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Difference between revisions of "Gauss Cannons"

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{{Infobox weapons
+
{{av}}
| type                  = Kinetic Beam
+
==Description==
| turreted              = Yes
 
| affectingTech          = * Gauss Cannon Rate of Fire <br/>
 
                          * Gauss Cannon Launch Velocity
 
}}
 
 
The Gauss Cannon is a short-ranged rapid-fire weapon well suited to point defense.  It can be mounted in turrets and does not require power from a power plant.  Gauss Cannon shots inflict one point of damage each over their entire range.  At higher technology levels the Gauss Cannon can fire several shots every 5-second time increment.  All shots must be aimed at the same target, but a missile salvo counts as a single "target", so a single Gauss Cannon can destroy several missiles at once.
 
The Gauss Cannon is a short-ranged rapid-fire weapon well suited to point defense.  It can be mounted in turrets and does not require power from a power plant.  Gauss Cannon shots inflict one point of damage each over their entire range.  At higher technology levels the Gauss Cannon can fire several shots every 5-second time increment.  All shots must be aimed at the same target, but a missile salvo counts as a single "target", so a single Gauss Cannon can destroy several missiles at once.
  
 
Note that a missile salvo refers to the missiles fired by a single fire control system at one time; if several enemy ships fire simultaneous missile salvos, a Gauss Cannon can only fire at one ship's salvo at a time.  If the cannon kills an entire salvo with only some of its shots, the rest of its shots in that time increment are wasted.
 
Note that a missile salvo refers to the missiles fired by a single fire control system at one time; if several enemy ships fire simultaneous missile salvos, a Gauss Cannon can only fire at one ship's salvo at a time.  If the cannon kills an entire salvo with only some of its shots, the rest of its shots in that time increment are wasted.
  
===Components===
 
  
====Gauss Cannon Rate of Fire====
+
==Usage==
 +
Gauss Cannons have very low range and low damage output. Thus they are only suited as PD weapon or for fighter vs fighter beam combat.
 +
Gauss Cannon ranges are so short (and missiles are so fast) that a cannon will rarely get more than a single, point-blank volley at an incoming missile salvo unless the missiles are of vastly inferior technology.  For example, a Level 6 (60,000 km range) Gauss Cannon may have time to fire multiple volleys at a primitive, slow missile, but such a cannon is a late-game technology.  Equivalent-tech missiles are usually fast enough to move from beyond the Gauss Cannon's range to impact in a single 5-second time increment.  The Gauss Cannon will still get a final, point-blank shot at the volley, but range is irrelevant for this.
  
Rate of fire is a technology found under Missiles / Kinetic Energy Weapons.  Each level of the technology allows the Gauss Cannon to fire an additional shot in each 5-second time increment.  Higher rates of fire cost more and require more raw materials, but they don't affect the size of the cannon or the crew required.
+
==Damage Profile==
  
{| border="1"
+
{| border="1" class="wikitable" style="width: 200px; text-align: center;"
!Level!!Rate of Fire!!Cost!!Materials Required
+
|+ Example RoF 2 hit
 +
 
 +
| - || - || - || x || - || x || - || - || -
 
|-
 
|-
|1||1 shot every 5 seconds||x1||x1
+
| - || - || - || - || - || - || - || - || -
 
|-
 
|-
|2||2 shots every 5 seconds||x2||x2
+
| - || - || - || - || - || - || - || - || -
 
|-
 
|-
|3||3 shots every 5 seconds||x3||x3
+
| - || - || - || - || - || - || - || - || -
 +
 
 +
|}
 +
 
 +
==Components==
 +
===Gauss Cannon Launch Velocity===
 +
{| border="1" class="wikitable" style="text-align: center;"
 +
|+ Gauss Cannon Launch Velocity
 +
! Launch Velocity !! 1 !! 2 !! 3 !! 4 !! 5 !! 6
 
|-
 
|-
|4||4 shots every 5 seconds||x4||x4
+
! RP cost
|-
+
|1,000||3,000||8,000||25,000||75,000||250,000
|5||5 shots every 5 seconds||x5||x5
+
|}
|-
+
===Gauss Cannon Rate of Fire===
|6||6 shots every 5 seconds||x6||x6
+
{| border="1" class="wikitable" style="text-align: center;"
 +
|+ Gauss Cannon Rate of Fire
 +
! Rate of Fire !! 1 !! 2 !! 3 !! 4 !! 5 !! 6  
 
|-
 
|-
 +
! RP cost
 +
|1,000||3,000||8,000||25,000||75,000||250,000
 
|}
 
|}
  
====Gauss Cannon Velocity====
+
===Gauss Cannon Size vs Accuracy===
 
+
{| border="1" class="wikitable" style="text-align: center;"
Velocity is a technology found under Missiles / Kinetic Energy Weapons.  Each level of technology increases the range of the Gauss Cannon by 10,000 km.  Higher velocities don't affect size, cost, or crew required for the weapon, so apart from the time to research the technology, velocity has no disadvantages.
+
|+ Gauss Cannon Size vs Accuracy
 
