Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Difference between revisions of "VB6 Aurora:Index of Topics"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
+ | '''(This page is a work in progress)''' | ||
+ | |||
==Setting up a new game== | ==Setting up a new game== | ||
* [[New Game]] | * [[New Game]] | ||
* [[Disaster]] - Game option to make your life more miserable. | * [[Disaster]] - Game option to make your life more miserable. | ||
* [[Fast OB]] - If you want to start the game with a few goodies already built. | * [[Fast OB]] - If you want to start the game with a few goodies already built. | ||
− | * [[Basic Sequence of Play]] | + | |
+ | ==Game concepts== | ||
+ | * [[Aurora]] - Where it comes from. | ||
+ | * [[Time, Turns and Interrupts]] | ||
+ | * [[Basic Sequence of Play]] - The order in which things happen. | ||
+ | * [[SpaceMaster Mode]] - | ||
==Game interface== | ==Game interface== | ||
Line 9: | Line 16: | ||
* [[Basics of the System Map]] | * [[Basics of the System Map]] | ||
* [[Game interface]] | * [[Game interface]] | ||
− | * [[Galactic Map]] | + | * [[Galactic Map]] - The map of all discovered systems and their jump point connections. |
+ | * [[Ship Combat]] - How to use the combat controls. | ||
==The galaxy== | ==The galaxy== | ||
Line 19: | Line 27: | ||
==Colonies== | ==Colonies== | ||
− | + | * [[Colonies]] | |
− | + | ** [[Colony Improvements]] | |
+ | * Tutorial: [[Colonization for Beginners]] | ||
* [[Races]] and [[Species]] | * [[Races]] and [[Species]] | ||
* [[Mining]] | * [[Mining]] | ||
Line 46: | Line 55: | ||
==Ship design== | ==Ship design== | ||
* [[Ships]] | * [[Ships]] | ||
− | + | ** Tutorial: [[Basic Beam Warship Tutorial]] | |
+ | ** Tutorial: [[Advanced Warship Tutorial]] | ||
* [[Planetary Defence Centre]] | * [[Planetary Defence Centre]] | ||
− | == | + | ==Weapons and sensors== |
− | * [[ | + | * [[Beam Weapons and CIWS]] |
− | |||
− | |||
− | |||
− | |||
* [[Missiles, Drones and Buoys]] - How they work and how to design them. | * [[Missiles, Drones and Buoys]] - How they work and how to design them. | ||
+ | ** Tutorial: [[Anti-Missile Tutorial]] | ||
* [[Fleet]] | * [[Fleet]] | ||
* [[Class Design]] | * [[Class Design]] | ||
* [[Sensors]] | * [[Sensors]] | ||
− | * [[Active Sensors/Fire Control]] | + | ** [[Active Sensors/Fire Control]] |
* [[Active Sensor Design]] | * [[Active Sensor Design]] | ||
* [[Core Components]] | * [[Core Components]] | ||
* [[Beam Ships]] | * [[Beam Ships]] | ||
+ | ==Fleet logistics== | ||
+ | * [[Ship Crew]] - Training and morale. | ||
+ | * [[Ship Maintenance]] | ||
+ | * [[Ship repair]] - Repairing combat damage. | ||
− | + | ==Ship combat== | |
− | |||
− | |||
* [[Combat Overview]] | * [[Combat Overview]] | ||
− | * [[ | + | * [[Ship Combat]] - How to use the combat controls. |
− | ---- | + | * [[Point Defense]] - How not to be hit. |
− | + | * [[Cloaking]] - How not to be seen. | |
+ | * [[Armour and Shields]] - How not to be hurt. | ||
+ | * [[Internal Damage]] - If the above didn't work. | ||
+ | |||
+ | ==Ground Forces== | ||
* [[Ground Forces]] | * [[Ground Forces]] | ||
* [[Ground combat]] | * [[Ground combat]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 00:12, 2 April 2016
(This page is a work in progress)
Setting up a new game
- New Game
- Disaster - Game option to make your life more miserable.
- Fast OB - If you want to start the game with a few goodies already built.
Game concepts
- Aurora - Where it comes from.
- Time, Turns and Interrupts
- Basic Sequence of Play - The order in which things happen.
- SpaceMaster Mode -
Game interface
- Interface
- Basics of the System Map
- Game interface
- Galactic Map - The map of all discovered systems and their jump point connections.
- Ship Combat - How to use the combat controls.
The galaxy
- The Galaxy
- Survey - How to find jump points and minerals
- Interstellar travel - How to get around.
- Intra-system Jumps - How to get around using Lagrange Points near gas giants.
- Black Holes and Nebulae
Colonies
- Colonies
- Tutorial: Colonization for Beginners
- Races and Species
- Mining
- Terraforming
Leaders and what they do
- Leaders - your naval and ground force officers, scientists and administrators.
- Research - R&D: research new technology and develop systems you have designed.
- A list of Technology
- List of Research Costs
- Diplomacy
- Espionage
The civilian economy
- Commercial Shipping - Shipping lines, the emperor's little helpers.
- Civilian contracts - Your civilians can transport stuff for you.
- Civilian mining complex - Your civilians can dig up stuff for you.
- Trade System - Things that generate taxes.
- Wealth - Your treasury.
Component design
Ship design
- Ships
- Tutorial: Basic Beam Warship Tutorial
- Tutorial: Advanced Warship Tutorial
- Planetary Defence Centre
Weapons and sensors
- Beam Weapons and CIWS
- Missiles, Drones and Buoys - How they work and how to design them.
- Tutorial: Anti-Missile Tutorial
- Fleet
- Class Design
- Sensors
- Active Sensor Design
- Core Components
- Beam Ships
Fleet logistics
- Ship Crew - Training and morale.
- Ship Maintenance
- Ship repair - Repairing combat damage.
Ship combat
- Combat Overview
- Ship Combat - How to use the combat controls.
- Point Defense - How not to be hit.
- Cloaking - How not to be seen.
- Armour and Shields - How not to be hurt.
- Internal Damage - If the above didn't work.