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Lasers
Lasers are a type of beam weapon.
Description
Lasers are a type of beam weapon.
Maximum Range = ( Base Damage * 10000km ) * Range Modifier Rate of Fire = ( Base Damage * 5s ) / Capacitor Recharge Rate (rounded up to the next multiple of 5s)
While the theoretical maximum range far exceeds 1.5m km, no Beam Fire Control is able to handle ranges beyond this limit. Longer laser ranges still lead to increased damage across their effective range. Lasers can be mounted in a turret.
Usage
Lasers have good damage and good range. While they don't have any specialty like other beam weapons, they have no major weakness and can be used for almost everything. Small turreted lasers provide reasonable long range beam point defense, while large lasers excel at penetrating armor, and inflicting Shock Damage.
Weapon mounts can allow the construction of even larger weapons. Spinal and advanced spinal mount give you a laser one and two, respectively, levels above what you currently have researched. These are restricted to one mount per ship, and they cannot be mounted in turrets.
Damage Profile
Plasma Lances are the deepest-penetrating weapon in Aurora for any given amount of damage, followed by Lasers using the 3-gradient damage profile.
Components
Laser Focal Size determines how large the laser focal size (or calibre). Larger lasers cause more damage and have longer ranges, but they also require more power, which means they'll fire slower unless your capacitor recharge tech keeps up.
Focal Size | 10cm | 12cm | 15cm | 20cm | 25cm | 30cm | 35cm | 40cm | 50cm | 60cm | 70cm | 80cm |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Size (HS) | 3 | 4 | 4 | 6 | 8 | 9 | 11 | 12 | 16 | 19 | 22 | 25 |
Base Damage | 3 | 4 | 6 | 10 | 16 | 24 | 32 | 42 | 65 | 94 | 128 | 168 |
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Laser Wavelength modifies the range, with shorter-wavelength lasers having greater range.
Wavelength | Infrared | Visible Light | Near Ultraviolet | Ultraviolet | Far Ultraviolet | Soft X-Ray | X-Ray | Far X-Ray | Extreme X-Ray Laser | Near Gamma Ray | Gamma Ray | Far Gamma Ray |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Range Modifier | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Capacitor Recharge Rate determines how fast the laser's power can be recharged, and therefore determines its rate of fire. A ship must also be equipped with sufficient power plants to recharge the lasers in order to maintain their maximum rate of fire.
Recharge Rate | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 16 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Reduced Size Lasers creates more compact lasers that have slower rates of fire.
Reduction | 1 | 0.75 | 0.5 |
---|---|---|---|
Recharge Multiplier | 1 | 4 | 20 |
RP cost | - | 5000 | 15,000 |
Energy Weapon Mount allow to design a larger weapons than could normally be constructed using available technology. A ship can only mount one spinal weapon and they cannot be mounted in turrets. The possibilities are Standard Mount, Spinal Mount and Advanced Spinal Mount. The latter two use a focal size 25% larger and 50% larger than the maximum possible for a normal laser. This increases all bases stats, as specified above.
Reduction | Standard | Spinal Mount | Advanced Spinal |
---|---|---|---|
Focal Size | 1 | 1.25 | 1.5 |
RP cost | - | 5,000 | 20,000 |
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