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Difference between revisions of "Sector Command"
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− | + | {{Infobox installation | |
+ | | transport method = N/A | ||
+ | | pop required = 0 | ||
+ | | total cost = 2,400 | ||
+ | | duranium = 600 | ||
+ | | boronide = 600 | ||
+ | | mercassium = 600 | ||
+ | | uridium = 600 | ||
+ | }} | ||
Building a Sector Command HQ in a colony allows you to appoint a [[Leaders|Civilian Administrator]] as a Sector Governor. One quarter of his bonuses, like mining or factory production, apply to all colonies in the sector, in addition to the colony's governor's bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%. | Building a Sector Command HQ in a colony allows you to appoint a [[Leaders|Civilian Administrator]] as a Sector Governor. One quarter of his bonuses, like mining or factory production, apply to all colonies in the sector, in addition to the colony's governor's bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%. | ||
To define sectors, click the Sectors button at the bottom of the Population and Production window. The sector capital is where you have built the HQ. There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance. | To define sectors, click the Sectors button at the bottom of the Population and Production window. The sector capital is where you have built the HQ. There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance. | ||
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+ | Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree. | ||
A Sector Command HQ cannot be transported. | A Sector Command HQ cannot be transported. | ||
{{Installations}} | {{Installations}} |
Revision as of 23:02, 1 February 2016
Transport Method | N/A |
---|---|
Pop Required | 0 |
Total Cost (BP) | 2,400 |
Duranium | 600 |
Boronide | 600 |
Uridium | 600 |
Mercassium | 600 |
Building a Sector Command HQ in a colony allows you to appoint a Civilian Administrator as a Sector Governor. One quarter of his bonuses, like mining or factory production, apply to all colonies in the sector, in addition to the colony's governor's bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.
To define sectors, click the Sectors button at the bottom of the Population and Production window. The sector capital is where you have built the HQ. There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.
Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.
A Sector Command HQ cannot be transported.
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