Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Main Page
Original author(s) | Steve Walmsley |
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Developer(s) | Steve Walmsley |
Initial release | 2004 |
Stable release | 5.60 / 2011-12-27 |
Operating system | Microsoft Windows |
Type | Science-fiction 4X strategy |
Website | Aurora Forums |
Aurora Wiki
This is the rules and how-to wikipedia for the Aurora 4x game. It currently consists of 1,784 wiki pages. Please note this wiki page is created by Aurora players, rather than by the Aurora designer. Some of the information in this wiki might already be outdated, because the game is constantly being refined and expanded. The most up to date information can be found in the Aurora forums. Nevertheless, this wiki should get you started.
About Aurora
Aurora is a 4X (eXpand, eXplore, eXploit, and eXterminate) science fiction strategy game. Players develop their interstellar empire from the humble beginnings on their homeworld to conquer the universe, or be pummelled into the ashes of history by opposing races.
Some say it has the graphical charm of an income tax assistant software from the late nineties, but a playing depth that more than rivals any commercial 4X game. Aurora is different because it places emphasis on fleet operations and detailed tactical combat.
The game is under constant development and there is an active and friendly player community in the forum that will help you with any question or problem you might encounter.
Tutorial Information
- Aurora Tutorial - Requirements and New Game setup. (4.77)
- Fast OOB - Creating starting fleets (4.77)
- Video Tutorials
General Reference
Other
Links
- Aurora Discussion Forums
- The Wiki site (You are here)
- [1] Different Leader Types / Research Projects
- [2] Transportation of Ground Forces and Boarding Combat
- [3] Real Stars Option
- [4] Civilian Trade System (need to read the whole thread)
- [5] Civilian Mining Complexes (2nd post in thread)
- [6] Explanation of why time increments get cut short (read the whole thread)