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Difference between revisions of "Sector Command"

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You have to research Improved Command & Control in the Logistics Tree before you can build a Sector Command HQ.
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{{Infobox installation
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| transport method      = N/A
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| pop required          = 0
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| total cost            = 2,400
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| duranium              = 600
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| boronide              = 600
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| mercassium            = 600
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| uridium                = 600
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}}
  
 
Building a Sector Command HQ in a colony allows you to appoint a [[Leaders|Civilian Administrator]] as a Sector Governor. One quarter of his bonuses, like mining or factory production, apply to all colonies in the sector, in addition to the colony's governor's bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.
 
Building a Sector Command HQ in a colony allows you to appoint a [[Leaders|Civilian Administrator]] as a Sector Governor. One quarter of his bonuses, like mining or factory production, apply to all colonies in the sector, in addition to the colony's governor's bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.
  
 
To define sectors, click the Sectors button at the bottom of the Population and Production window. The sector capital is where you have built the HQ. There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.
 
To define sectors, click the Sectors button at the bottom of the Population and Production window. The sector capital is where you have built the HQ. There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.
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Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.
  
 
A Sector Command HQ cannot be transported.
 
A Sector Command HQ cannot be transported.
  
 
{{Installations}}
 
{{Installations}}

Revision as of 23:02, 1 February 2016

Sector Command
Transport Method N/A
Pop Required 0
Total Cost (BP) 2,400
Duranium 600
Boronide 600
Uridium 600
Mercassium 600

Building a Sector Command HQ in a colony allows you to appoint a Civilian Administrator as a Sector Governor. One quarter of his bonuses, like mining or factory production, apply to all colonies in the sector, in addition to the colony's governor's bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.

To define sectors, click the Sectors button at the bottom of the Population and Production window. The sector capital is where you have built the HQ. There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.

Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.

A Sector Command HQ cannot be transported.