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Difference between revisions of "High-Powered Microwave"
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==Description== | ==Description== | ||
− | High Power Microwaves (HPM) are | + | High Power Microwaves (HPM) are an energy weapon specialized in electronic warfare. They only deal damage to shields and electronic components. They have a maximum range of |
Base Range * Range Modifier | Base Range * Range Modifier | ||
Line 7: | Line 7: | ||
Their rate of fire is | Their rate of fire is | ||
− | + | Power Requirement / Capacitor Recharge Rate * 5s | |
While the theoretical maximum range far exceeds 1.5m km, no [[Beam Fire Control]] is able to handle ranges beyond this limit. Higher ranges offer no advantage for HPM. | While the theoretical maximum range far exceeds 1.5m km, no [[Beam Fire Control]] is able to handle ranges beyond this limit. Higher ranges offer no advantage for HPM. | ||
Line 13: | Line 13: | ||
==Usage== | ==Usage== | ||
− | HPM | + | HPM are a specialty weapon that's exceptionally well-suited for putting the enemy out of combat. It can '''only''' target electronic components (sensors, fire controls, jammers...) and is easily stopped by shields, but completely ignores enemy armor. The components affected are listed in the '''E-DAC''' column in the component breakdown in class design window. |
+ | |||
+ | Since there's only a small handful of components that HPMs can target, having only 1 damage is an issue only for getting through shields, making it a good idea to pair HPMs with more directly damaging weapons. After depleting shields with help of other weapons, the HPMs are free to defang your opponent, making them unable to fire back and leaving them at mercy of your warships. | ||
+ | |||
+ | Microwaves can also play well with boarding strategies, disabling enemy guns without incurring the risk of destroying the enemy ship outright. | ||
==Damage Profile== | ==Damage Profile== | ||
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|} | |} | ||
− | HPM bypass armor, dealing damage directly to electronic systems. | + | HPM bypass armor, dealing damage [[Internal Damage|directly to electronic systems]]. |
− | HPM deal 3x damage to shields. | + | HPM deal 3x damage to shields. |
==Components== | ==Components== | ||
===High Power Microwave Focal Size=== | ===High Power Microwave Focal Size=== | ||
+ | |||
+ | Like [[Mesons]] microwaves only deal 1 point of damage per shot regardless of focal size, so it only increases range, size and power requirement. | ||
+ | |||
{| border="1" class="wikitable" style="text-align: center;" | {| border="1" class="wikitable" style="text-align: center;" | ||
|+ Microwave Focal Size | |+ Microwave Focal Size | ||
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! Size (HS) | ! Size (HS) | ||
| 3 || 4|| 4 || 6 || 8 || 9 || 11 || 12 || 16 || 19 || 22 || 25 | | 3 || 4|| 4 || 6 || 8 || 9 || 11 || 12 || 16 || 19 || 22 || 25 | ||
+ | |- | ||
+ | ! Power requirement | ||
+ | | 3 || 4 || 6 || 10 || 16 || 24 || 32 || 40 || 64 || 96 || 128 || 168 | ||
|- | |- | ||
! Base Range (kkm) | ! Base Range (kkm) |
Latest revision as of 16:59, 17 May 2024
Description
High Power Microwaves (HPM) are an energy weapon specialized in electronic warfare. They only deal damage to shields and electronic components. They have a maximum range of
Base Range * Range Modifier
Their rate of fire is
Power Requirement / Capacitor Recharge Rate * 5s
While the theoretical maximum range far exceeds 1.5m km, no Beam Fire Control is able to handle ranges beyond this limit. Higher ranges offer no advantage for HPM. HPM cannot be mounted in turrets.
Usage
HPM are a specialty weapon that's exceptionally well-suited for putting the enemy out of combat. It can only target electronic components (sensors, fire controls, jammers...) and is easily stopped by shields, but completely ignores enemy armor. The components affected are listed in the E-DAC column in the component breakdown in class design window.
Since there's only a small handful of components that HPMs can target, having only 1 damage is an issue only for getting through shields, making it a good idea to pair HPMs with more directly damaging weapons. After depleting shields with help of other weapons, the HPMs are free to defang your opponent, making them unable to fire back and leaving them at mercy of your warships.
Microwaves can also play well with boarding strategies, disabling enemy guns without incurring the risk of destroying the enemy ship outright.
Damage Profile
- | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - |
HPM bypass armor, dealing damage directly to electronic systems. HPM deal 3x damage to shields.
Components
High Power Microwave Focal Size
Like Mesons microwaves only deal 1 point of damage per shot regardless of focal size, so it only increases range, size and power requirement.
Focal Size | 10cm | 12cm | 15cm | 20cm | 25cm | 30cm | 35cm | 40cm | 50cm | 60cm | 70cm | 80cm |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Size (HS) | 3 | 4 | 4 | 6 | 8 | 9 | 11 | 12 | 16 | 19 | 22 | 25 |
Power requirement | 3 | 4 | 6 | 10 | 16 | 24 | 32 | 40 | 64 | 96 | 128 | 168 |
Base Range (kkm) | 15 | 20 | 30 | 50 | 80 | 120 | 160 | 200 | 320 | 480 | 640 | 840 |
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
High Power Microwave Focusing
Range Modifier | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Capacitor Recharge Rate
Recharge Rate | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 16 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
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