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  • ...ineries'' are [[installations]] that convert raw [[sorium]] into processed fuel for use by your ships, fighters and missiles. ...00 civilians each to operate. One unit of Sorium produces 2,000 liters of fuel and is not upgradeable via research.
    2 KB (254 words) - 01:40, 1 February 2016
  • #REDIRECT [[Garbage Dump 8 (was Fuel Harvesters)]]
    50 bytes (6 words) - 00:04, 13 August 2012
  • Fuel Storage is a ship [[component]] that store fuel. |+ Fuel Storage
    662 bytes (73 words) - 14:27, 22 February 2016
  • The Terran Federation does not currently operate any fuel harvesting ships.
    75 bytes (11 words) - 00:04, 13 August 2012
  • * To manually transfer fuel, missiles or maintenance supplies, double-click the ship in the Task Group ...ly distributes all MSP in a task group. "Equalise Fuel" does the same with fuel.
    654 bytes (110 words) - 00:06, 4 April 2016

Page text matches

  • * To manually transfer fuel, missiles or maintenance supplies, double-click the ship in the Task Group ...ly distributes all MSP in a task group. "Equalise Fuel" does the same with fuel.
    654 bytes (110 words) - 00:06, 4 April 2016
  • ...ineries'' are [[installations]] that convert raw [[sorium]] into processed fuel for use by your ships, fighters and missiles. ...00 civilians each to operate. One unit of Sorium produces 2,000 liters of fuel and is not upgradeable via research.
    2 KB (254 words) - 01:40, 1 February 2016
  • Fuel Storage is a ship [[component]] that store fuel. |+ Fuel Storage
    662 bytes (73 words) - 14:27, 22 February 2016
  • The Terran Federation does not currently operate any fuel harvesting ships.
    75 bytes (11 words) - 00:04, 13 August 2012
  • ...omponent used to harvest [[Sorium]] from [[gas giant]]s and refine it into fuel, functioning similarly to an [[Asteroid_mining|Asteroid Miner]]. ==Fuel harvesting==
    3 KB (442 words) - 00:02, 7 April 2016
  • ...ded one for one to any of [[Construction Factory]], [[Fighter Factory]], [[Fuel Refinery]], [[Mine]], or [[Ordnance Factory]] for 1/6 the cost of a new fac
    798 bytes (107 words) - 11:51, 16 February 2016
  • Fuel Harvester: 10 modules producing 500000 litres per annum GN-313C JANUS MagCon Fusion Drive (15) Power 312.5 Fuel Use 5% Signature 312.5 Armour 0 Exp 1%
    699 bytes (81 words) - 07:47, 13 August 2012
  • Ion Engine E8 (10) Power 60 Fuel Use 80% Signature 21 Armour 0 Exp 5% Fuel Capacity 200,000 Litres Range 82.6 billion km (173 days at full power)
    1 KB (124 words) - 07:52, 13 August 2012
  • GN-200C AGNI Magneto-Plasma Drive (10) Power 200 Fuel Use 10% Signature 200 Armour 0 Exp 1% Fuel Capacity 150,000 Litres Range 199.3 billion km (312 days at full power
    2 KB (206 words) - 07:47, 13 August 2012
  • GN-200C AGNI Magneto-Plasma Drive (15) Power 200 Fuel Use 10% Signature 200 Armour 0 Exp 1% Fuel Capacity 100,000 Litres Range 25.8 billion km (138 days at full power)
    1 KB (151 words) - 00:12, 13 August 2012
  • Make sure the colony has available fuel in its stockpiles. ...tains at least one tanker) and TG #B a non tanker (and presumably short of fuel) fleet, the available orders related to tankers are :
    1 KB (238 words) - 19:53, 1 February 2016
  • GN-200C AGNI Magneto-Plasma Drive (5) Power 200 Fuel Use 10% Signature 200 Armour 0 Exp 1% Fuel Capacity 50,000 Litres Range 45.5 billion km (208 days at full power)
    1 KB (151 words) - 07:51, 13 August 2012
  • GN-313C JANUS MagCon Fusion Drive (10) Power 312.5 Fuel Use 5% Signature 312.5 Armour 0 Exp 1% Fuel Capacity 100,000 Litres Range 48.9 billion km (266 days at full power)
