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Difference between revisions of "Sector Command"

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==Defining Sector Commands==
 
==Defining Sector Commands==
 
* To define sectors, click the Sectors button at the bottom of the Population and Production window.  
 
* To define sectors, click the Sectors button at the bottom of the Population and Production window.  
* The sector capital is where you have built the HQ.  
+
* The sector capital is where you have built the Sector Command HQ.  
 
* A Sector Command HQ cannot be transported.
 
* A Sector Command HQ cannot be transported.
 
* There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.
 
* There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.
 +
 
==Required Technology==
 
==Required Technology==
 
* Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.  
 
* Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.  

Revision as of 22:30, 3 February 2016

Sector Command
Transport Method N/A
Pop Required 0
Total Cost (BP) 2,400
Duranium 600
Boronide 600
Uridium 600
Mercassium 600

Sector Commands

Building a Sector Command HQ in a colony allows you to appoint a Civilian Administrator as a Sector Governor.

  • Sector Governors give one quarter of their bonuses, like mining or factory production, to all colonies in the sector.
  • This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.

Defining Sector Commands

  • To define sectors, click the Sectors button at the bottom of the Population and Production window.
  • The sector capital is where you have built the Sector Command HQ.
  • A Sector Command HQ cannot be transported.
  • There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.

Required Technology

  • Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.