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Difference between revisions of "VB6 Aurora:Index of Topics"
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+ | ==Setting up a new game== | ||
* [[New Game]] | * [[New Game]] | ||
* [[Disaster]] - Game option to make your life more miserable. | * [[Disaster]] - Game option to make your life more miserable. | ||
* [[Fast OB]] - If you want to start the game with a few goodies already built. | * [[Fast OB]] - If you want to start the game with a few goodies already built. | ||
* [[Basic Sequence of Play]] | * [[Basic Sequence of Play]] | ||
+ | ---- | ||
+ | ==Game interface== | ||
+ | * [[Interface]] | ||
+ | * [[Basics of the System Map]] | ||
+ | * [[Game interface]] | ||
+ | * [[Galactic Map]] | ||
---- | ---- | ||
* The [[Galaxy]] | * The [[Galaxy]] | ||
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* [[Terraforming]] | * [[Terraforming]] | ||
---- | ---- | ||
+ | ==Leaders and what they do== | ||
* [[Leaders]] - your naval and ground force officers, scientists and administrators. | * [[Leaders]] - your naval and ground force officers, scientists and administrators. | ||
* [[Research]] - R&D: research new technology and develop systems you have designed. | * [[Research]] - R&D: research new technology and develop systems you have designed. | ||
+ | ** A list of [[Technology]] | ||
+ | ** [[List of Research Costs]] | ||
* [[Diplomacy]] | * [[Diplomacy]] | ||
* [[Espionage]] | * [[Espionage]] | ||
---- | ---- | ||
− | + | ==The civilian economy== | |
* [[Trade System]] | * [[Trade System]] | ||
* [[Commercial Shipping]] | * [[Commercial Shipping]] | ||
− | ** [[Civilian contracts]] | + | ** [[Civilian contracts]] - Your civilians can ship stuff for you. |
− | * [[Civilian mining complex]] | + | * [[Civilian mining complex]] - Your civilians can dig up stuff for you. |
---- | ---- | ||
+ | ==Component design== | ||
* [[Player Designed Systems]] | * [[Player Designed Systems]] | ||
---- | ---- | ||
− | [[ | + | ==Ship design== |
+ | * [[Ships]] | ||
+ | |||
+ | * [[Planetary Defence Centre]] | ||
---- | ---- | ||
− | + | ==Fleet logistics== | |
− | [[Ship Crew]] | + | * [[Ship Crew]] |
− | [[Ship Maintenance]] | + | * [[Ship Maintenance]] |
− | [[Ship repair]] | + | * [[Ship repair]] |
− | |||
− | [[ | + | * [[Missiles, Drones and Buoys]] - How they work and how to design them. |
− | [[ | + | * [[Fleet]] |
+ | * [[Class Design]] | ||
+ | * [[Sensors]] | ||
+ | * [[Active Sensors/Fire Control]] | ||
+ | * [[Active Sensor Design]] | ||
+ | * [[Core Components]] | ||
+ | * [[Beam Ships]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
---- | ---- | ||
− | [[Ground combat]] | + | ;Combat |
+ | * [[Cloaking]] | ||
+ | * [[Combat Overview]] | ||
+ | * [[Internal Damage]] | ||
+ | ---- | ||
+ | ;Ground Forces | ||
+ | * [[Ground Forces]] | ||
+ | * [[Ground combat]] | ||
---- | ---- | ||
− | [[Colonization for Beginners]] | + | ;Tutorials |
− | [[Basic Beam Warship Tutorial]] | + | * [[Colonization for Beginners]] |
− | [[Advanced Warship Tutorial]] | + | * [[Basic Beam Warship Tutorial]] |
− | [[Anti-Missile Tutorial]] | + | * [[Advanced Warship Tutorial]] |
− | [[Armour and Shields]] | + | * [[Anti-Missile Tutorial]] |
+ | * [[Armour and Shields]] |
Revision as of 23:47, 1 April 2016
Setting up a new game
- New Game
- Disaster - Game option to make your life more miserable.
- Fast OB - If you want to start the game with a few goodies already built.
- Basic Sequence of Play
Game interface
- The Galaxy
- Survey - How to find jump points and minerals
- Interstellar travel - How to get around.
- Intra-system Jumps - How to get around using Lagrange Points near gas giants.
- Races and Species
- Black Holes and Nebulae
- Mining
- Terraforming
Leaders and what they do
- Leaders - your naval and ground force officers, scientists and administrators.
- Research - R&D: research new technology and develop systems you have designed.
- A list of Technology
- List of Research Costs
- Diplomacy
- Espionage
The civilian economy
- Trade System
- Commercial Shipping
- Civilian contracts - Your civilians can ship stuff for you.
- Civilian mining complex - Your civilians can dig up stuff for you.
Component design
Ship design
Fleet logistics
- Missiles, Drones and Buoys - How they work and how to design them.
- Fleet
- Class Design
- Sensors
- Active Sensors/Fire Control
- Active Sensor Design
- Core Components
- Beam Ships
- Combat
- Ground Forces
- Tutorials