    1 KB (154 words) - 00:08, 13 August 2012
  • Nuclear Pulse Engine E9 (10) Power 40 Fuel Use 90% Signature 30 Armour 0 Exp 5% Fuel Capacity 200,000 Litres Range 67.8 billion km (231 days at full power)
    1 KB (137 words) - 07:57, 13 August 2012
  • TE-150F5 S-Type Anti-Matter Drive (1) Power 150 Fuel Use 4500% Signature 18 Armour 0 Exp 100% Fuel Capacity 10,000 Litres Range 2.3 billion km (14 hours at full power)
    739 bytes (88 words) - 07:46, 13 August 2012
  • ...commonly deployed from carriers or planetary bases to limit the amount of fuel they must carry. It can be assigned to a "mothership" on the Individual Uni Their small size limits their fuel capacity. Small size (10-20 HS) can be a combat advantage, though, because
    882 bytes (142 words) - 15:26, 6 September 2018
  • GN-200C AGNI Magneto-Plasma Drive (10) Power 200 Fuel Use 10% Signature 200 Armour 0 Exp 1% Fuel Capacity 50,000 Litres Range 26.9 billion km (104 days at full power)
    3 KB (301 words) - 07:48, 13 August 2012
  • GN-200C AGNI Magneto-Plasma Drive (5) Power 200 Fuel Use 10% Signature 200 Armour 0 Exp 1% Fuel Capacity 50,000 Litres Range 45.9 billion km (208 days at full power)
    3 KB (308 words) - 07:44, 13 August 2012
  • Ion Engine E0.8 (10) Power 150 Fuel Use 8% Signature 52.5 Armour 0 Exp 1% Fuel Capacity 150,000 Litres Range 75.0 billion km (520 days at full power)
    3 KB (364 words) - 07:59, 13 August 2012
  • TE-200M7 TYRFING S-Type Anti-Matter Drive (6) Power 200 Fuel Use 30% Signature 100 Armour 0 Exp 5% Fuel Capacity 150,000 Litres Range 180.0 billion km (173 days at full power
    1 KB (160 words) - 00:13, 13 August 2012
  • GN-200C AGNI Magneto-Plasma Drive (10) Power 200 Fuel Use 10% Signature 200 Armour 0 Exp 1% Fuel Capacity 100,000 Litres Range 46.6 billion km (208 days at full power)
    5 KB (523 words) - 00:03, 13 August 2012
  • GN-125M5 APOLLO MagCon Fusion Drive (8) Power 125 Fuel Use 50% Signature 62.5 Armour 0 Exp 5% Fuel Capacity 250,000 Litres Range 113.9 billion km (208 days at full power
    2 KB (235 words) - 07:54, 13 August 2012
  • ...tion (in case you accidentally scrap or delete a ship with them on board). Fuel, maintenance and ordnance are also automatically unloaded. 3) When a ship undergoes refit, fuel, maintenance and ordnance are moved from (or to) the refitting population t
    1 KB (198 words) - 14:01, 15 January 2019
  • Nuclear Pulse Engine E9 (10) Power 40 Fuel Use 90% Signature 30 Armour 0 Exp 5% Fuel Capacity 50,000 Litres Range 6.0 billion km (57 days at full power)
    1 KB (125 words) - 07:47, 13 August 2012
  • Fuel Capacity 150,000 Litres Range 56.3 billion km (81 days at full power) Beta R300/12 Shields (2) Total Fuel Cost 24 Litres per day
    1,007 bytes (119 words) - 00:05, 13 August 2012
  • Ion Engine E8 (10) Power 60 Fuel Use 80% Signature 21 Armour 0 Exp 5% Fuel Capacity 300,000 Litres Range 42.7 billion km (260 days at full power)
    2 KB (191 words) - 07:52, 13 August 2012
  • Ion Engine E8 (10) Power 60 Fuel Use 80% Signature 21 Armour 0 Exp 5% Fuel Capacity 150,000 Litres Range 16.9 billion km (130 days at full power)
    2 KB (237 words) - 08:00, 13 August 2012
  • GN-125M5 APOLLO MagCon Fusion Drive (7) Power 125 Fuel Use 50% Signature 62.5 Armour 0 Exp 5% Fuel Capacity 150,000 Litres Range 112.5 billion km (142 days at full power
    2 KB (175 words) - 08:01, 13 August 2012
  • Nuclear Thermal Engine E1 (15) Power 62.5 Fuel Use 10% Signature 62.5 Armour 0 Exp 1% Fuel Capacity 250,000 Litres Range 97.6 billion km (1110 days at full power
