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Difference between revisions of "Population and Production"

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=== Manage Shipyards ===
 
=== Manage Shipyards ===
Allows the designation of ship production, shipyard activity.
 
 
 
For more detailed information, see [[Shipyards]].
 
For more detailed information, see [[Shipyards]].
  

Revision as of 04:01, 25 August 2012

Population and Production window

Overview

The Population and Production Window is also known as the Economics window.

Empire

Allows you to select the empire to view.

Populated Systems

Lists discovered, populated systems, the races that inhabit those planets, and their populations. The current capital planet is designated by (Capital).

Time Control

These buttons can be used to advance game time in the specified increments.


Tabs

Summary

Displays an array of information about the currently selected planet, broken into several categories.

The left two columns provide information about the population of the selected body.

Population Information
Population

This is separated into Agriculture and Environmental, Service Industries, and Manufacturing and is denoted in millions.

Manufacturing Sector Breakdown

Shows the number of workers assigned to each type of facility in millions.

The right two columns provide information about the Facilities, Factories and Resources of the selected body.

Installation Information
Planet Facilities

This section (not labeled in the game as of 5.60) is at the top of the right column of information and lists the planetary facilities contained on a planet such as a Military Academy or Deep Space Tracking Station. For a full description of the types of facilities which may be built see the full page at Planet Facilities

Shipyard/Factory Info

Lists the number of completed facilities of each type on the selected planet. (Additional parts of each type of facility may be on the planet but unlisted if, for example, one is in construction or has been partially shipped off-planet) The types of facilities listed here are Shipyards/Slipways, Maintenance Facilities, Construction Factories, Ordnance Factories, Fighter Factories, Fuel Refineries, Mines, Automated Mines, Research Labs, and Ground Force Training Facilities

Supplies

Available Fuel and Maintenance Supplies are listed here.

Signatures

The Thermal Signature and CM Signature of the body are listed here.

Modifiers

(Not yet written)

Industry

Displays current Industrial Allocation and allows the creation/queuing of new Industrial Projects. Also shows current stockpiles.

Interaction
Construction Options

A type of construction is selected with the drop-down from Installations, Missiles, Fighters, Ship Components, Build PDC / Orbital Habitat, Prefab PDC, Assemble PDC, Refit PDC, Maintenance Supplies. Then, a specific construction may be chosen, depending on the construction type, from the list below.

Create Industrial Project

Allows queuing of the selected construction in a specifiedNumber of Items using a specified Percentage of the capacity of the related production facility (Construction, Ordnance, or Fighter Production).

Fuel Production

Lists the current number of fuel refineries, the annual production of fuel, and the fuel in reserve. Start and stop buttons allow fuel production to be halted or started (it is started by default).

Information
Cost

Displays the cost of the currently selected construction (per item).

Industrial Allocation

Displays currently active/queued construction projects and data relevant to that project such as the percentage of capacity being used and the estimated completion date. Queued projects will show "Queue-" followed by the place in line in the last column

Stockpiles

Clicking the Stockpiles button changes the window to display the current stockpiles of Ship Components and Planetary Missiles, Prefabricated PDC Components, and Fighters currently in orbit. Clicking Stockpiles again will return to the previous screen.

Mining/Maintenance

Displays basic mineral/mining information for selected body.

Mining/Maintenance
Mining Report

Shows the state of mining for each mineral type on the selected body including mineral quantity, Accessibility, annual production, the number of years until depletion, current mineral stockpiles, Recent SP(?), recent related Mass Driver activity, projected mineral usage, and reserve level.

Estimated Annual Requirements for Maintenance Facilities

Below the mineral report, the estimated requirement of each mineral type for Maintenance Facilities is listed.

Resource Transport
Mass Driver Destination

If the body has at least one, complete Mass Driver, the destination of that Driver can be set here. By setting that destination, this planet will automatically send mineral packs to that body. WARNING: If the destination does not have a mass driver, mineral packets may cause damage and loss of life.

Manage Shipyards

For more detailed information, see Shipyards.

Shipyard Modification
Shipyard Complex Activity

Allows the production of more slipways, the expansion of the capacity of slipways, and retooling of the shipyard itself.

Ship Production
Create Task

Allows the Construction, Repair, Refitting and Scrapping of ships currently present at the body.

Shipyard Tasks

(General Description, not yet written)

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Research

(General Description, not yet written)

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Environment/GMC

(General Description, not yet written)

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Teams/Academy

(General Description, not yet written)

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Civilians/Ind Status

(General Description, not yet written)

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Ground Units

(General Description, not yet written)

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GU Training

(General Description, not yet written)

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Wealth/Trade

(General Description, not yet written)

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Additional Buttons