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Difference between revisions of "Sector Command"

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Building a Sector Command HQ in a colony allows you to appoint a [[Leaders|Civilian Administrator]] as a Sector Governor. One quarter of his bonuses, like mining or factory production, apply to all colonies in the sector, in addition to the colony's governor's bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.
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=Sector Commands=
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Building a Sector Command HQ in a colony allows you to appoint a [[Leaders|Civilian Administrator]] as a Sector Governor.  
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* Sector Governors give one quarter of their bonuses, like mining or factory production, to all colonies in the sector.
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* This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.
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==Defining Sector Commands==
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* To define sectors, click the Sectors button at the bottom of the Population and Production window.
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* The sector capital is where you have built the HQ.
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* A Sector Command HQ cannot be transported.
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* There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.
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==Required Technology==
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* Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.  
  
To define sectors, click the Sectors button at the bottom of the Population and Production window. The sector capital is where you have built the HQ. There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.
 
  
Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.
 
 
A Sector Command HQ cannot be transported.
 
  
 
{{Installations}}
 
{{Installations}}

Revision as of 22:22, 3 February 2016

Sector Command
Transport Method N/A
Pop Required 0
Total Cost (BP) 2,400
Duranium 600
Boronide 600
Uridium 600
Mercassium 600

Sector Commands

Building a Sector Command HQ in a colony allows you to appoint a Civilian Administrator as a Sector Governor.

  • Sector Governors give one quarter of their bonuses, like mining or factory production, to all colonies in the sector.
  • This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.

Defining Sector Commands

  • To define sectors, click the Sectors button at the bottom of the Population and Production window.
  • The sector capital is where you have built the HQ.
  • A Sector Command HQ cannot be transported.
  • There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.

Required Technology

  • Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.