Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Sector Command
Transport Method | N/A |
---|---|
Pop Required | 0 |
Total Cost (BP) | 2,400 |
Duranium | 600 |
Boronide | 600 |
Uridium | 600 |
Mercassium | 600 |
Sector Commands are planetary installations that become available after researching Improved Command and Control
Overview
Building a Sector Command HQ in a colony allows you to appoint a Civilian Administrator as a Sector Governor.
- Sector Governors give one quarter of their bonuses, (like mining or factory production), to all colonies in the sector.
- This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.
- The level of a Sector Command and thus its range can be increased by building additional HQs.
- The range of the Sector increases at a exponentially decreasing rate. For example, 1 SC = 1 Jump, 2 SC = 2 Jumps, 4 SC = 3 Jumps, and 8 SC = 4 Jumps.
Defining Sector Commands
- To define sectors, click the Sectors button at the bottom of the Population and Production window.
- The sector capital is where you have built the Sector Command HQ.
- A Sector Command HQ cannot be transported.
- There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.
Required Technology
- Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.
|