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  • {{Main page}} <!-- to edit this page, please see [[Project:Main page templates]] -->
    84 bytes (14 words) - 04:39, 2 January 2010
  • The Galaxy Map may be accessed from the main menu or by pressing {{key|F11}} key. The sidebar displays information about ...uick View Galactic Map Buttons are functionally similar to the tabs in the Main System Map Side-bar. They can be toggled on and off by using the QV key in
    6 KB (947 words) - 17:07, 27 September 2017
  • '''Main screen Hotkeys''' * [[Main Page]]
    2 KB (255 words) - 00:22, 2 April 2016
  • ...selected game and continue playing. Takes you to the Game [[#Main Menu Bar|main menu bar]]. If you accidentally press Select and get to this menu bar befor ==Main Menu Bar==
    4 KB (638 words) - 20:42, 1 June 2016
  • You can select one fleet as the main body of a larger formation and set other fleets to maintain positions relat
    427 bytes (73 words) - 20:08, 3 April 2016
  • ''Main article: [[Damage Control]]'' ..., but a ship can carry out repairs without one. Don't forget the "Equalize Main." button in the Task Group window will distribute supply points evenly in t
    2 KB (351 words) - 03:56, 12 April 2016
  • ...actic resource chain via mass drivers and transports linking between these Main Resource nodes, all eventually linking back to your Homeworld which should
    2 KB (329 words) - 11:49, 16 February 2016
  • This is the main link page for ship designs. I think the best way would be for each campaign
    643 bytes (83 words) - 20:13, 3 April 2016
  • Main Topic: [[Planetary Defence Centre]]
    815 bytes (111 words) - 06:18, 21 November 2012
  • ...ets take a look at the System Map window ({{key|F3}} from [[game interface|main menu bar]]). <br/> ...veral main display areas; The Top Bar, The Time Controls, The Sidebar, The Main Map Area and (optionally) the on-screen message display area.
    7 KB (1,233 words) - 22:26, 5 April 2016
  • If the source is in the Main article namespace (e.g., "[[Cat]]"), you must put a colon (:) in front of t ...ts of a collection of transcluded [[WP:LEAD|lead paragraphs]] from several main articles.
    7 KB (1,050 words) - 09:36, 2 January 2010
  • Threat axis allows you to place a orbiting fleet around your main fleet to intercept hostile attacks before they reach the protected fleet. Y
    1 KB (178 words) - 19:45, 3 April 2016
  • ...ge from the main blast. Note that shock damage does not get applied if the main hit is absorbed by [[Shields]], regardless of the strength of the hit.
    3 KB (543 words) - 21:20, 16 October 2022
  • Main Topic: [[Planetary Defence Centre]]
    1 KB (130 words) - 06:23, 21 November 2012
  • ...r red dwarf and will have a greater diameter and lower luminosity than its main sequence equivalent. Some protostars will be close to ignition, in which ca
    4 KB (623 words) - 20:57, 20 December 2019
  • This is about the ship component. Main article: [[Cloaking]].
    2 KB (164 words) - 00:46, 8 April 2016
  • Main Topic: [[Planetary Defence Centre]]
    1 KB (175 words) - 06:20, 21 November 2012
  • This is the main link page for ship designs in the current campaign. I'll start with some br
    2 KB (215 words) - 15:08, 27 March 2010
  • *'''Chief Engineer''' (Command Module: Main Engineering; Bonus: Engineering) ...any ship equipped with any of the following: Weapons, Military Hangar Bay, Main Engineering, CIC, Flag Bridge
    11 KB (1,726 words) - 12:05, 6 March 2019
  • ...window has undergone a more radical overhaul than the tactical window. The main differences are: ...his view, either because they have been removed because they duplicate the main display, are no longer necessary, have been handled differently (lack of po
    6 KB (979 words) - 20:53, 16 January 2019
  • ...ime, Turns and Interrupts|time increment]]. It can be accessed through the main Menu bar by clicking on SpaceMaster and then on Event Updates {{Key|Ctrl+F3 ...[[System Map]] sidebar that causes most of the event text to appear on the main system map screen. It may be necessary to review event messages in the log
    7 KB (1,093 words) - 05:53, 3 April 2016
  • ...side of the main group, or transports to stay a few million km behind the main battle group. : ''Main: [[Beam Overview|Beam Weapon and CIWS]] and [[Missiles|Missiles, Drones and
    13 KB (2,234 words) - 23:52, 5 April 2016
  • ...al parts which travel together, but keep a predetermined distance from the main group.
