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Difference between revisions of "Construction Factory"
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== Function == | == Function == | ||
− | ''Construction Factories'' (CF) are [[installations]] that allow contruction of other installations, ship components, [[infrastructure]] maintenance supplies and [[PDC]]s. Factories can also prefabricate PDC parts, assemble the prefab parts into operational PDCs, refit older PDFs into newer classes and convert[[mine]]s into [[automated mine]]s. | + | '''Construction Factories''' (CF) are [[installations]] that allow contruction of other installations, ship components, [[infrastructure]] maintenance supplies and [[PDC]]s. Factories can also prefabricate PDC parts, assemble the prefab parts into operational PDCs, refit older PDFs into newer classes and convert[[mine]]s into [[automated mine]]s. |
A construction factory produces the racial construction rate per year modified by the [[Leaders|planetary]] and [[Leaders|sector governor's]] Factory Production bonus and require 50,000 civilians each to operate. | A construction factory produces the racial construction rate per year modified by the [[Leaders|planetary]] and [[Leaders|sector governor's]] Factory Production bonus and require 50,000 civilians each to operate. | ||
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== Operation == | == Operation == | ||
− | Factories are managed on the | + | Factories are managed on the ''Industry'' tab of the [[Economics Screen]] (F2 at the main menu). |
=== New Projects === | === New Projects === | ||
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=== Shutting Down === | === Shutting Down === | ||
− | Construction factories can be mass-shutdown via the Civilian / Ind Status tab of the Economics screen. This will immediately shutdown all construction and remove any [[ | + | Construction factories can be mass-shutdown via the ''Civilian / Ind Status'' tab of the Economics screen. This will immediately shutdown all construction and remove any [[wealth]] costs associated with the construction as well as freeing up population for other industries. Shutting down in this way will require a 6-month warm-up time to restart construction. |
Construction can also be shutdown on a project by project basis by project basis which has the same effect without incurring the 6-month restart delay. This does not free up any workers for other projects however. | Construction can also be shutdown on a project by project basis by project basis which has the same effect without incurring the 6-month restart delay. This does not free up any workers for other projects however. |
Revision as of 01:46, 29 September 2011
Transport Method | Cargo Holds |
---|---|
Cargo Size | 25,000 tons |
Pop Required | 50,000 |
Total Cost (BP) | 120 |
Duranium | 60 |
Tritanium | 30 |
Vendarite | 30 |
Function
Construction Factories (CF) are installations that allow contruction of other installations, ship components, infrastructure maintenance supplies and PDCs. Factories can also prefabricate PDC parts, assemble the prefab parts into operational PDCs, refit older PDFs into newer classes and convertmines into automated mines.
A construction factory produces the racial construction rate per year modified by the planetary and sector governor's Factory Production bonus and require 50,000 civilians each to operate.
Formula: (Racial Factory Construction Rate) * (Sector Governor Factory Production Bonus * 0.25) * (Planetary Governor Production Bonus)
Operation
Factories are managed on the Industry tab of the Economics Screen (F2 at the main menu).
New Projects
The Constuction Options drop down allows selected the category to build (installations, PDCs, etc). Missiles and Fighters are constructed by Ordnance Factories and Fighter Factories respectively, everything else is a valid construction option.
Once an item is selected, you can choose the number to construct along with the percentage of industry to devote to the project. If a higher percentage is chosen than is available, the project will enter the queue and will begin when a enough industry has been freed up to meet the percentage requirements.
Current Projects
Clicking on an existing project allows you to change the requested number of items and percentage of industry at anytime. Attempted to set the total percentage of industry used will display an error dialog notifying you of this.
Current projects can also be cancelled, paused or moved into the queue. Paused projects do not release their industry for other projects, so move them into the queue if additional industry is required.
Note: Selected a new project, then clicking on an existing project and finally back on the new project will result in the focus still being granted to the existing project. To correct, pick a different new project and then back to what you want to build.
Shutting Down
Construction factories can be mass-shutdown via the Civilian / Ind Status tab of the Economics screen. This will immediately shutdown all construction and remove any wealth costs associated with the construction as well as freeing up population for other industries. Shutting down in this way will require a 6-month warm-up time to restart construction.
Construction can also be shutdown on a project by project basis by project basis which has the same effect without incurring the 6-month restart delay. This does not free up any workers for other projects however.
Misc
Construction Factories require the standard 25,000 tons of cargo space (5 cargo holds), similar to most installations.
Engineering brigades act as a construction factory on whatever planet they are on. This is included in your total industry and requires no extra population to operate. This allows (slow) construction on unpopulated worlds, useful for assembling PDCs.
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