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Difference between revisions of "Game interface"

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Top page for in-game interface references. These pages cover most of [[Aurora]]s screens and user interface elements, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various options do.
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See [[tutorial]]s  and the many other articles on this wiki to help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game.
  
 
==Initial Screen ==
 
==Initial Screen ==
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* '''New:''' Opens the [[new game]] creation screen, where you can setup a new procedural generated galaxy.
 
* '''New:''' Opens the [[new game]] creation screen, where you can setup a new procedural generated galaxy.
* '''Save:''' Save or update selected game 'Options'.
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* '''Save:''' Save saves any changes to the 'options' you may have made to the currently displayed game.
* '''Delete:''' Permanently removes the currently selected game and any associated races and [[systems]] from the DB.
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* '''Delete:''' Permanently removes the currently selected game and any associated races and [[system]]s from the DB.
 
* '''Select:''' Load the currently selected game and continue playing. Takes you to the Game [[#Main Menu Bar|main menu bar]]. If you accidentally press Select and get to this menu bar before setting up a game, you can go back to the Game Details window by pressing {{Key|Ctrl+I}} or choosing ''Game Info'' from that menu.
 
* '''Select:''' Load the currently selected game and continue playing. Takes you to the Game [[#Main Menu Bar|main menu bar]]. If you accidentally press Select and get to this menu bar before setting up a game, you can go back to the Game Details window by pressing {{Key|Ctrl+I}} or choosing ''Game Info'' from that menu.
  
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Upon entering your newly created game, you will see the 'main menu bar' with your game name in the title. It affords access to most of the screens in Aurora, and is the only way to access certain functions. However, most of it's function is duplicated by the [[System Map]] {{key|F3}} that is found in the 'Empires' sub-menu.
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Upon entering your newly created game, you will see the 'main menu bar' with your game name in the title. It affords access to most of the screens in Aurora, and is the only way to access certain functions. However, most of its function is duplicated by the [[System Map]] {{key|F3}} that is found in the 'Empires' sub-menu.
  
 
===Empire===
 
===Empire===
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|
 
|
 
|-
 
|-
| {{key|F12}} || Task Groups
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| {{key|F12}} || [[Task Groups]]
 
|
 
|
 
|-
 
|-
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|  
 
|  
 
|-
 
|-
| {{key|Ctrl+F3}} || Event Log
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| {{key|Ctrl+F3}} || [[Event Log]]
 
|  
 
|  
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|-
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| {{key|Ctrl+F7}} || Technology Report
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| Shows the basic details of all currently available and obsolete [[component]] designs.
 
|-
 
|-
 
|... || ...
 
|... || ...
 
|
 
|
 
|-
 
|-
| {{key|Ctrl+F8}} || [[#Production Overview|Production Overview]]
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| {{key|Ctrl+F8}} || [[Production Overview]]
| An overview of all Empires industrial, research and shipbuilding projects from all populations.
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| An overview of all Empires industrial, research and shipbuilding projects from all populations on a single window.
 
|-
 
|-
 
| ... || ...
 
| ... || ...
 
|
 
|
|}
 
 
====Production Overview====
 
 
Provides an overview of all Empires industrial, research and shipbuilding projects from all populations on a single window. Items that will complete within 3 months are highlighted in green and items that will complete within a year are highlighted in light blue. There are four tabs - one each for Research, Shipbuilding and Industry and a fourth called Imminent Events. This last tab lists all items from all three sectors that will complete within three months, ordered by estimated completion date. This allows a player to quickly look at all of his major production tasks and see when they will be completed. It also has a subset of the time buttons so you can advance time from this window.
 
 
In SM Mode, you can look at all Research, Shipbuilding and Industry tasks from all player races on the same window, which will make keeping track of multiple race campaigns MUCH easier. If you click on a task (either in player or SM mode), the Economics window will open for the appropriate combination of race, population and tab. Here are some screenshots from the NATO vs Soviet Union campaign using this new window in SM Mode.
 
