Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Difference between revisions of "Main Page"
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* [[Beam Weapon Range]] (5.14) | * [[Beam Weapon Range]] (5.14) | ||
− | ====Economy==== | + | ==== Economy ==== |
− | *[[Population]] | + | |
− | *[[Trade System]] (5.01) | + | * [[Population]] |
− | *[[Salvage]] (5.01) | + | * [[Trade System]] (5.01) |
− | *[[Mineral Generation]] (5.01) | + | * [[Salvage]] (5.01) |
− | *[[Mass Driver]] (5.02) | + | * [[Mineral Generation]] (5.01) |
− | *[[Research]] (5.02) | + | * [[Mass Driver]] (5.02) |
+ | * [[Research]] (5.02) | ||
+ | * [[Civilian_contracts]] | ||
====Diplomacy==== | ====Diplomacy==== |
Revision as of 18:10, 25 August 2011
Original author(s) | Steve Walmsley |
---|---|
Developer(s) | Steve Walmsley |
Initial release | 2004 |
Stable release | 5.52 / 2011-08-11 |
Operating system | Microsoft Windows |
Type | Science-fiction 4X strategy |
Website | Aurora Forums |
Aurora Wiki
This is the rules and how-to wikipedia for the Aurora 4x game. Please note this wiki page is created by Aurora players, rather than by the Aurora designer. The most up to date tutorial and FAQ information is in the Aurora forums.
About Aurora
Aurora is a 4X (eXpand, eXplore, eXploit, and eXterminate) science fiction strategy game. Players develop their interstellar empire from the humble beginnings on their homeworld to conquer the universe, or be pummelled into the ashes of history by opposing races.
Release Notes
Getting Aurora
The installation files for Aurora may only be obtained from the Aurora forums
Tutorial Information
- Glossary - Common terms and acronyms used in Aurora.
- Aurora Tutorial - Requirements and New Game setup. (4.77)
- System Map - System Map tutorial. (4.77)
- Population - Population and Production overview. (4.77)
- Basic Ship Creation - Ship design (4.77)
- Shipyards - Shipyard operations (4.77)
- Commercial Shipping - (4.77)
- Beam Warships - Creating beam armed warships (4.77)
- Beam Overview - Overview of Beam weapons (4.77)
- Fast OOB - Creating starting fleets (4.77)
- Economics - Economics (4.77)
- Terraforming - Making that new planet feel just like home. (4.77)
- HOWTO:Create a custom race - How to create a custom race and starting system. (5.00)
Reference Information
Complete Reference
General Reference
- Trans Newtonian Elements
- Installations
- Hotkeys - Also their functions.
- Aurora Player Designed Systems - Beginnings of a comprehensive guide for all of the tech components. Warning: some info may be out of date.
- Core components
- Other components
- FAQ
- SpaceMaster Mode
- Ruins (5.01)
- Teams (5.01)
- Leaders (5.01)
- Beam Weapon Range (5.14)
Economy
- Population
- Trade System (5.01)
- Salvage (5.01)
- Mineral Generation (5.01)
- Mass Driver (5.02)
- Research (5.02)
- Civilian_contracts
Diplomacy
Combat
- Point Defense (5.01)
- Armour and Shields (5.01)
- Carrier (5.01)
- Ground units (5.01)
- Fleet Training (5.01)
- Ship Combat (5.01)
- Task Group Initiative (5.01)
- Missiles (5.01)
- Cloaking (5.30)
Ships
- Shipyards (5.02)
- Ship repair (5.02)
- Ship Maintenance(5.02)
Examples
Quickstart
Rules
Links
- Aurora Discussion Forums
- The Wiki site (You are here)
- [1] Different Leader Types / Research Projects
- [2] Transportation of Ground Forces and Boarding Combat
- [3] Diplomatic Rules
- [4] Missile Series
- [5] Real Stars Option
- [6] Civilian Trade System (need to read the whole thread)
- [7] Civilian Mining Complexes (2nd post in thread)
- [8] Explanation of why time increments get cut short (read the whole thread)