    5 KB (593 words) - 08:51, 13 August 2012
  • Ion Engine E8 (4) Power 60 Fuel Use 80% Signature 21 Armour 0 Exp 5% Fuel Capacity 100,000 Litres Range 50.0 billion km (217 days at full power)
    2 KB (238 words) - 07:52, 13 August 2012
  • Nuclear Pulse Engine E9 (10) Power 40 Fuel Use 90% Signature 30 Armour 0 Exp 5% Fuel Capacity 300,000 Litres Range 37.8 billion km (347 days at full power)
    2 KB (212 words) - 07:47, 13 August 2012
  • GN-80M3 VULCAN Magneto-Plasma Drive (4) Power 80 Fuel Use 70% Signature 80 Armour 0 Exp 5% Fuel Capacity 150,000 Litres Range 179.4 billion km (279 days at full power
    3 KB (333 words) - 07:56, 13 August 2012
  • GN-80M3 VULCAN Magneto-Plasma Drive (4) Power 80 Fuel Use 70% Signature 80 Armour 0 Exp 5% Fuel Capacity 150,000 Litres Range 179.4 billion km (279 days at full power
    3 KB (333 words) - 07:46, 13 August 2012
  • *Ctrl+F12 Fuel Situation - Fuel levels
    2 KB (255 words) - 00:22, 2 April 2016
  • GN-125M5 APOLLO MagCon Fusion Drive (10) Power 125 Fuel Use 50% Signature 62.5 Armour 0 Exp 5% Fuel Capacity 450,000 Litres Range 202.5 billion km (300 days at full power
    4 KB (439 words) - 07:49, 13 August 2012
  • ==Compressed Fuel Storage== ...essed Fuel Storage have been added. You still need the standard Compressed Fuel Storage as a pre-requisite, which can only be gained from ruins.
    4 KB (609 words) - 10:14, 9 January 2016
  • Fuel Capacity 100,000 Litres Range 50.0 billion km (108 days at full power) Fuel Capacity 200,000 Litres Range 50.8 billion km (108 days at full power)
    1 KB (152 words) - 23:54, 12 August 2012
  • Nuclear Thermal Engine E10 (4) Power 25 Fuel Use 100% Signature 25 Armour 0 Exp 5% Fuel Capacity 200,000 Litres Range 120.0 billion km (833 days at full power
    5 KB (619 words) - 07:51, 13 August 2012
  • Fuel Capacity 200,000 Litres Range 50.8 billion km (108 days at full power) Fuel Capacity 100,000 Litres Range 50.0 billion km (108 days at full power)
    1 KB (146 words) - 07:53, 13 August 2012
  • ===Fuel and Refuelling Infrastructur=== ...ling. They also need to use the same refuelling infrastructure as players (fuel transfer stations, refuelling systems, etc.) and require the same time to r
    7 KB (1,220 words) - 19:59, 29 January 2019
  • GN-80M3 VULCAN Magneto-Plasma Drive (8) Power 80 Fuel Use 70% Signature 80 Armour 0 Exp 5% Fuel Capacity 400,000 Litres Range 244.9 billion km (372 days at full power
    3 KB (399 words) - 07:50, 13 August 2012
  • ...ntenance, crews, or minerals. Such fleets employ Freighters, Colony Ships, Fuel Harvesters, and Luxury Liners. Each Shipping Line develops its own ship cla ==Civilian Fuel Harvesters==
    6 KB (1,055 words) - 17:08, 11 September 2018
  • ...w interplanetary travel. Engines propel the ship by burning [[Fuel Storage|fuel reserves]]. Platform without engines or Ships with damaged engines will be ...ilures. In effect, commercial engines are trading a high maximum speed for fuel economy.
    9 KB (1,216 words) - 23:25, 8 August 2018
  • Ion Engine E8 (10) Power 60 Fuel Use 80% Signature 21 Armour 0 Exp 5% Fuel Capacity 900,000 Litres Range 129.8 billion km (781 days at full power
    4 KB (533 words) - 07:52, 13 August 2012
  • ...ons. Ships are organized in fleets, task forces and task groups. They need fuel, spare parts and ammunition. They need maintenance and repairs. The crews n ...combat or training require additional expanses, due to increased usage of fuel, ammunition and or maintenance supplies.
