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Difference between revisions of "User:Mor"
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Naval organization. [http://aurora2.pentarch.org/index.php?topic=7826.0]. | Naval organization. [http://aurora2.pentarch.org/index.php?topic=7826.0]. | ||
+ | * [[:File:Task force.png]], [[:File:Taskgroups-naval.png]] | ||
==Organization== | ==Organization== |
Revision as of 14:32, 5 February 2016
HI, I am Mor. I am not a native English speaker, I know my edits will be mercilessly edited by highly respectable and valued members of the community grammar Nazis ;) Also feel free to drop me a message if you think that I can help in anyway.
Stuff
My sandbox, projects, quick notes and general mess. Please ignore for the sake of your sanity.
- 403 Shenanigans are fixed. Reverted most obvious issues. Find rest.
- Colony need info on economy/production.
- Galaxy need more technical info and links to related topics.
- Ground_combat planetary assault\defense need to be reworked.
- Trade System hard to follow, rework to cover all economical aspects?
- Fucking Terraforming and Basic Ship Creation
- armor double check.
- jump point, interstellar travel some overlap.
- Stealth <-- cloaking and Thermal reduction tech + ship speed.
- NPR more mechanics; Ancient races add 'non-NPR computer opponents' per steve.
- Species ??? Genetic Modification
- technology List of Research Costs - no idea how to proceed.
- Diplomacy Rules delete ?
- Trans Newtonian Elements - gathering info for the list to make it more useful\palatable, maybe short strategy guide: [3] [4]
- Components, Core components, Other Components, Aurora_Player_Designed_Systems, Category:Designed_Systems
- According to Erik Aurora_Player_Designed_Systems is a relic, and there is no reason why Components, Core components, Other Components shoudn't be merged.
- To big of undertaking atm.
- Designed Systems
The systems listed here are player designed.
- Engines - There are two different types of propulsion system. Jump drives are used for instantaneous interstellar travel between systems; Sub-light engines are used to travel interplanetary distances, these can be used on ships and missiles.
- Sensor arrays offer data on the environment surrounding a ship or a missile. Active Sensors can scan for targets, and are needed for target acquisition. Passive EM and Thermal sensors observe surrounding space.
- Missiles - Missile Fire Control, [[[Missile Launchers]], [[[Magazine]]
- Beam Fire Control
- Lasers
- Gauss Cannon
- High Power Microwave
- Meson Cannon
- Particle Beam
- Plasma Carronade
- CIWS
- Shields Shields - Absorption Shields - Standard
- Cloaking Device
- Jump Engines
- installations could use some polish and standardization.
- Commercial_Shipyard_Complex, Shipyards and Shipyards_and_Shipbuilding - one must go. Wait after 403, can't edit the last.
- Shipyards_and_Shipbuilding is a tutorial, Commercial_Shipyard_Complex is a component, so Shipyards should be reworked into ??
All advanced topics on naval combat.
- Fire Controls, ECM, ECCM ?
- Armour and Shields (linked Armor,Shields)
- Weapons
- Beam Overview - Beam Weapons and CIWS
- Beam Weapon Range
- Missiles - Missiles, Drones and Buoys
- Point Defense
- Combat Overview - an overview, Ship Combat - the UI - flip/rename?
- Ship Maintenance - will change in 7.2
Naval organization. [5].
Organization
- AuroraWiki:Templates - update documentation.
- Category:Interface - reference articles, that covers the game screens and user interface elements, at least in brief.
- Category:Tutorial - tutorials...- add description linked from main. Adapt steves tutorials that were copy&pasted from the forum.
- Category:Development -changelogs
- Category:Components \ Category:Designed Systems - List of components
- Category:Installations - List of installations.
Sorting\Checking
- TBA ?
- Misc
- Tempate:Ship Examples
- Long list of examples.
- Garbage stuff.
- player content space or delete