fire Control
 
+
50% Size 50% Tracking Speed;
50% Size 50% Tracking Speed
+
Normal Size Normal Speed;
Normal Size Normal Speed
+
1.25x Size 1.25x Tracking Speed;
1.25x Size 1.25x Tracking Speed;  
 
 
1.5x Size 1.5x Tracking Speed;
 
1.5x Size 1.5x Tracking Speed;
 
1.75x Size 1.75x Tracking Speed;
 
1.75x Size 1.75x Tracking Speed;
2x Size 2x Tracking Speed;  
+
2x Size 2x Tracking Speed;
 
3x Size 3x Tracking Speed;
 
3x Size 3x Tracking Speed;
 
4x Size 4x Tracking Speed;
 
4x Size 4x Tracking Speed;
  
25% Size 25% Range;  
+
25% Size 25% Range;
 
34% Size 34% Range;
 
34% Size 34% Range;
 
50% Size 50% Range;
 
50% Size 50% Range;
 
Normal Size Normal Range
 
Normal Size Normal Range
 
1.5x Size 1.5x Range;
 
1.5x Size 1.5x Range;
2x Size 2x Range;  
+
2x Size 2x Range;
 
3x Size 3x Range;
 
3x Size 3x Range;
 
4x Size 4x Range;
 
4x Size 4x Range;
  
  
* Fusion-boosted Fission Warhead: Strength: 5 x MSP
 
* Gamma Ray Laser
 
  
* Garrison Battalion
 
  
* Gravatonic Warhead: Strength: 30 x MSP
 
  
* Ground Unit Strength  
+
 
 +
* Ground Unit Strength
 
10; 12; 14; 16; 20; 25; 30; 36; 42; 50; 60; 70
 
10; 12; 14; 16; 20; 25; 30; 36; 42; 50; 60; 70
  
* Gun-Type Fission Warhead: Strength: 2 x MSP
+
 
* Hangar Deck
+
 
* Heavy Assault Battalion
 
 
* ICBM Launch Control
 
* ICBM Launch Control
 
* ICBM Silo
 
* ICBM Silo
* Implosion Fission Warhead: Strength: 3 x MSP
 
  
 
* Improved Command and Control
 
* Improved Command and Control
  
  
* Infrared Laser
 
* Internal Confinement Fusion Drive Technology
 
* Ion Drive Technology
 
  
* Jump Point Theory
 
* Levitated-Pit Implosion Warhead: Strength: 4 x MSP
 
* Luxury Passenger Accomodation
 
  
 
* Magazine Ejection System
 
* Magazine Ejection System
 
70% Chance; 80% Chance; 85% Chance; 90% Chance; 93% Chance; 95% Chance; 97% Chance; 98% Chance; 99% Chance
 
70% Chance; 80% Chance; 85% Chance; 90% Chance; 93% Chance; 95% Chance; 97% Chance; 98% Chance; 99% Chance
 
+
* Magazine Feed System Efficiency
* Magazine Feed System Efficiency  
 
 
75%; 80%; 85%; 90%; 92%; 94%; 96%; 98%; 99%
 
75%; 80%; 85%; 90%; 92%; 94%; 96%; 98%; 99%
  
  
* Maintenance Module
 
* Marine Battalion
 
* Marine Company
 
  
 +
* Jump Point Theory
 +
* Commercial Jump Drive
 
* Military Jump Drive
 
* Military Jump Drive
  
Line 749: Line 909:
 
10; 12; 15; 2; 20; 25; 3; 4; 6; 8
 
10; 12; 15; 2; 20; 25; 3; 4; 6; 8
  
 
* Mobile Infantry Battalion
 
* Near Gamma Ray Laser
 
* Near Ultraviolet Laser
 
* No Hyper Drive Capability
 
* No Missile ECM
 
* No Reactor Power Boost
 
* No Restrictions
 
 
 
* Orbital Habitat Module
 
 
 
* PDC Barracks
 
* PDC-based System
 
 
 
* Recreational Module
 
  
 