    3 KB (476 words) - 18:40, 11 February 2016
  • 4. Main page styling /** 4. MAIN PAGE STYLING **/
    18 KB (1,939 words) - 01:08, 15 February 2016
  • ...window has undergone a more radical overhaul than the tactical window. The main differences are: ...his view, either because they have been removed because they duplicate the main display, are no longer necessary, have been handled differently (lack of po
    21 KB (3,349 words) - 03:24, 15 May 2020
  • ==Main Empire Theme== Added a Warhammer 40K Empire [[Main Empire Theme|theme]]. Has 600+ system names and 100+ class names (using the
    12 KB (1,922 words) - 09:33, 25 February 2016
  • '''Protected Threat Axis''': You can select one fleet as the main body of a larger formation and set other fleets to maintain positions relat
    4 KB (657 words) - 20:12, 3 April 2016
  • !Main Menu Option * Shortcut keys only work from the main menu
    20 KB (3,345 words) - 20:51, 11 September 2017
  • ...hile any additional components are selected from the dropdown(s) below the main table.
    11 KB (1,768 words) - 10:01, 28 January 2019
  • ...elected. You will still need to create any non-Earth-based races after the main game creation process.
    5 KB (774 words) - 02:52, 15 May 2020
  • ...elected. You will still need to create any non-Earth-based races after the main game creation process.
    5 KB (727 words) - 13:57, 15 January 2019
  • ...ing officers are done through the Commander Window, accessible through the main map via button or by pressing F3. Here, you're able to fine-tune and manual ...nd Control modules include: Bridge, Auxiliary Control, Science Department, Main Engineering, Combat Information Centre, Primary Flight Control and Flag Bri
    16 KB (2,340 words) - 15:54, 7 April 2024
  • The main components of missile launchers are Size, Reload Rate, Platform Type, and R
    5 KB (756 words) - 12:02, 16 February 2016
  • ...], Homeworld Name (default:'Terran Federation', 'Human' and 'Earth') and [[Main Empire Theme|Empire and Commander Theme]] these adds flavor to your race. A
    6 KB (888 words) - 19:07, 8 April 2016
  • ...The '''SuperSearch''' probably wouldn't notice them before they rammed the main antenna. The '''ElCheapo''' does better, but a whole squadron of really sma
    6 KB (921 words) - 05:36, 6 April 2016
  • ...Or you might split off defensive ships and order them to fly ahead of the main task group, where they can engage incoming missiles before they reach the h
    6 KB (1,033 words) - 02:29, 1 April 2016
  • ...o they are easier to hit than infantry or vehicles. Each base type has six main characteristics: ...hile any additional components are selected from the dropdown(s) below the main table.
    31 KB (4,963 words) - 09:57, 18 January 2019
  • ...t have any weapons assigned to it - it has a different resolution than the main FC and is meant to fight FACs and fighters.''
    7 KB (1,169 words) - 23:31, 5 April 2016
  • ...24, or select "Reduced Size Windows" in the "Miscellaneous" submenu of the main game menu.'' ...ch it. Make sure the F2 Economics window is definitely closed, move to the main menu bar and press Ctrl-S. This opens a small box for the SpaceMaster passw
    25 KB (4,197 words) - 03:30, 1 April 2016
  • ''Main article: [[Unrest]].''
