Aurora is on version 2.5.0 C#, available at the Aurora Forums.

Contact Erik on the forum for a wiki account.

Difference between revisions of "VB6 Aurora:Index of Topics"

From AuroraWiki
Jump to navigation Jump to search
Line 55: Line 55:
  
 
==Component design==
 
==Component design==
* [[Aurora Player Designed Systems|Player-designed systems]]
 
  
 
==Ship design==
 
==Ship design==
 
* [[Ships]]
 
* [[Ships]]
* [[Jump drive]]
+
* [[Core components]] - Basic systems like cargo holds, fuel tanks etc.
 +
* [[Aurora Player Designed Systems|Player-designed systems]]
 +
** [[Jump drive]]
 +
** [[Engine]]
 
** '''Tutorial:''' [[Basic Beam Warship Tutorial]]
 
** '''Tutorial:''' [[Basic Beam Warship Tutorial]]
 
** '''Tutorial:''' [[Advanced Warship Tutorial]]
 
** '''Tutorial:''' [[Advanced Warship Tutorial]]
* [[Planetary Defence Centre]]
+
* [[Planetary Defence Centre]] - Bunkers to house troops, hangars or weapons
  
 
==Weapons and sensors==
 
==Weapons and sensors==
Line 70: Line 72:
 
* [[Fleet]]
 
* [[Fleet]]
 
* [[Class Design]]
 
* [[Class Design]]
* [[Sensors]]
+
* [[Sensors]] - Overview of active and passive sensors.
 
** [[Active Sensors/Fire Control]]
 
** [[Active Sensors/Fire Control]]
 +
** [[EM Sensor]]
 +
** [[Thermal Sensors]]
 
*** '''Tutorial:''' [[Active Sensor Design]]
 
*** '''Tutorial:''' [[Active Sensor Design]]
* [[Core Components]]
 
 
* [[Beam Ships]]
 
* [[Beam Ships]]
  

Revision as of 00:51, 2 April 2016

(This page is a work in progress)

Setting up a new game

  • New Game
  • Disaster - Game option to make your life more miserable.
  • Fast OB - If you want to start the game with a few goodies already built.

Game concepts

Game interface

The galaxy

Colonies and mining

Leaders and what they do

The civilian economy

Component design

Ship design

Weapons and sensors

Fleet logistics

Ship combat

Ground Forces