* Reduced-size Laser
 
* Reduced-size Laser
 
0.5 Size / 20x Recharge; 0.75 Size / 4x Recharge
 
0.5 Size / 20x Recharge; 0.75 Size / 4x Recharge
* Reduced-size Launcher  
+
 
 +
* Reduced-size Launcher
 
0.25 Size / 100x Reload; 0.33 Size / 20x Reload; 0.5 Size / 5x Reload; 0.75 Size / 2x Reload
 
0.25 Size / 100x Reload; 0.33 Size / 20x Reload; 0.5 Size / 5x Reload; 0.75 Size / 2x Reload
  
* Replacement Battalion
 
 
* Salvage Module
 
1000; 1350; 1800; 2500; 500; 750
 
* Search Sensor
 
 
* Shield Regeneration Rate
 
* Shield Regeneration Rate
 
1; 1.5; 10; 12; 15; 2; 2.5; 3; 4; 5; 6; 8
 
1; 1.5; 10; 12; 15; 2; 2.5; 3; 4; 5; 6; 8
  
* Ship to Ship Tractor Beam
+
 
 +
 
 
* Ship-based System
 
* Ship-based System
 +
* PDC-based System
 +
* Fighter Only
 +
 +
* Search Sensor
  
* Small PDC Barracks
+
* No Hyper Drive Capability
* Small Troop Transport Bay
+
* No Missile ECM
* Soft X-ray Laser
+
* No Reactor Power Boost
* Soft Xray Laser Warhead
+
* No Restrictions
  
  
Line 793: Line 936:
 
* Spinal Mount
 
* Spinal Mount
 
* Advanced Spinal Mount
 
* Advanced Spinal Mount
 +
 
* Standard Laser Size and Recharge Rate
 
* Standard Laser Size and Recharge Rate
 
* Standard Size and Reload Rate
 
* Standard Size and Reload Rate
 
* Swarm Extraction Module
 
* Swarm Extraction Module
* Three-stage Thermonuclear Warhead: Strength: 8 x MSP
 
 
 
* Tri-Cobalt Warhead: Strength: 12 x MSP
 
* Troop Transport Bay
 
 
* Turret Tracking Speed (10% Gear)
 
10,000 km/s; 12,500 km/s; 1250 km/s; 16,000 km/s; 20,000 km/s; 2000 km/s; 25,000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s
 
 
* Two-stage Thermonuclear Warhead: Strength: 6 x MSP
 
* Ultraviolet Laser
 
 
* Visible Light Laser
 
 
* X-Ray Laser
 
* X-Ray Laser Warhead
 

Latest revision as of 15:45, 15 December 2019

Also List of Research Costs

Biology / Genetics

Biology, Genetics, evolution shapes the creatures on a world to better fit their environment over the course of millennia. Practitioners in this field attempt to speed this process, either through genetic manipulation to make beings that better fit a given environment or by creating mechanisms that make the environment better fit the beings.

Genome Sequence Research: A background technology that allows research into the creation of new species. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds.

Construction / Production

Trans-Newtonian Technology: The starting tech for all Trans-Newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation. Trans-Newtonian empires have access to this technology from the start.

Defensive Systems

Energy Weapons

Advanced Laser Focal Size: The 'calibre' of the weapon. Can only be found in ruins, not researched.


Logistics / Ground Combat

Bridge: Essential for every ship over 1000 tons, and the location of the ship commander
Maintenance module: A ship component that is added to the total maintenance facilites of a population if the ship/PDC is on the same planet or in near orbit
Additional Maintenance Storage: Allows a ship to carry additional maintenance supplies
Orbital Habitat Module: Provides life support for up to 50000 workers. Useful for space stations
Recreational Module: A recreational module provides entertainment for ships or bases on deep deployments
Ship to Ship Tractor Beam: A tractor beam capable of attaching one ship to another

Missiles / Kinetic Weapons


Power and Propulsion

Sensors and Fire Control

Electronic Warfare: Prerequisite technology for Electronic countermeasures and Electronic counter-countermeasures
Missile Fire Control: This active sensor is designed as a fire control system.



