Aurora is on version 2.5.0 C#, available at the Aurora Forums.

Contact Erik on the forum for a wiki account.

Difference between revisions of "Jump Gate"

From AuroraWiki
Jump to navigation Jump to search
Line 1: Line 1:
'''Jump Gates''' are constructions that allow [[interstellar travel]] between two distinct [[jump point]]s. Jump Gates work by permanently stabilizing space-time at a jump point, negating the need for Ships to use their own [[jump drive]] or a [[jump tender]]. They can be used by ships of any tonnage whether military, commercial vessels and [[Commercial Shipping|civilian shipping lines]].  
+
'''Jump Gates''' are constructions that allow [[interstellar travel]] between two distinct [[jump point]]s. Jump Gates work by permanently stabilizing space-time at a jump point, negating the need for Ships to use their own [[jump drive]] or a [[Jump_Tender|jump tender]].  
  
Star gate technology is the backbone of your space empire. Several types of Jump Gate construction modules can be researched differentiated by size and time to completion, and then ships equipped with these modules need to fly to the jump point before it can be constructed.
+
Ship equipped with an appropriate construction module can construct a gate over the jump point. Once constructed Jump Gate, can be used by any empire and ships of any tonnage whether military, commercial vessels and [[Commercial Shipping|civilian shipping lines]].
 +
 
 +
Star gate technology is the backbone of many interstellar empires. Therefore there is a possibility that newly discovered [[system]]s may have the occasional jump gate. Of course, there is no way for the player to tell if this is an ancient jump gate or one created by a more recent [[NPR|civilization]].
  
 
==Construction==
 
==Construction==

Revision as of 00:35, 13 January 2016

Jump Gates are constructions that allow interstellar travel between two distinct jump points. Jump Gates work by permanently stabilizing space-time at a jump point, negating the need for Ships to use their own jump drive or a jump tender.

Ship equipped with an appropriate construction module can construct a gate over the jump point. Once constructed Jump Gate, can be used by any empire and ships of any tonnage whether military, commercial vessels and civilian shipping lines.

Star gate technology is the backbone of many interstellar empires. Therefore there is a possibility that newly discovered systems may have the occasional jump gate. Of course, there is no way for the player to tell if this is an ancient jump gate or one created by a more recent civilization.

Construction

Jump gates are constructed by ships with a "Jump Gate Construction Module" included in their design. From a conventional start, a player will first acquire the "Jump Gate Construction Module - 180" and the "Small Jump Gate Construction Module." The "Jump Gate Construction Module - 180" will take 180 days game time to complete construction of a jump gate. The "Small Jump Gate Construction Module" has the benefit of being smaller in tonnage (HS), but will take 360 days game time to complete construction of a jump gate. Through research additional jump gate construction modules can be acquired that further reduce the amount of time required to build a jump gate.

In order to build a jump gate, a ship with a "Jump Gate Construction Module" in its design should first be built. Then, the "Build Jump Gate" order may be given to the task group the ship is attached to when it has a jump point selected as its destination.

Tip: When a jump gate is constructed it is only done on one side of a jump point. This will allow one way trips to the connected system through the jump gate. However, a return trip will require a jump gate built on the opposite side of the jump point, a jump tender, or a jump capable ship.

Using Jump Gates

Once construction of a jump gate has been completed, a task group with the jump point the jump gate has been built at selected as its destination, may be given a "standard transit" order. This will cause the task group to approach the jump point and jump through the jump gate to the connected system.

Tip: A jump gate can be used by any ship whether it is your own, neutral, or hostile. It is advisable to ensure one can adequately defend a jump point before constructing a jump gate on it which will allow any ship to travel freely through the jump point.

Deconstruction/Destruction

Jump gates cannot be destroyed or deconstructed by players under normal circumstances. Currently, the only way to remove a jump gate from the game is to use Spacemaster (SM) mode.


Version: v6.10