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Difference between revisions of "Engineering Sections"

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Reduce the chance of malfunctions in a ship and carry maintenance supplies to repair those malfunctions that still happen. During ship design, you can remove the one default engineering section that is added for each new class, but having no ES at all increases malfunction rates by x10. This might actually be acceptable for fighters and ships that do not stay in space for longer periods.
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{{av}}
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==Description==
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Reduce the chance of malfunctions in a ship and carry maintenance supplies to repair those malfunctions that still happen.  
  
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==Usage==
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Engineering sections are essential to keep your ships from falling apart. Malfunction rate is dependent on the percentage of engineering sections of the total of the ship. Having no ES at all increases malfunction rates by x10. This might actually be acceptable for fighters and ships that do not stay in space for longer periods.
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==Variants==
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{| border="1" class="wikitable" style="text-align: center"
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|+ Engineering Section
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! Section !! Basic !! Small !! Tiny !! Fighter
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|-
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! Size (HS)
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| 1 || 0.5 || 0.25 || 0.1
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|-
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! RP cost
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| - || 2,000 || 4,000 || 6,000
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|}
 
{{Components}}
 
{{Components}}
 
[[Category:Components]]
 
[[Category:Components]]

Revision as of 09:35, 25 August 2014

Description

Reduce the chance of malfunctions in a ship and carry maintenance supplies to repair those malfunctions that still happen.

Usage

Engineering sections are essential to keep your ships from falling apart. Malfunction rate is dependent on the percentage of engineering sections of the total of the ship. Having no ES at all increases malfunction rates by x10. This might actually be acceptable for fighters and ships that do not stay in space for longer periods.

Variants

Engineering Section
Section Basic Small Tiny Fighter
Size (HS) 1 0.5 0.25 0.1
RP cost - 2,000 4,000 6,000