Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Main Page
Original author(s) | Steve Walmsley |
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Developer(s) | Steve Walmsley |
Initial release | 2004 |
Stable release | 5.60 / 2011-12-27 |
Operating system | Microsoft Windows |
Type | Science-fiction 4X strategy |
Website | Aurora Forums |
Aurora Wiki
This is the rules and how-to wikipedia for the Aurora 4x game. It cuurently consists of 1,784 wiki pages. Please note this wiki page is created by Aurora players, rather than by the Aurora designer. The most up to date tutorial and FAQ information is in the Aurora forums.
About Aurora
Aurora is a 4X (eXpand, eXplore, eXploit, and eXterminate) science fiction strategy game. Players develop their interstellar empire from the humble beginnings on their homeworld to conquer the universe, or be pummelled into the ashes of history by opposing races.
It has the graphical charm of an income tax assistant software from the late nineties, but a playing depth that more than rivals any commercial 4X game. It is under constant development and there is an active player community in the forum that will help you with any question or problem you might encounter.
Downloads The installation files for Aurora may only be obtained from the Aurora forums |
Playing Aurora Hotkeys |
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Technology and Research Research |
Economy Economics Population Trade System Salvage Mineral Generation Mass Driver Civilian contracts Commercial Shipping |
Combat Beam Overview Point Defense (5.01) Armour and Shields (5.01) Carrier (5.01) Fleet Training (5.01) Ship Combat (5.01) Task Group Initiative (5.01) Missiles (5.01) Cloaking Ground Units |
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Ship Design Basic Ship Creation |
Alien Races Diplomacy (5.01) Espionage (5.01) |
The Universe Terraforming Ruins |
Tutorial Information
- Glossary - Common terms and acronyms used in Aurora.
- Aurora Tutorial - Requirements and New Game setup. (4.77)
- System Map - System Map tutorial. (4.77)
- Shipyards - Shipyard operations (4.77)
- Beam Warships - Creating beam armed warships (4.77)
- Fast OOB - Creating starting fleets (4.77)
- Create a custom race - How to create a custom race and starting system. (5.00)
- Colonization for Beginners - How to build a mining colony or a naval outpost (5.60).
- Video Tutorials
Reference Information
Complete Reference
General Reference
- Trans Newtonian Elements
- Aurora Player Designed Systems - Beginnings of a comprehensive guide for all of the tech components. Warning: some info may be out of date.
- Components
- FAQ
- SpaceMaster Mode
- Teams (5.01)
- Leaders (5.01)
- Beam Weapon Range (5.14)
Ships
- Shipyards (5.02)
- Ship repair (5.02)
- Ship Maintenance(5.02)
Examples
Quickstart
Rules
Links
- Aurora Discussion Forums
- The Wiki site (You are here)
- [1] Different Leader Types / Research Projects
- [2] Transportation of Ground Forces and Boarding Combat
- [3] Diplomatic Rules
- [4] Real Stars Option
- [5] Civilian Trade System (need to read the whole thread)
- [6] Civilian Mining Complexes (2nd post in thread)
- [7] Explanation of why time increments get cut short (read the whole thread)