    3 KB (476 words) - 18:40, 11 February 2016
  • Nuclear Pulse Engine E9 (10) Power 40 Fuel Use 90% Signature 30 Armour 0 Exp 5% Fuel Capacity 250,000 Litres Range 50.0 billion km (289 days at full power)
    5 KB (567 words) - 07:45, 13 August 2012
  • Ion Engine E8 (30) Power 60 Fuel Use 80% Signature 21 Armour 0 Exp 5% Fuel Capacity 550,000 Litres Range 28.6 billion km (159 days at full power)
    2 KB (264 words) - 07:55, 13 August 2012
  • Ion Engine E8 (42) Power 60 Fuel Use 80% Signature 21 Armour 0 Exp 5% Fuel Capacity 550,000 Litres Range 28.6 billion km (113 days at full power)
    2 KB (265 words) - 07:55, 13 August 2012
  • GN-80M3 VULCAN Magneto-Plasma Drive (10) Power 80 Fuel Use 70% Signature 80 Armour 0 Exp 5% Fuel Capacity 200,000 Litres Range 65.5 billion km (148 days at full power)
    4 KB (518 words) - 07:55, 13 August 2012
  • * '''[[Fuel Storage]]''': Stores fuel, oddly. Available in progressively smaller sizes and comes in armored varie * '''[[Sorium Harvester]]''': Used to refine Sorium into fuel from Sorium gas giants. Base rate is 20,000 litres/year/harvester module, u
    3 KB (496 words) - 19:55, 22 February 2016
  • ==== Fuel Efficiency ==== ...ount of fuel consumed by a multiple from 1x - 0.1x depending on researched Fuel Efficiency modifier.
    5 KB (756 words) - 12:02, 16 February 2016
  • GN-160M5 ICARUS InerCon Fusion Drive (11) Power 160 Fuel Use 50% Signature 80 Armour 0 Exp 5% Fuel Capacity 300,000 Litres Range 90.0 billion km (142 days at full power)
    5 KB (568 words) - 00:02, 13 August 2012
  • Fuel Capacity 250,000 Litres Range 93.7 billion km (203 days at full power) Beta R300/12 Shields (8) Total Fuel Cost 96 Litres per day
    5 KB (575 words) - 19:26, 6 June 2012
  • ...the same class, you just need to balance the size of the [[engine]]s with fuel consumption and the resulting speed, however a ship operating in a fleet is To not waste fuel and space, it is advisable to standardize your fleet to the same speed. Thi
    8 KB (1,349 words) - 11:13, 16 February 2016
  • Fuel Capacity 100,000 Litres Range 56.3 billion km (162 days at full power)
    817 bytes (94 words) - 15:45, 21 November 2012
  • Fuel Capacity 150,000 Litres Range 56.2 billion km (122 days at full power) Beta R300/12 Shields (5) Total Fuel Cost 60 Litres per day
    7 KB (864 words) - 23:56, 12 August 2012
  • ...has collapsed into a singularity under its own gravity upon running out of fuel. Black holes have extremely strong gravitational fields. Its tidal forces r ...avel anywhere in the system, albeit at reduced speed. It will consume more fuel than it ordinarily would at that speed, because the ships are still traveli
    3 KB (486 words) - 17:12, 11 September 2018
  • Fuel Capacity 200,000 Litres Range 50.3 billion km (108 days at full power)
    919 bytes (111 words) - 07:49, 13 August 2012
  • ...deally suited for orbital habitats or space stations of some type, such as fuel harvesting platforms, mining stations, etc., that require towing to move. ...(a ship can only refuel from one hub at once) but they can all contribute fuel.
