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  • #REDIRECT [[Category:Tutorial]]
    31 bytes (3 words) - 03:33, 2 February 2016
  • [[Category:Ship_Examples]]
    90 bytes (12 words) - 00:13, 13 August 2012
  • [[Category:Components]]
    155 bytes (19 words) - 00:34, 21 February 2016
  • ...g/{{{2}}} {{#if: {{{readonly|}}}|''read only''|read or post}}]<noinclude>[[Category:unused templates|{{PAGENAME}}]]</noinclude>
    243 bytes (27 words) - 15:46, 31 December 2015
  • ...hibition gallery we should use a section in [[Aurora]] or otherwise use [[:Category:media]]}}
    291 bytes (43 words) - 06:29, 31 January 2016
  • [[Category:Components]]
    234 bytes (34 words) - 20:00, 22 February 2016
  • [[Category:Ship_Examples]]
    251 bytes (32 words) - 08:04, 13 August 2012
  • ...ved)|[http://lists.wikimedia.org/pipermail/{{{1}}} Archives]}}<noinclude>[[Category:Templates]]</noinclude>
    435 bytes (45 words) - 16:29, 15 March 2011
  • [[Category:Ship Examples]]
    671 bytes (57 words) - 20:46, 13 August 2012
  • [[Category:Components]]
    491 bytes (52 words) - 21:45, 24 August 2014
  • [[Category:Components]]
    445 bytes (63 words) - 09:00, 25 August 2014
  • [[Category:Components]] [[Category:Designed Systems]]
    2 KB (164 words) - 00:46, 8 April 2016
  • [[Category:Components]]
    624 bytes (85 words) - 20:07, 22 February 2016
  • Plasma Carronades are shallow-gradient damage profiles compared to other options. ...ood at dealing out [[Shock Damage]]. However they are worse than lasers or other beam weapons at penetrating armor, and their damage falls off quickly.
    2 KB (205 words) - 21:26, 16 October 2022
  • [[Category:Components]]
    664 bytes (91 words) - 13:54, 22 February 2016
  • ...a [[vessel]] as tanker, enabling convenient commands for tankers to refill other ships and task groups. [[Category:Components]]
    662 bytes (73 words) - 14:27, 22 February 2016
  • [[Category:Components]] [[Category:Designed Systems]]
    2 KB (197 words) - 22:17, 6 February 2016
  • ...useful amount of shielding will make a ship substantially more visible to other ships using [[EM Sensor]]s. [[Category:Components]]
    2 KB (255 words) - 08:52, 7 April 2016
  • [[Category:Components]]
    959 bytes (117 words) - 19:08, 31 January 2016
  • [[Category:Components]] [[Category:Designed Systems]]
    2 KB (240 words) - 01:38, 23 February 2016
  • [[Category:Tutorial| ]]
    783 bytes (89 words) - 02:59, 30 March 2016
  • ...ile launchers, reload ordnance to parasite craft in the hangars, or reload other ships' magazines as a collier. [[Category:Components]]
    2 KB (238 words) - 15:12, 3 February 2016
  • [[Category:Components]]
    829 bytes (110 words) - 10:52, 9 February 2016
  • [[Category:Components]]
    860 bytes (114 words) - 03:51, 26 February 2016
  • [[Category:Ship Examples]]
    643 bytes (83 words) - 20:13, 3 April 2016
  • [[Category:Ship Examples]]
    817 bytes (94 words) - 15:45, 21 November 2012
  • [[Category:Components]]
    925 bytes (124 words) - 14:03, 26 February 2016
  • ...mored and contains ten missile launchers. It has no fire control system or other sensors nor does it actually have ordinance. However, as of version 6.0 it [[Category: Ship Examples]]
    815 bytes (111 words) - 06:18, 21 November 2012
  • ...nto orbit of its desired target. Additionally, it has minimal armor and no other offensive or defensive capability. [[Category: Ship Examples]]
    838 bytes (120 words) - 15:43, 21 November 2012
  • [[category:content]]
    882 bytes (142 words) - 15:26, 6 September 2018
  • ...thus preferable for assaults against defended planets, also they can board other ships. Troops in drop modules lose morale over time. [[Category:Components]]
    975 bytes (128 words) - 03:55, 30 March 2016
  • [[Category:Core Concepts]]
    1 KB (160 words) - 03:16, 27 March 2016
  • [[Category:Ship Examples]]
    919 bytes (111 words) - 07:49, 13 August 2012
  • ...defenses only counts if they manage to destroy the target on their own. If other weapons need to breach the armor, equivalent sized [[Lasers]] have superior [[Category:Components]]
    3 KB (315 words) - 00:36, 15 May 2020
  • [[Category:Components]] [[Category:Designed Systems]]
    3 KB (328 words) - 23:16, 26 February 2016
  • ...box can be used to change the initial number of assigned labs to something other than the default of one. You cannot assign more labs than five times the a ...esumed without penalty at the same colony it was initiated at, but labs on other colonies will not share in the partial progress made by the cancelled team.
    3 KB (430 words) - 14:20, 13 February 2016
  • [[Category:Ship Examples]]
    989 bytes (117 words) - 23:54, 12 August 2012
  • [[Category:Components]] [[Category:Designed Systems]]
    3 KB (390 words) - 02:16, 17 December 2019
  • [[Category:Ship Examples]]
    1 KB (125 words) - 07:47, 13 August 2012
  • [[Category:Components]]
    1 KB (156 words) - 05:05, 4 April 2016
  • [[Category:Ship Examples]]
    1,007 bytes (119 words) - 00:05, 13 August 2012
  • [[Category:Ship Examples]]
    1 KB (124 words) - 07:52, 13 August 2012
  • [[Category:Ship Examples]]
    1 KB (130 words) - 06:23, 21 November 2012
  • [[Category:Ship Examples]]
    1 KB (127 words) - 07:54, 13 August 2012
  • [[category:interface]]
    1 KB (233 words) - 14:58, 10 February 2016
  • [[Category:Components]]
    1 KB (218 words) - 06:33, 5 April 2016
  • [[Category:Components]]
    1 KB (206 words) - 17:41, 22 March 2016
  • ...in v7.10, asteroids with a gravity of at least 0.02G are treated like any other body when assessing colony cost. So now you will be able to establish norma ...System names. In the second you can see all ship names from each ship name category. Whichever name you click last is shown at the bottom. When you press Selec
    4 KB (609 words) - 10:14, 9 January 2016
  • [[Category:Components]]
    1 KB (183 words) - 04:07, 30 March 2016
  • [[Category:Ship Examples]]
    1 KB (137 words) - 07:57, 13 August 2012

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