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Difference between revisions of "Sector Command"

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=Sector Commands=
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Sector Commands are planetary [[installations]] that become available after researching Improved Command and Control
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==Overview==
 
Building a Sector Command HQ in a colony allows you to appoint a [[Leaders|Civilian Administrator]] as a Sector Governor.  
 
Building a Sector Command HQ in a colony allows you to appoint a [[Leaders|Civilian Administrator]] as a Sector Governor.  
 
* Sector Governors give one quarter of their bonuses, (like mining or factory production), to all colonies in the sector.  
 
* Sector Governors give one quarter of their bonuses, (like mining or factory production), to all colonies in the sector.  
 
* This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.
 
* This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.
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==Defining Sector Commands==
 
==Defining Sector Commands==
 
* To define sectors, click the Sectors button at the bottom of the Population and Production window.  
 
* To define sectors, click the Sectors button at the bottom of the Population and Production window.  
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==Required Technology==
 
==Required Technology==
 
* Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.  
 
* Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.  
 
 
  
 
{{Installations}}
 
{{Installations}}

Revision as of 14:37, 22 February 2016

Sector Command
Transport Method N/A
Pop Required 0
Total Cost (BP) 2,400
Duranium 600
Boronide 600
Uridium 600
Mercassium 600

Sector Commands are planetary installations that become available after researching Improved Command and Control

Overview

Building a Sector Command HQ in a colony allows you to appoint a Civilian Administrator as a Sector Governor.

  • Sector Governors give one quarter of their bonuses, (like mining or factory production), to all colonies in the sector.
  • This is on top of any colonial governor bonuses. For example, a Sector Governor with a 20% bonus to mining will boost mineral production in all colonies in the sector by 5%.

Defining Sector Commands

  • To define sectors, click the Sectors button at the bottom of the Population and Production window.
  • The sector capital is where you have built the Sector Command HQ.
  • A Sector Command HQ cannot be transported.
  • There is a maximum allowed distance, measured in jumps, between the capital and other systems in the sector. Higher levels of sector command headquarters increase this distance.

Required Technology

  • Building a Sector Command HQ requires the Improved Command & Control technology in the Logistics / Ground Combat Tree.