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Sector Command

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Revision as of 23:02, 1 February 2016 by TMarkos (talk | contribs) (Infobox)
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Sector Command
Transport Method N/A
Pop Required 0
Total Cost (BP) 2,400
Duranium 600
Boronide 600
Uridium 600
Mercassium 600

Building a Sector Command HQ in a colony allows you to appoint a Civilian Administrator as a Sector Governor. One quarter of his bonuses, like mining or factory production, apply to all colonies in the sector, in addition to the colony's governor's bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.

To define sectors, click the Sectors button at the bottom of the Population and Production window. The sector capital is where you have built the HQ. There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.

Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.

A Sector Command HQ cannot be transported.