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  • #REDIRECT [[Aurora Player Designed Systems]]
    44 bytes (5 words) - 02:44, 2 March 2009
  • ...box below contains all player designed systems. What is left here are the systems that did not get moved due to Pages already existing. It is currently a wor {{Designed Systems}}
    5 KB (756 words) - 12:02, 16 February 2016

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  • Therefore, in C# Aurora, a race's wealth balance can '''never exceed double the annual wealth'''. A For C# Aurora, wealth is '''produced only by workers in TN installations''', simulating t
    6 KB (871 words) - 09:39, 3 February 2019
  • '''Aurora C#''' Aurora C# is the new coded and updated version of Aurora VB6
    3 KB (353 words) - 23:03, 25 May 2020
  • The galaxy in Aurora consists of many star systems, connected by initially-hidden wormholes (Jump Points). Earth's solar syste ...gh-level information about a system, like jump points connections to other systems, survey progress or presence of fleets.
    9 KB (1,380 words) - 20:57, 11 September 2017
  • ...ected, the normal movement destinations list will be replaced by a list of systems that the Fleet is capable of reaching. Clicking on a system and clicking '' The determination of which systems can be reached is based on three check boxes to the right hand side of the
    6 KB (1,048 words) - 12:34, 15 April 2019
  • ...viable. The [[mining]] and use of these elements is a fundamental part of Aurora. ...ced armors and kinetic weapons such as [[railguns]] or orbital bombardment systems.
    5 KB (821 words) - 01:22, 7 April 2016
  • ;Shock Damage in C# Aurora will operate as follows: ;Shock Damage in VB6 version of Aurora operated as follows:
    3 KB (543 words) - 21:20, 16 October 2022
  • Top page for in-game interface references. These pages cover most of [[Aurora]]s screens and user interface elements, at least in brief. It does not nece ...tly selected game. Usually some game run by Steve Walmsley, the creator of Aurora. You can tell what version you are using by looking at the top right of the
    4 KB (638 words) - 20:42, 1 June 2016
  • In VB6 Aurora, we have racial themes that include system names, class names and rank name ...malgamated into Naming Themes, which can be used individually for Classes, Systems and Ships. Ranks will be handled separately.
    5 KB (727 words) - 13:57, 15 January 2019
  • ...an old forum post by Steve. Transponders do not currently play any role in Aurora.)'' ...ore Empires creating a treaty which made transponders mandatory in certain systems, Obviously there are a lot of deception possibilities around transponders.
    2 KB (314 words) - 00:15, 4 April 2016
  • In VB6 Aurora, each ship crew receives grade points during each construction phase. The n In C# Aurora, each ship crew receives grade points during each construction phase. The n
    10 KB (1,560 words) - 10:00, 14 January 2019
  • ...with large racial income (reflects the size of the civilian economy), and systems with large populations. ...ils, the next populous system is given a 50% chance, down the line. If all systems fail the chance, the CMC will be generated in the largest population system
    5 KB (917 words) - 07:57, 13 January 2016
  • In C# Aurora, you can optionally assign one of the new Naming Themes to a system. Any fu The order of name selection for new systems will therefore be:
    6 KB (893 words) - 15:29, 15 January 2019
  • In VB6 Aurora, civilian production of trade goods is affected by the population size, the In C# Aurora, it will also be affected by radiation and unrest.
    14 KB (2,180 words) - 17:58, 4 February 2019
  • ...group. Range to the missile is 10,000 km, the smallest unit of distance in Aurora, thus assuring maximum hit chances at point-blank range. ==Close-In Weapon Systems==
    6 KB (1,033 words) - 02:29, 1 April 2016
  • ...shot of the new class design window. Class design is now working within C# Aurora and as you can see, the class window has undergone a more radical overhaul .... The results of class design (with the above exceptions) are matching VB6 Aurora. I need to add some other tabs, including fighter and ordnance assignment,
    6 KB (979 words) - 20:53, 16 January 2019
  • Due to the increase in Logistics techs for C# Aurora and the planned revamp of ground combat design, the Logistics / Ground Comb For C# Aurora, Jump Gates have been replaced by Stabilised Jump Points. This is purely a
    16 KB (2,410 words) - 17:40, 2 March 2019
  • Instead of the Task Forces and Task Groups in VB6 Aurora, C# Aurora takes an approach similar to the optional functionality of the VB6 Naval Or ...Command shows the systems within range and any Naval Headquarters in those systems. There is also a list of all Naval Headquarters within your Empire and a br
    14 KB (2,300 words) - 09:45, 14 January 2019
  • ...nd new on/off parameter sets whether spoiler races can be generated in new systems discovered by an NPR. ==Optional Detection Rules for Systems without Player Presence==
    11 KB (1,891 words) - 11:52, 16 February 2016
  • Mesons have the following changes for C# Aurora: ...destroy missiles without penalty, as missiles are no longer armoured in C# Aurora.
    8 KB (1,332 words) - 21:22, 16 October 2022
  • Diplomacy is the action of negotiation with different groups. In Aurora those other groups would be Aliens or other nations. Diplomacy is conducted Diplomacy in Aurora operates using a bilateral system, where each Empire has an opinion of ever
    9 KB (1,605 words) - 12:21, 16 February 2016

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