+
! Size (HS) !! 6 !! 5 !! 4 !! 3 !! 2 !! 1.5 !! 1 !! 0.75 !! 0.6 !! 0.5  
On the other hand, Gauss Cannon ranges are so short (and missiles are so fast) that a cannon will rarely get more than a single, point-blank volley at an incoming missile salvo unless the missiles are of vastly inferior technology.  For example, a Level 6 (60,000 km range) Gauss Cannon may have time to fire multiple volleys at a primitive, slow missile, but such a cannon is a late-game technology. Equivalent-tech missiles are usually fast enough to move from beyond the Gauss Cannon's range to impact in a single 5-second time increment. The Gauss Cannon will still get a final, point-blank shot at the volley, but range is irrelevant for this.
 
 
 
{| border="1"
 
!Level!!Range
 
|-
 
|1||10,000 km
 
|-
 
|2||20,000 km
 
|-
 
|3||30,000 km
 
|-
 
|4||40,000 km
 
|-
 
|5||50,000 km
 
|-
 
|6||60,000 km
 
 
|-
 
|-
 +
! Accuracy
 +
|100%||85%||67%||50%||33%||25%||17%||12.5%||10%||8%
 
|}
 
|}
  
====Gauss Cannon Size vs Accuracy====
 
  
Size vs. accuracy is not based on any technology; all options are available from the beginning.  A standard-size Gauss Cannon takes 6 HS and requires 24 crew.  The size, cost, and crew requirement of the cannon can be reduced at the expense of accuracy.  Note that the cost and materials are also affected by rate of fire; see the above chart for multipliers.
 
  
{| border="1"
 
!Size!!Accuracy!!HTK!!Crew!!Cost!!Materials Required
 
|-
 
|6 HS||100%||2||24||12||12x Vendarite
 
|-
 
|5 HS||85%||2||20||10||10x Vendarite
 
|-
 
|4 HS||67%||2||16||8||8x Vendarite
 
|-
 
|3 HS||50%||1||12||6||6x Vendarite
 
|-
 
|2 HS||33%||1||8||4||4x Vendarite
 
|-
 
|1.5 HS||25%||1||6||3||3x Vendarite
 
|-
 
|1 HS||17%||1||4||2||2x Vendarite
 
|-
 
|0.75 HS||12.5%||0||3||1.5||1.5x Vendarite
 
|-
 
|0.6 HS||10%||0||2||1.2||1.2x Vendarite
 
|-
 
|0.5 HS||8%||0||2||1||1x Vendarite
 
|-
 
|}
 
  
  
{{Designed Systems}}
+
 
 +
{{Components}}
 +
[[Category:Components]]
 
[[Category:Designed Systems]]
 
[[Category:Designed Systems]]

Revision as of 12:07, 24 August 2014

Description

The Gauss Cannon is a short-ranged rapid-fire weapon well suited to point defense. It can be mounted in turrets and does not require power from a power plant. Gauss Cannon shots inflict one point of damage each over their entire range. At higher technology levels the Gauss Cannon can fire several shots every 5-second time increment. All shots must be aimed at the same target, but a missile salvo counts as a single "target", so a single Gauss Cannon can destroy several missiles at once.

Note that a missile salvo refers to the missiles fired by a single fire control system at one time; if several enemy ships fire simultaneous missile salvos, a Gauss Cannon can only fire at one ship's salvo at a time. If the cannon kills an entire salvo with only some of its shots, the rest of its shots in that time increment are wasted.


Usage

Gauss Cannons have very low range and low damage output. Thus they are only suited as PD weapon or for fighter vs fighter beam combat. Gauss Cannon ranges are so short (and missiles are so fast) that a cannon will rarely get more than a single, point-blank volley at an incoming missile salvo unless the missiles are of vastly inferior technology. For example, a Level 6 (60,000 km range) Gauss Cannon may have time to fire multiple volleys at a primitive, slow missile, but such a cannon is a late-game technology. Equivalent-tech missiles are usually fast enough to move from beyond the Gauss Cannon's range to impact in a single 5-second time increment. The Gauss Cannon will still get a final, point-blank shot at the volley, but range is irrelevant for this.

Damage Profile

Example RoF 2 hit
- - - x - x - - -
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -

Components

Gauss Cannon Launch Velocity

Gauss Cannon Launch Velocity
Launch Velocity 1 2 3 4 5 6
RP cost 1,000 3,000 8,000 25,000 75,000 250,000

Gauss Cannon Rate of Fire

Gauss Cannon Rate of Fire
Rate of Fire 1 2 3 4 5 6
RP cost 1,000 3,000 8,000 25,000 75,000 250,000

Gauss Cannon Size vs Accuracy

Gauss Cannon Size vs Accuracy
Size (HS) 6 5 4 3 2 1.5 1 0.75 0.6 0.5
Accuracy 100% 85% 67% 50% 33% 25% 17% 12.5% 10% 8%