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Difference between revisions of "Active Sensors/Fire Control"

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(Created page with "==Active Sensors/Fire Control== These systems are used to detect targets and provide guidance for missiles. ===Components=== The components for Active Sensors and Fire Control ar...")
 
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==Active Sensors/Fire Control==
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==Description==
These systems are used to detect targets and provide guidance for missiles.
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An active sensor detects ships and missiles by their size.
===Components===
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The components for Active Sensors and Fire Control are Active Sensor Strength, Antenna Size, Minimum Resolution, Hardening and Active Sensor Type.
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An Active Sensor can detect ships at a range of
===Active Sensor Strength===
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This is the strength of the scanners. It uses the Active Grav Sensor Strength research. The values are 10, 12, 16, 21, 28, 36, 48, 60, 80, 100, 135, 180. The range of the scanner is Strength x Resolution x Antenna Size x 10,000km. Missile controls multiply that range by 3.
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  Sensor Stregth * Size * Sqrt[Resolution] * EM Sensitivity * 10,000km
===Antenna Size===
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This is a variable determined by the player. There is no associated tech line with it. It is used in determining the maximum range of the system.
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An active sensor contact is necessary to open fire on a target. For smaller targets than the designed resolution the range is
===Minimum Resolution===
 
This is a variable that determines the smallest object the system can detect at range. NOTE: Smaller objects can be detected, but at severely reduced ranges. The formula for detecting smaller objects than the minimum Resolution is ( Max Range x (Target Size / Resolution) ^2 ).
 
  
Resolution Zero Mode is usually reserved for anti-missile installations. Each resolution increment adds 50 tons to the minimum size detected.
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  Max Range * Resolution Designed / Resolution Target^2
  
===Hardening===
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Missile Fire Controls are designed like active sensors, but are unable to detect targets and are used to control missiles.
This is a researched line. It is used to protect the installation against EM damage. Values range from 0 to 8.
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==Usage==
==Thermal Sensors==
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Active Sensors are a necessity for any fleet. They are needed to target hostiles, and to detect incoming missiles.  
Detects Thermal signatures from planets and ships.
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Design considerations are discussed in-depth here: [[Active Sensor Design]]
  
===Components:===
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Missile Fire Controls can only operate in conjunction with an active search sensor. The active sensor does not have to be on the same ship.
  
===Thermal Sensor Sensitivity:===
 
  
Depending on Thermal Sensor research can increase to 75
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==Components==
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===Active Grav Sensor Strength===
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{| border="1" class="wikitable" style="text-align: center;"
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|+ Active Sensor Strength
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! Strength !! 10 !! 12 !! 16 !! 21 !! 28 !! 36 !! 48 !! 60 !! 80 !! 100!! 135 !! 180
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|-
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! RP cost
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|1,000||2,000||4,000||8,000||15,000||30,000||60,000||120,000||250,000||500,000||1,000,000||2,000,000
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|}
  
====Total Sensor Size:====
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===EM Sensor Sensitivity===
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{| border="1" class="wikitable" style="text-align: center;"
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|+ Base Sensitivity
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! Sensitivity !! 5 !! 6 !! 8 !! 11 !! 14 !! 18 !! 24 !! 32 !! 40 !! 50!! 60 !! 75
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|-
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! RP cost
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|1,000||2,000||4,000||8,000||15,000||30,000||60,000||120,000||250,000||500,000||1,000,000||2,000,000
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|}
  
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===Total Sensor Size===
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Total Sensor Size ranges between 0.1-50 HS.
  
This is a variable determined by the player. There is no associated tech line with it. It is used in determining the maximum range of the system.  
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===Minimum Resolution===
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Minimum Resolution ranges between 1-500 HS.
  
====Hardening:====
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===Electronic Hardening===
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{| border="1" class="wikitable" style="text-align: center;"
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|+ Electronic Hardening
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! Hardening !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8
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|-
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! Chance of Destruction (%)
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| 100 || 70 || 50 || 40 || 30 || 25 || 20 || 15 || 10
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|-
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! RP cost
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|1,000||2,500||5,000||10,000||20,000||40,000||75,000||150,000||300,000
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|}
  
Resistance to Electronic damage.
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===Active Sensor Type===
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{| border="1" class="wikitable" style="text-align: center;"
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|+ Sensor Type
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! Type !! Search Sensor !! Missile Fire Control
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|-
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! Range Multiplier
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| 1 || 3
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|-
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! Use
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|Detection||Missile Guidance
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|}
  
{{Designed Systems}}
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{{Components}}
[[Category:Designed Systems]]
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[[Category:Components]]

Revision as of 17:48, 24 August 2014

Description

An active sensor detects ships and missiles by their size.

An Active Sensor can detect ships at a range of

 Sensor Stregth * Size * Sqrt[Resolution] * EM Sensitivity * 10,000km

An active sensor contact is necessary to open fire on a target. For smaller targets than the designed resolution the range is

 Max Range * Resolution Designed / Resolution Target^2

Missile Fire Controls are designed like active sensors, but are unable to detect targets and are used to control missiles.

Usage

Active Sensors are a necessity for any fleet. They are needed to target hostiles, and to detect incoming missiles. Design considerations are discussed in-depth here: Active Sensor Design

Missile Fire Controls can only operate in conjunction with an active search sensor. The active sensor does not have to be on the same ship.


Components

Active Grav Sensor Strength

Active Sensor Strength
Strength 10 12 16 21 28 36 48 60 80 100 135 180
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 120,000 250,000 500,000 1,000,000 2,000,000

EM Sensor Sensitivity

Base Sensitivity
Sensitivity 5 6 8 11 14 18 24 32 40 50 60 75
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 120,000 250,000 500,000 1,000,000 2,000,000

Total Sensor Size

Total Sensor Size ranges between 0.1-50 HS.

Minimum Resolution

Minimum Resolution ranges between 1-500 HS.

Electronic Hardening

Electronic Hardening
Hardening 0 1 2 3 4 5 6 7 8
Chance of Destruction (%) 100 70 50 40 30 25 20 15 10
RP cost 1,000 2,500 5,000 10,000 20,000 40,000 75,000 150,000 300,000

Active Sensor Type

Sensor Type
Type Search Sensor Missile Fire Control
Range Multiplier 1 3
Use Detection Missile Guidance