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Difference between revisions of "Sector Command"
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==Defining Sector Commands== | ==Defining Sector Commands== | ||
* To define sectors, click the Sectors button at the bottom of the Population and Production window. | * To define sectors, click the Sectors button at the bottom of the Population and Production window. | ||
− | * The sector capital is where you have built the HQ. | + | * The sector capital is where you have built the Sector Command HQ. |
* A Sector Command HQ cannot be transported. | * A Sector Command HQ cannot be transported. | ||
* There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance. | * There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance. | ||
+ | |||
==Required Technology== | ==Required Technology== | ||
* Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree. | * Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree. |
Revision as of 22:30, 3 February 2016
Transport Method | N/A |
---|---|
Pop Required | 0 |
Total Cost (BP) | 2,400 |
Duranium | 600 |
Boronide | 600 |
Uridium | 600 |
Mercassium | 600 |
Sector Commands
Building a Sector Command HQ in a colony allows you to appoint a Civilian Administrator as a Sector Governor.
- Sector Governors give one quarter of their bonuses, like mining or factory production, to all colonies in the sector.
- This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.
Defining Sector Commands
- To define sectors, click the Sectors button at the bottom of the Population and Production window.
- The sector capital is where you have built the Sector Command HQ.
- A Sector Command HQ cannot be transported.
- There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.
Required Technology
- Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.
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