    9 KB (1,400 words) - 09:59, 14 January 2019
  • ...utilize a tractor beam tend to have a disproportionately large engine and fuel allotment relative to other ships of their size, to account for the increas :Tip: military engines will offer more speed, but they will chew more fuel then you can imagine. Better to go full size max civilian power engines and
    4 KB (651 words) - 03:42, 2 February 2016
  • Fuel Capacity 200,000 Litres Range 75.0 billion km (162 days at full power) Beta R300/12 Shields (8) Total Fuel Cost 96 Litres per day
    11 KB (1,303 words) - 19:28, 6 June 2012
  • ===Fuel harvesters=== ...tract Sorium from gas giants or Super-Jovians and convert it directly into fuel to fill their tanks. The raw Sorium cannot be gathered. This is the ''only'
    6 KB (1,010 words) - 03:47, 11 April 2016
  • ...be shipped in parts of 5,000 tons each, but that takes a lot of time (and fuel). Assembling and disassembling happens automatically. * Fuel Refineries - use Sorium to produce fuel
    7 KB (1,238 words) - 06:51, 5 April 2016
  • Fuel Capacity 100,000 Litres Range 93.7 billion km (325 days at full power)
    989 bytes (117 words) - 23:54, 12 August 2012
  • Fuel Capacity 150,000 Litres Range 28.1 billion km (61 days at full power)
    1 KB (127 words) - 07:54, 13 August 2012
  • ...should invest in smaller [[Crew Quarters]], [[Engineering Sections]] and [[Fuel Storage]].
    4 KB (582 words) - 10:57, 19 November 2019
  • ...umed during each movement phase. A 'ship' without engines does not require fuel for this purpose *8) Training will not take place if the ship is out of fuel or the Training Admin Command does not have a sufficiently senior commander
    10 KB (1,560 words) - 10:00, 14 January 2019
  • Fuel Capacity 100,000 Litres Range 75.0 billion km (162 days at full power)
    1 KB (156 words) - 07:48, 13 August 2012
  • ...installations as soon as possible. Conventional Industry produces a mix of fuel, Industry and Mining. But specialized installations produce more. * '''[[Fuel Refinery]]''' - Used to refine Sorium into fuel. Requires 50,000 population per installation. Base rate is 20,000 litres/ye
    10 KB (1,434 words) - 23:30, 5 April 2016
  • Fuel Capacity 100,000 Litres Range 52.6 billion km (231 days at full power) Fuel Capacity 150,000 Litres Range 50.0 billion km (192 days at full power)
    5 KB (631 words) - 23:33, 3 April 2016
  • Ruins can contain resources such as fuel, minerals, facilities, ship components, technology one level higher than yo |51-57||[[Fuel Refinery]]||
    6 KB (882 words) - 12:18, 16 February 2016
  • NPRs don't use fuel or maintenance, so I was concerned that NPR fighters would effectively beco ...fighters) based on half the distance they could travel if they were using fuel.
    11 KB (1,891 words) - 11:52, 16 February 2016
  • =====Engine Size and Fuel Consumption===== In C# Aurora, missile and ship engines follow a single fuel consumption rule. The modifier is equal to SQRT (10 / Engine Size in HS). T
    20 KB (3,204 words) - 15:14, 15 January 2019
  • ...deally suited for orbital habitats or space stations of some type, such as fuel harvesting platforms, mining stations, etc., that require towing to move. ...s into account the mineral requirement and/or cost for the full loadout of fuel, maintenance and ordnance, so you can see the full cost of the design
    6 KB (979 words) - 20:53, 16 January 2019
  • Fuel Capacity 300,000 Litres Range 150.0 billion km (578 days at full power
    1 KB (197 words) - 23:53, 12 August 2012
  • ...se Engines, mounting three survey sensors and carrying extensive stocks of fuel and maintenance supplies, the Galileo was capable of sustained independent Fuel Capacity 300,000 Litres Range 150.0 billion km (578 days at full power
    8 KB (1,217 words) - 04:01, 18 December 2015
  • ...is anything else the ship can do, such as fight, carry cargo, carry extra fuel to increase range, etc. ...d resources needed to construct the ship as well as the constant upkeep in fuel and maintenance it incurs.
    11 KB (1,751 words) - 03:59, 21 February 2016
  • Fuel Capacity 150,000 Litres Range 154.3 billion km (334 days at full power Gamma R300/20 Shields (10) Total Fuel Cost 200 Litres per day
    7 KB (1,097 words) - 16:23, 17 February 2016
  • ...umed during each movement phase. A 'ship' without engines does not require fuel for this purpose *8) Training will not take place if the ship is out of fuel or the Training Admin Command does not have a sufficiently senior commander
    14 KB (2,300 words) - 09:45, 14 January 2019
  • Commercial Ships owned by private companies do not require shipyards, fuel, maintenance, crews or precious raw materials. As soon as a commercial desi ..., 62 instead of 25, and is much more fuel efficient, using only 10% of the fuel of a military engine of the same power. It is also classed as a commercial
    17 KB (2,815 words) - 22:51, 2 January 2016
  • * [[Fuel Harvesters]]
    2 KB (215 words) - 15:08, 27 March 2010
  • * Do you have enough fuel? The typical distance between two systems is somewhere between one and five
    2 KB (351 words) - 02:17, 24 December 2019
  • ===Fuel Production=== ===Fuel Storage===
    18 KB (1,865 words) - 14:50, 19 October 2017
  • ...ead size may result in exactly 16 damage points, 0.01 points may be enough fuel for your purposes etc. ...their design. They are also solid-fuelled for easy storage, which is less fuel efficient than liquid-fuelled ship-based engines.