  • Missile Agility

100 per MSP; 128 per MSP; 160 per MSP; 20 per MSP; 200 per MSP; 240 per MSP; 32 per MSP; 320 per MSP; 400 per MSP; 48 per MSP; 64 per MSP; 80 per MSP

  • Missile Launcher Reload Rate

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9

  • Missile Launcher Size

1; 10; 11; 12; 14; 16; 18; 2; 20; 24; 3; 4; 5; 6; 7; 8; 9


  • Advanced Particle Beam Warhead

11; 15; 20; 25; 3; 32; 4; 45; 5; 64; 8


  • Gun-Type Fission Warhead: Strength: 2 x MSP
  • Implosion Fission Warhead: Strength: 3 x MSP
  • Levitated-Pit Implosion Warhead: Strength: 4 x MSP
  • Fusion-boosted Fission Warhead: Strength: 5 x MSP
  • Two-stage Thermonuclear Warhead: Strength: 6 x MSP
  • Three-stage Thermonuclear Warhead: Strength: 8 x MSP
  • Cobalt Warhead: Strength: 10 x MSP
  • Tri-Cobalt Warhead: Strength: 12 x MSP
  • Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
  • Antimatter Warhead: Strength: 20 x MSP
  • Advanced Antimatter Warhead: Strength: 24 x MSP
  • Gravatonic Warhead: Strength: 30 x MSP


  • Infrared Laser 500
  • Visible Light Laser 2000
  • Near Ultraviolet Laser 4000
  • Ultraviolet Laser 8000
  • Far Ultraviolet Laser 16000
  • Soft X-ray Laser 30000
  • X-Ray Laser 60000
  • Far X-Ray Laser 125000
  • Extreme X-ray Laser 250000
  • Near Gamma Ray Laser 500000
  • Gamma Ray Laser 1000000
  • Far Gamma Ray Laser 2000000
  • Soft Xray Laser Warhead 15000
  • X-Ray Laser Warhead 30000
  • Far X-Ray Laser Warhead 50000
  • Extreme X-Ray Laser Warhead 120000
  • Enhanced Radiation Warhead

(20% Yield, 5x Rad); (25% Yield, 4x Rad); (33% Yield, 3x Rad); (50% Yield, 2x Rad)

  • Conventional Armour
  • Structural Shell




  • Box Launcher 0.15 Size / 15x (No internal reload)
  • Broadband Sensor


  • Conventional ICBM


  • Fire Control

50% Size 50% Tracking Speed; Normal Size Normal Speed; 1.25x Size 1.25x Tracking Speed; 1.5x Size 1.5x Tracking Speed; 1.75x Size 1.75x Tracking Speed; 2x Size 2x Tracking Speed; 3x Size 3x Tracking Speed; 4x Size 4x Tracking Speed;

25% Size 25% Range; 34% Size 34% Range; 50% Size 50% Range; Normal Size Normal Range 1.5x Size 1.5x Range; 2x Size 2x Range; 3x Size 3x Range; 4x Size 4x Range;




  • Ground Unit Strength

10; 12; 14; 16; 20; 25; 30; 36; 42; 50; 60; 70


  • ICBM Launch Control
  • ICBM Silo
  • Improved Command and Control



  • Magazine Ejection System

70% Chance; 80% Chance; 85% Chance; 90% Chance; 93% Chance; 95% Chance; 97% Chance; 98% Chance; 99% Chance

  • Magazine Feed System Efficiency

75%; 80%; 85%; 90%; 92%; 94%; 96%; 98%; 99%


  • Jump Point Theory
  • Commercial Jump Drive
  • Military Jump Drive
  • Minimum Cloak Size

10; 12; 15; 2; 20; 25; 3; 4; 6; 8


  • Reduced-size Laser

0.5 Size / 20x Recharge; 0.75 Size / 4x Recharge

  • Reduced-size Launcher

0.25 Size / 100x Reload; 0.33 Size / 20x Reload; 0.5 Size / 5x Reload; 0.75 Size / 2x Reload

  • Shield Regeneration Rate

1; 1.5; 10; 12; 15; 2; 2.5; 3; 4; 5; 6; 8


  • Ship-based System
  • PDC-based System
  • Fighter Only
  • Search Sensor
  • No Hyper Drive Capability
  • No Missile ECM
  • No Reactor Power Boost
  • No Restrictions


  • Standard Mount
  • Spinal Mount
  • Advanced Spinal Mount
  • Standard Laser Size and Recharge Rate
  • Standard Size and Reload Rate
  • Swarm Extraction Module