    8 KB (1,234 words) - 18:35, 2 April 2016
  • ...f missions your ship should handle. Is it designed as escort, as scout, as main combatant, carrier, or for light rear area protection? Does it operate clos
    8 KB (1,349 words) - 11:13, 16 February 2016
  • Temperature is one of the main factors that can determine a long-term viability of the colony. Unlike grav
    8 KB (1,214 words) - 02:06, 21 March 2024
  • Armour's main disadvantage is that it slows down the ship, meaning that ships with heavy
    8 KB (1,327 words) - 08:52, 7 April 2016
  • ...tonian installations after the appropriate tech has been researched. Their main use is to provide initial industrial production, and they are not very usef Their main use is as a way to compensate for the production penalties that are present
    38 KB (5,656 words) - 03:00, 14 March 2024
  • ...e left shows a well-established human empire after decades of exploration. Main trade and travel routes between colonies have been highlighted in yellow. T
    9 KB (1,380 words) - 20:57, 11 September 2017
  • ...al Organization window (see below). The Admin Commands are in green on the main structure chart. Each one is prefixed by the type abbreviation and suffixed
    14 KB (2,300 words) - 09:45, 14 January 2019
  • ...g of 12 would have an instant damage control rating of 15. If a ship has a Main Engineering component, the instant damage control rating is boosted by Engi
    13 KB (2,076 words) - 10:59, 17 February 2024
  • ...s and escorts will require a speed and range advantage to split off from a main force and make their catch.
    11 KB (1,751 words) - 03:59, 21 February 2016
  • *4) '''Main Engineering''' is 3 HS and 75 BP. Allows the assignment of a Chief Engineer
    16 KB (2,563 words) - 12:18, 16 August 2022
  • ...gh. First of all, with higher damage comes higher penetration, this is the main benefit. It also entails higher resistance to range degradation, so though
    16 KB (2,644 words) - 03:13, 2 March 2016
  • ...when ships are engaging ground units with surface-to-orbit capability, the main defence of the ground unit will be its fortification level. The ship-based
    19 KB (3,031 words) - 08:15, 17 March 2021
  • ...ats depends on the type of unit and various modifiers. Each Unit has three main stats: Attack Strength, Defence Strength and Morale.
    17 KB (2,579 words) - 03:15, 8 April 2016
  • ...n 2.0, at which point the lack of a breathable atmosphere would became the main issue and you could start adding oxygen. Once the atmosphere was breathable
    18 KB (3,022 words) - 02:04, 21 March 2024
  • *4) '''Main Engineering''' is 3 HS and 75 BP. Allows the assignment of a Chief Engineer ...rying to create a decision as to whether a battleship should have a CIC or Main Engineering, but rather to create meaningful choices for mid-range ships.
    42 KB (6,662 words) - 12:34, 15 April 2019
  • ...lligible to you and mange the empire more effectively. There are several [[Main Empire Theme|naming conventions]] that you can follow. You can either promo
    23 KB (3,597 words) - 04:32, 27 March 2016
  • * '''Class Name''' will have been generated automatically based on whatever [[Main Empire Theme|theme]] you selected during game creation. If you want to chan
    21 KB (3,402 words) - 16:58, 3 April 2016
  • ...changes. This post is just a brief overview as readers may not realise the main post has been edited. The relevant section is below ...elocity, etc.). Within these 300+ new asteroids are regular Mars - Jupiter main belt asteroids, a number of Jupiter trojans (which occupy the area around t
    62 KB (10,409 words) - 06:31, 15 August 2014
  • ...elocity, etc.). Within these 300+ new asteroids are regular Mars - Jupiter main belt asteroids, a number of Jupiter trojans (which occupy the area around t ...changes. This post is just a brief overview as readers may not realise the main post has been edited. The relevant section is below
    64 KB (10,767 words) - 03:21, 6 February 2016
  • * [[Main Page]]
    38 KB (6,258 words) - 08:59, 8 February 2016
  • ...when ships are engaging ground units with surface-to-orbit capability, the main defence of the ground unit will be its fortification level. The ship-based
    52 KB (8,151 words) - 21:05, 12 August 2022