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Difference between revisions of "VB6 Aurora:Index of Topics"

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* The '''[[Population and Production]]''' window - Also known as the Economics window. From here you control research, industry, shipyards, ground troops and about everything else that isn't flying though space.
 
* The '''[[Population and Production]]''' window - Also known as the Economics window. From here you control research, industry, shipyards, ground troops and about everything else that isn't flying though space.
 
* [[Races]] and [[Species]]
 
* [[Races]] and [[Species]]
* [[Mining]]
+
* [[Terraforming]] - Home improvement on a global scale.
 +
* [[Political Status]]
 +
* [[Unrest]] - When the natives get restless.
 +
* [[Mining]] - General information.
 
** [[Trans Newtonian Elements]] - What they are used for.
 
** [[Trans Newtonian Elements]] - What they are used for.
 
** [[Mass Driver]]s - Mineral transport was never easier.
 
** [[Mass Driver]]s - Mineral transport was never easier.
 
** [[Asteroid mining]] - Plundering the belt.
 
** [[Asteroid mining]] - Plundering the belt.
 
** [[Sorium Harvester]] - How to get fuel from gas giants and super-jovians.
 
** [[Sorium Harvester]] - How to get fuel from gas giants and super-jovians.
* [[Terraforming]] - Home improvement on a global scale.
 
* [[Political Status]]
 
* [[Unrest]] - When the natives get restless.
 
  
 
==Captains, spies and mad scientists==
 
==Captains, spies and mad scientists==

Revision as of 01:31, 2 April 2016

(This page is a work in progress)

Setting up a new game

  • New Game
  • Disaster - Game option to make your life more miserable.
  • Fast OB - If you want to start the game with a few goodies already built.

Game concepts

Game interface

The galaxy

Colonies and mining

Captains, spies and mad scientists

The civilian economy

Ship design

Carriers and Fighters

Weapons and sensors

Fleet operations, organization and logistics

Ship combat

Ground Forces