Aurora is on version 2.5.0 C#, available at the Aurora Forums.

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Aurora
Original author(s) Steve Walmsley
Developer(s) Steve Walmsley
Initial release 2004 (2004)
Stable release 5.60 / 2011-12-27; 12 years ago
Operating system Microsoft Windows
Type Science-fiction 4X strategy
Website Aurora Forums

Aurora Wiki

This is the rules and how-to wikipedia for the Aurora 4x game. It currently consists of 1,804 wiki pages. Please note this wiki page is created by Aurora players, rather than by the Aurora designer. Some of the information in this wiki might already be outdated, because the game is constantly being refined and expanded. The most up to date information can be found in the Aurora forums. Nevertheless, this wiki should get you started.

About Aurora

Aurora is a 4X (eXpand, eXplore, eXploit, and eXterminate) science fiction strategy game. Players develop their interstellar empire from the humble beginnings on their homeworld to conquer the universe, or be pummelled into the ashes of history by opposing races.

Some say it has the graphical charm of an income tax assistant software from the late nineties, but a playing depth that more than rivals any commercial 4X game. Aurora is different because it places emphasis on fleet operations and detailed tactical combat.

The game is under constant development and there is an active and friendly player community in the forum that will help you with any question or problem you might encounter.


The Game

Downloads

The installation files for Aurora may only be obtained from the Aurora forums

Installations

Release Notes
Version 5.50

Playing Aurora
Quickstart for Beginners
Creating a custom race
Colonization for Beginners
System Map
SpaceMaster Mode
Hotkeys


Technology and Research
Research
Aurora Player Designed Systems
Economy
Economics
Population
Trade System
Salvage
Mineral Generation
Mass Driver
Civilian contracts
Commercial Shipping
Combat
Beam Overview
Beam Weapon Range
Point Defense
Armour and Shields
Carrier
Fleet Training
Ship Combat
Task Group Initiative
Missiles
Cloaking
Ground Units
Sensors
Sensors
Ship Design and Construction
Basic Ship Creation
Beam Warships
Example Ships
Shipyards
Alien Races
Diplomacy
Espionage
The Universe
Terraforming
Ruins
Leaders
Leaders
Teams


Tutorial Information

Reference Information

Complete Reference

General Reference

Ships

Rules

Links

  • Aurora Discussion Forums
  • The Wiki site (You are here)
  • [1] Different Leader Types / Research Projects
  • [2] Transportation of Ground Forces and Boarding Combat
  • [3] Diplomatic Rules
  • [4] Real Stars Option
  • [5] Civilian Trade System (need to read the whole thread)
  • [6] Civilian Mining Complexes (2nd post in thread)
  • [7] Explanation of why time increments get cut short (read the whole thread)