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  • #REDIRECT [[Category:Tutorial]]
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  • [[Category:Ship_Examples]]
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  • [[Category:Components]]
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  • ...g/{{{2}}} {{#if: {{{readonly|}}}|''read only''|read or post}}]<noinclude>[[Category:unused templates|{{PAGENAME}}]]</noinclude>
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  • ...hibition gallery we should use a section in [[Aurora]] or otherwise use [[:Category:media]]}}
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  • [[Category:Components]]
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  • [[Category:Ship_Examples]]
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  • ...ved)|[http://lists.wikimedia.org/pipermail/{{{1}}} Archives]}}<noinclude>[[Category:Templates]]</noinclude>
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  • [[Category:Ship Examples]]
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  • [[Category:Components]]
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  • [[Category:Components]]
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • [[Category:Components]]
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  • Plasma Carronades are shallow-gradient damage profiles compared to other options. ...ood at dealing out [[Shock Damage]]. However they are worse than lasers or other beam weapons at penetrating armor, and their damage falls off quickly.
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  • [[Category:Components]]
    664 bytes (91 words) - 13:54, 22 February 2016
  • ...a [[vessel]] as tanker, enabling convenient commands for tankers to refill other ships and task groups. [[Category:Components]]
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • ...useful amount of shielding will make a ship substantially more visible to other ships using [[EM Sensor]]s. [[Category:Components]]
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  • [[Category:Components]]
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • [[Category:Tutorial| ]]
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  • ...ile launchers, reload ordnance to parasite craft in the hangars, or reload other ships' magazines as a collier. [[Category:Components]]
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  • [[Category:Components]]
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • [[Category:Ship Examples]]
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  • [[Category:Components]]
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  • ...mored and contains ten missile launchers. It has no fire control system or other sensors nor does it actually have ordinance. However, as of version 6.0 it [[Category: Ship Examples]]
    815 bytes (111 words) - 06:18, 21 November 2012
  • ...nto orbit of its desired target. Additionally, it has minimal armor and no other offensive or defensive capability. [[Category: Ship Examples]]
    838 bytes (120 words) - 15:43, 21 November 2012
  • [[category:content]]
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  • ...thus preferable for assaults against defended planets, also they can board other ships. Troops in drop modules lose morale over time. [[Category:Components]]
    975 bytes (128 words) - 03:55, 30 March 2016
  • [[Category:Core Concepts]]
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  • [[Category:Ship Examples]]
    919 bytes (111 words) - 07:49, 13 August 2012
  • ...defenses only counts if they manage to destroy the target on their own. If other weapons need to breach the armor, equivalent sized [[Lasers]] have superior [[Category:Components]]
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  • [[Category:Components]] [[Category:Designed Systems]]
    3 KB (328 words) - 23:16, 26 February 2016
  • ...box can be used to change the initial number of assigned labs to something other than the default of one. You cannot assign more labs than five times the a ...esumed without penalty at the same colony it was initiated at, but labs on other colonies will not share in the partial progress made by the cancelled team.
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  • [[Category:Ship Examples]]
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • [[Category:Ship Examples]]
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • [[Category:Ship Examples]]
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  • [[Category:Ship Examples]]
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  • [[Category:Ship Examples]]
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  • [[category:interface]]
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  • [[Category:Components]]
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  • [[Category:Components]]
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  • ...in v7.10, asteroids with a gravity of at least 0.02G are treated like any other body when assessing colony cost. So now you will be able to establish norma ...System names. In the second you can see all ship names from each ship name category. Whichever name you click last is shown at the bottom. When you press Selec
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • ...ealth construction techniques, such as Cloaking and Thermal reduction, and other means in an effort to achieve stealth. [[category:content]]
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  • ...rry smaller ships. These can be [[Fast Attack Craft]], [[Fighters]] or any other ship as long as the total tonnage of all carried ships is smaller than or e [[Category:Components]]
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • [[Category:Components]]
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  • [[Category:Components]]
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  • ...ve, so set this low if other fleets need to follow you or high if you want other fleets to follow you. ...g later is that your ships can plot their courses based on the movement of other ships. This allows for closer interceptions since you're moving towards th
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • [[Category:Components]]
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  • [[Category:content]]
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  • [[Category:Ship Examples]]
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • Shipyards cannot be shutdown in order to free up civilian workers for other industry. However, construction and complex activities can be cancelled or [[Category:Installations]]
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • [[Category:Ship Examples]]
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  • [[Category:Ship Examples]]
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  • ...ization field generated by a commercial jump drive and collapse it. On the other hand, commercial-engined ships can transit a wormhole opened by a military [[Category:Components]]
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  • [[Category: Ship Examples]]
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  • [[Category:content]]
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  • [[category:content]]
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  • A Jump tender is a [[ship]] capable of allowing other ships to transit out of the system through unstable [[jump point]]s. * It doesn't matter which side the jump ship is on, other ships can jump either way.
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  • ...single hit is limited (strength-1 hit), it can fire more rapidly than any other weapon except a railgun, and can even exceed the railgun's rate of fire on ...e on board full-size ships, they are useful for [[fighter]]s that lack any other weapon of comparable size. Even their low chance to hit will eventually cau
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • [[Category:Tutorial]]
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  • If the source is in any other namespace (e.g., "[[User:Example]]"), you must use the full name, including ...f it. Such partial transclusions can also be achieved by transcluding from other pages such as subpages. It is often useful not to transclude some informati
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  • [[Category:Ship Examples]]
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  • [[category:content]]
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • [[Category:content]]
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  • [[Category:Ship Examples]]
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  • [[Category:Components]]
    2 KB (364 words) - 19:46, 20 March 2016
  • ...cess of the HTK is carried forward (less the destroyed component's HTK) to other components. If damage to a given type of component is attempted and no int ...r an already-damaged ship, especially if it causes further explosions from other destroyed systems. Researching technology for magazine ejection and avoidi
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  • [[category:content]]
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  • ...vailable at the beginning of the game : these are the [[core components]]. Other components have to be acquired through [[research]], exploration, [[trade s [[Category:Components| ]]
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  • [[category:content]]
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  • ...the packets neither slow down nor collide, even if the comet moves to the other side of the system the minerals will still reach your colonies eventually. [[Category:content]]
    2 KB (419 words) - 20:54, 6 April 2016
  • See [[Point Defense]] for other means to protect your ships against missiles. ...their own [[Beam Fire Control]]s require less space, and can also protect other ships in the fleet.
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  • ...thout their own jump drives, a second jump gate must be constructed on the other side as well. Jump Gates can be constructed by ships equipped with an appro [[Category:Content]]
    3 KB (516 words) - 09:53, 19 February 2016
  • [[Category:content]]
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  • ...Ships with sufficient speed will travel more slowly within the system, and other ships will be lost. ...[[jump point]]s, which can be [[Gravitational Survey‎|surveyed]] like any other system. For the purpose of gravitational surveys, a black hole has stellar
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  • [[Category:Ship Examples]]
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  • ...facilitate that by centering the system map focus when clicked upon while other events will open the colony window when clicked on. ...directly affect one of your systems may well have a trickle down effect in other systems as well.
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  • [[Category:Components]]
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  • [[Category:Content]]
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  • ...point is one that can't be detected until a ship jumps through it from the other end, at which point it become active and can be found by resurveying the sy [[Category:Content]]
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  • [[category:content]]
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  • ...operate in "Final Defensive Fire (self only)" mode, so they do not protect other ships and cannot be used offensively. All you have to do is stick them on a [[Category:content]]
    6 KB (1,033 words) - 02:29, 1 April 2016
  • [[Category:Ship Examples]]
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