    25 KB (4,082 words) - 21:27, 16 October 2022
  • ...as well as a human player, they use different rules in regard to research, fuel and maintenance. * They don't use fuel
    6 KB (888 words) - 19:07, 8 April 2016
  • ...e Control]] should match the range of your missiles, else you either waste fuel or HS for your FCs. Excess MFC range can be useful if you expect enemy [[EC
    3 KB (477 words) - 03:23, 6 March 2016
  • ...uff in a 3,500-ton hull, unless you leave out minor extras like engines or fuel. * Finally, the '''Missile''' itself. First, let's see what warhead, fuel and maneuver ratings you need to put in so you'll know what's left for engi
    10 KB (1,799 words) - 00:19, 1 April 2016
  • ...lready been allocated to the design, including some armour, crew quarters, fuel storage, engineering and a bridge. Fuel Capacity 50,000 Litres Range N/A
    25 KB (4,197 words) - 03:30, 1 April 2016
  • ...no longer instant and ships without specialised equipment cannot exchange fuel in space. A ship can only refuel at a Spaceport, a Refuelling Station, a sh ...spaceport intended to facilitate refuelling in forward areas, transferring fuel from the surface of a planet to the waiting ships. They have no bonuses for
    39 KB (6,282 words) - 16:19, 18 January 2019
  • ...onvert the otherwise inaccessible [[Trans_Newtonian_Elements|Sorium]] into fuel. While not raw sorium, it's better than nothing.
    3 KB (429 words) - 18:30, 10 January 2016
  • ===Ship Engines and Fuel=== ====Engine Size and Fuel Consumption====
    42 KB (6,662 words) - 12:34, 15 April 2019
  • * Taxes on population, exports, shipping of freight and colonists, civilian fuel production. You cannot raise or lower tax rates.
    3 KB (482 words) - 21:34, 14 September 2017
  • ...tems and bring them back online. Redundancy in Sensors and Fire Control, [[Fuel Tank]]s and [[Engine]]s can prevent a ship becoming useless by a single luc
    3 KB (543 words) - 21:20, 16 October 2022
  • |name = Fuel Production |description= Increase the annual fuel production for each [[Fuel Refinery]] to specified amount.
    33 KB (3,959 words) - 15:45, 15 December 2019
  • ...lass design screen. They must be activated manually and use [[Fuel Storage|fuel]] when active. In overall ship defense, the shields act as a buffer between
    8 KB (1,327 words) - 08:52, 7 April 2016
  • ...he use of [[shields]] and [[missiles]], disrupts [[sensors]] and increases fuel consumption.
    4 KB (623 words) - 20:57, 20 December 2019
  • ...d shipyards with lots of slipways, which would incidentally exacerbate the fuel problem. Still, they will work with just 100 crew manning them each, rather Since putting engines and fuel on these beasts is a fool's game, you will need [[Tug|tugs]]. Large ones -
    18 KB (3,022 words) - 02:04, 21 March 2024
  • ...ers to the currently selected task group, displays information about total fuel and cargo capacity, and allows for storage and retrieval of order templates
    4 KB (657 words) - 20:12, 3 April 2016
  • ...tion of maintenance supplies can be started and stopped in the same way as fuel production. ...leet orders, Maintenance Supplies are now treated in a very similar way to fuel. You can designate a ship class as a Supply Ship in the same way you can de
    9 KB (1,532 words) - 01:35, 14 August 2012
  • Fuel Capacity 50,000 Litres Range N/A Nuclear Thermal Engine E10 (8) Power 25 Fuel Use 100% Signature 25 Armour 0 Exp 5%
    38 KB (6,258 words) - 08:59, 8 February 2016

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