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Difference between revisions of "High-Powered Microwave"

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{{av}}
 
{{av}}
 
==Description==
 
==Description==
High Power Microwaves (HPM) are a type of beam weapon. They only deal damage to shields and electronic components. They have a maximum range of
+
High Power Microwaves (HPM) are an energy weapon specialized in electronic warfare. They only deal damage to shields and electronic components. They have a maximum range of
  
 
   Base Range * Range Modifier
 
   Base Range * Range Modifier
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Their rate of fire is
 
Their rate of fire is
  
   Base Range / Capacitor Recharge Rate * 1s
+
   Power Requirement / Capacitor Recharge Rate * 5s
  
 
While the theoretical maximum range far exceeds 1.5m km, no [[Beam Fire Control]] is able to handle ranges beyond this limit. Higher ranges offer no advantage for HPM.
 
While the theoretical maximum range far exceeds 1.5m km, no [[Beam Fire Control]] is able to handle ranges beyond this limit. Higher ranges offer no advantage for HPM.
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==Usage==
 
==Usage==
HPM have a specialty function in destroying enemy sensors and fire controls, thus crippling ships, unable to fire their guns.
+
HPM are a specialty weapon that's exceptionally well-suited for putting the enemy out of combat. It can '''only''' target electronic components (sensors, fire controls, jammers...) and is easily stopped by shields, but completely ignores enemy armor. The components affected are listed in the '''E-DAC''' column in the component breakdown in class design window.
 +
 
 +
Since there's only a small handful of components that HPMs can target, having only 1 damage is an issue only for getting through shields, making it a good idea to pair HPMs with more directly damaging weapons. After depleting shields with help of other weapons, the HPMs are free to defang your opponent, making them unable to fire back and leaving them at mercy of your warships.
 +
 
 +
Microwaves can also play well with boarding strategies, disabling enemy guns without incurring the risk of destroying the enemy ship outright.
  
 
==Damage Profile==
 
==Damage Profile==
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|}
 
|}
HPM bypass armor, dealing damage directly to electronic systems.
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HPM bypass armor, dealing damage [[Internal Damage|directly to electronic systems]].
HPM deal 3x damage to shields.  
+
HPM deal 3x damage to shields.
  
 
==Components==
 
==Components==
 
===High Power Microwave Focal Size===
 
===High Power Microwave Focal Size===
 +
 +
Like [[Mesons]] microwaves only deal 1 point of damage per shot regardless of focal size, so it only increases range, size and power requirement.
 +
 
{| border="1" class="wikitable" style="text-align: center;"
 
{| border="1" class="wikitable" style="text-align: center;"
 
|+ Microwave Focal Size
 
|+ Microwave Focal Size
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! Size (HS)
 
! Size (HS)
 
| 3 || 4|| 4 || 6 || 8 || 9 || 11 || 12 || 16 || 19 || 22 || 25
 
| 3 || 4|| 4 || 6 || 8 || 9 || 11 || 12 || 16 || 19 || 22 || 25
 +
|-
 +
! Power requirement
 +
| 3 || 4 || 6 || 10 || 16 || 24 || 32 || 40 || 64 || 96 || 128 || 168
 
|-
 
|-
 
! Base Range (kkm)
 
! Base Range (kkm)

Latest revision as of 16:59, 17 May 2024

Description

High Power Microwaves (HPM) are an energy weapon specialized in electronic warfare. They only deal damage to shields and electronic components. They have a maximum range of

 Base Range * Range Modifier

Their rate of fire is

 Power Requirement / Capacitor Recharge Rate * 5s

While the theoretical maximum range far exceeds 1.5m km, no Beam Fire Control is able to handle ranges beyond this limit. Higher ranges offer no advantage for HPM. HPM cannot be mounted in turrets.

Usage

HPM are a specialty weapon that's exceptionally well-suited for putting the enemy out of combat. It can only target electronic components (sensors, fire controls, jammers...) and is easily stopped by shields, but completely ignores enemy armor. The components affected are listed in the E-DAC column in the component breakdown in class design window.

Since there's only a small handful of components that HPMs can target, having only 1 damage is an issue only for getting through shields, making it a good idea to pair HPMs with more directly damaging weapons. After depleting shields with help of other weapons, the HPMs are free to defang your opponent, making them unable to fire back and leaving them at mercy of your warships.

Microwaves can also play well with boarding strategies, disabling enemy guns without incurring the risk of destroying the enemy ship outright.

Damage Profile

Example hit
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -

HPM bypass armor, dealing damage directly to electronic systems. HPM deal 3x damage to shields.

Components

High Power Microwave Focal Size

Like Mesons microwaves only deal 1 point of damage per shot regardless of focal size, so it only increases range, size and power requirement.

Microwave Focal Size
Focal Size 10cm 12cm 15cm 20cm 25cm 30cm 35cm 40cm 50cm 60cm 70cm 80cm
Size (HS) 3 4 4 6 8 9 11 12 16 19 22 25
Power requirement 3 4 6 10 16 24 32 40 64 96 128 168
Base Range (kkm) 15 20 30 50 80 120 160 200 320 480 640 840
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000

High Power Microwave Focusing

Focusing Tech
Range Modifier 1 2 3 4 5 6 7 8 9 10 11 12
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000


Capacitor Recharge Rate

Capacitor Recharge Rate
Recharge Rate 1 2 3 4 5 6 8 10 12 16 20 25
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000