 
{| class="wikitable collapsible collapsed" width="100%"
 
!screenshots
 
|-
 
|align=center|[[File:production overview-industry.png]]<br />[[File:production overview-shipbuilding.png]]<br />[[File:production overview-research.png]]<br />[[File:production overview-events.png]]
 
 
|}
 
|}
  
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! Key
 
! Key
 
! Menu item
 
! Menu item
| Function
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! Function
 
|-
 
|-
 
| {{key|Ctrl+S}}||Spacemaster on
 
| {{key|Ctrl+S}}||Spacemaster on
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| It will generate one [[NPR]] of TN Tech in a new system just like the NPRs you can generate at the beginning.
 
| It will generate one [[NPR]] of TN Tech in a new system just like the NPRs you can generate at the beginning.
 
|-
 
|-
| {{key|Ctrl+F3}}||[[#Events Updates|Events Updates]]
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| {{key|Ctrl+F3}}||[[Event Log|Events Updates]]
| A listing of events that occurred in your empire during the last [[Time, Turns and Interrupt|turn]]
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| A listing of events that occurred in your empire during the last [[Time, Turns and Interrupts|turn]].
 
|-
 
|-
| {{key|Shift+F9}}||[[Fast OOB|Fast OB Creation]]
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| {{key|Shift+F9}}||[[Fast OB|Fast OB Creation]]
|
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| Used to create your starting fleet.
 
|-
 
|-
| {{key|Ctrl+F9}}||System Summary
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| {{key|Ctrl+F9}}||[[System Summary]]
 
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|
 
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====Events Updates====
 
 
The Events Updates is a listing of events that occurred in your empire during the last [[Time, Turns and Interrupt|turn]]. On the first turn, nothing has happened, so this will be empty. On later turns, the events will alert you to everything from research projects completing to ground combat results to new thermal contacts being registered to new leaders being recruited, allowing the player to easily manage every aspect of the empire each turn. This screen can also be accessed via the System Map top bar, and can be used to view events as they occur during automated turns.
 
  
 
===Game parameters, Miscellaneous and Help===
 
===Game parameters, Miscellaneous and Help===
  
* Reduced Height Widows - 1280x800 ?
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* Reduced Height Windows - Some windows are larger than 1280x800 pixels. If your screen does not support at least this resolution, you might not see the bottom part of some windows. Select Reduced Height Windows for slightly smaller windows.
 
* Reset windows positions  
 
* Reset windows positions  
 
* Music on, Voice and Effects On  
 
* Music on, Voice and Effects On  
  
[[Category:interface| ]]
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[[Category:Interface| ]]

Latest revision as of 20:42, 1 June 2016

Top page for in-game interface references. These pages cover most of Auroras screens and user interface elements, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various options do.

See tutorials and the many other articles on this wiki to help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game.

Initial Screen

Illustration
Game details.png

When you start up Aurora you will be greeted by a "Game Details" screen. This shows 'Basic Information' and 'Options' for the currently selected game. Usually some game run by Steve Walmsley, the creator of Aurora. You can tell what version you are using by looking at the top right of the screen

The 'Game name' dropdown at the top, allows you to switch between available games. Across the bottom are four buttons:

  • New: Opens the new game creation screen, where you can setup a new procedural generated galaxy.
  • Save: Save saves any changes to the 'options' you may have made to the currently displayed game.
  • Delete: Permanently removes the currently selected game and any associated races and systems from the DB.
  • Select: Load the currently selected game and continue playing. Takes you to the Game main menu bar. If you accidentally press Select and get to this menu bar before setting up a game, you can go back to the Game Details window by pressing Ctrl+I or choosing Game Info from that menu.

Main Menu Bar

Illustration
Menu.jpg

Upon entering your newly created game, you will see the 'main menu bar' with your game name in the title. It affords access to most of the screens in Aurora, and is the only way to access certain functions. However, most of its function is duplicated by the System Map F3 that is found in the 'Empires' sub-menu.

Empire

Key Menu item Function
F2 Economics
F3 System Map
F4 Commanders
F5 Class Design
F6 Ships
F7 Fighter Squadrons
F9 System Information Lists every body in the current system, along with vital statistics.
F11 Galactic Map
F12 Task Groups
Ctrl+F2 View Race Details
Ctrl+F3 Event Log
Ctrl+F7 Technology Report Shows the basic details of all currently available and obsolete component designs.
... ...
Ctrl+F8 Production Overview An overview of all Empires industrial, research and shipbuilding projects from all populations on a single window.
... ...

SpaceMaster

Gain access to basic SpaceMaster Mode functions.

Key Menu item Function
Ctrl+S Spacemaster on
Ctrl+O Spacemaster off
Add Sol system
Add Extra NPR It will generate one NPR of TN Tech in a new system just like the NPRs you can generate at the beginning.
Ctrl+F3 Events Updates A listing of events that occurred in your empire during the last turn.
Shift+F9 Fast OB Creation Used to create your starting fleet.
Ctrl+F9 System Summary

Game parameters, Miscellaneous and Help

  • Reduced Height Windows - Some windows are larger than 1280x800 pixels. If your screen does not support at least this resolution, you might not see the bottom part of some windows. Select Reduced Height Windows for slightly smaller windows.
  • Reset windows positions
  • Music on, Voice and Effects On