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Difference between revisions of "Spaceport"
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(Created Commerical Spaceport page. Need confirmation on population requirements) |
m (Yay copy/paste errors) |
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== Function == | == Function == | ||
− | ''Commerical Spaceports'' are [[installations]] that decrease the load times of ship in orbit. This affects anything being loaded into cargo holds, cryogenic transports, troop transport bays and combat drop modules. Each commerical spaceport built increases the planetary spaceport level by one. | + | '''Commerical Spaceports''' are [[installations]] that decrease the load times of ship in orbit. This affects anything being loaded into cargo holds, cryogenic transports, troop transport bays and combat drop modules. Each commerical spaceport built increases the planetary spaceport level by one. |
Formula: Adjusted Load Time = Load Time / (Commerical Spaceport Level + 1) | Formula: Adjusted Load Time = Load Time / (Commerical Spaceport Level + 1) |
Revision as of 01:47, 29 September 2011
Transport Method | Cargo Holds |
---|---|
Cargo Size | N/A tons |
Pop Required | ? |
Total Cost (BP) | 1,200 |
Duranium | 300 |
Corbomite | 150 |
Boronide | 150 |
Uridium | 300 |
Mercassium | 300 |
Function
Commerical Spaceports are installations that decrease the load times of ship in orbit. This affects anything being loaded into cargo holds, cryogenic transports, troop transport bays and combat drop modules. Each commerical spaceport built increases the planetary spaceport level by one.
Formula: Adjusted Load Time = Load Time / (Commerical Spaceport Level + 1)
Misc
Commerical spaceports cannot be moved once built.
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