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Difference between revisions of "Lasers"

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(Edited so it uses the new template i made)
(Overhaul components, proposed new design)
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==Laser Technology==
+
==Description==
===Components===
+
Lasers are a type of beam weapon. They have a maximum range of
Lasers have four components, each with their own tech line. Some of the components are shared with other energy weapons, while some are laser specific. The components are Laser Focal Size, Laser Wavelength, Capacitor Recharge Rate, Reduced Size Lasers. Please note that the maximum range of any laser system is 1.5m km. This is because the smallest time increment is 5 seconds and light has to obey the laws.
+
 
====Laser Focal Size====
+
  Base Damage * Range Modifier * 10000km
Laser Focal Size ranges from 10cm to 80cm. Larger sized beams cause more damage and have a longer base recharge time. Focal size has a bearing on the maximum range of the overall laser system.
+
 
{| border="1"
+
Their rate of fire is
|+Laser Focal Size
+
 
!Focal Size!!Damage!!Base RoF
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  Base Damage / Capacitor Recharge Rate * 5s
 +
 
 +
While the theoretical maximum range far exceeds 1.5m km, no [[beam fire control]] is able to handle ranges beyond this limit. Longer laser ranges still lead to increased damage across their effective range.
 +
Lasers can be mounted in turrets
 +
 
 +
==Usage==
 +
Lasers have good damage and good range. While they don't have any specialty like other beam weapons, they have no weakness and can be used for every purpose. Small turreted lasers provide good long range beam point defense, while large lasers excel at penetrating armor, and inflicting [[shock damage]]. Spinal lasers allow the construction of even larger weapons, although restricted to one per ship.  
 +
==Damage Profile==
 +
 
 +
{| border="1" class="wikitable" style="width: 200px; text-align: center;"
 +
|+ Example Strength-3 hit
 +
 
 +
| - || - || x || - || - || - || - || - || -
 
|-
 
|-
|10cm||3||15s
+
| - || - || x || - || - || - || - || - || -
 
|-
 
|-
|12cm||4||20s
+
| - || - || x || - || - || - || - || - || -
 
|-
 
|-
|15cm||6||30s
+
| - || - || - || - || - || - || - || - || -  
|-
+
 
|20cm||10||50s
+
|}
|-
+
 
|25cm||16||80s
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==Components==
|-
+
===Laser Focal Size===
|30cm||24||120s
+
{| border="1" class="wikitable"
|-
+
|+ Laser Focal Size
|35cm||32||160s
+
! Focal Size !! 10cm !! 12cm !! 15cm !! 20cm !! 25cm !! 30cm !! 35cm !! 40cm !! 50cm !! 60cm !! 70cm !! 80cm
|-
 
|40cm||40||200s
 
|-
 
|50cm||64||320s
 
 
|-
 
|-
|60cm||96||480s
+
! Size (HS)
 +
| 3 || 4|| 4 || 6 || 8 || 9 || 11 || 12 || 16 || 19 || 22 || 25
 
|-
 
|-
|70cm||128||640s
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! Base Damage
 +
| 3 || 4|| 6 || 10 || 16 || 24 || 32 || 42 || 65 || 94 || 128 || 168
 
|-
 
|-
|80cm||168||840s
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! RP cost
 +
|1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000
 
|}
 
|}
====Laser Wavelength====
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===Laser Wavelength===
The wavelength of the laser determines the range modifier and the maximum range of the laser.
+
{| border="1" class="wikitable"
{| border="1"
 
 
|+ Laser Wavelengths
 
|+ Laser Wavelengths
!Wavelength!!Base Max Range!!Range Modifier
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! Wavelength !! Infrared !! Visible Light !! Near Ultraviolet !! Ultraviolet !! Far Ultraviolet !! Soft X-Ray !! X-Ray !! Far X-Ray !! Extreme X-Ray Laser !! Near Gamma Ray !! Gamma Ray !! Far Gamma Ray
 
|-
 
|-
|Infrared Laser||30,000km||1
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! Range Modifier
 +
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12
 
|-
 
|-
|Visible Light Laser||60,000km||2
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! RP cost
 +
|1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000
 +
|}
 +
 
 +
 
 +
===Capacitor Recharge Rate===
 +
{| border="1" class="wikitable"
 +
|+ Capacitor Recharge Rate
 +
! Recharge Rate !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 16 !! 20 !! 25
 
|-
 
|-
|Near Ultraviolet Laser||90,000km||3
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! RP cost
 +
|1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000
 +
|}
 +
 
 +
===Reduced Size Lasers===
 +
{| border="1" class="wikitable"
 +
|+ Reduced Size Laser
 +
! Reduction !! 1 !! 0.75 !! 0.5
 
|-
 
|-
|Ultraviolet Laser||120,000km||4
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! Recharge Multiplier
 +
| 1 || 4 || 20
 
|-
 
|-
|Far Ultraviolet Laser||150,000km||5
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! RP cost
|-
+
| - || 5000 || 15,000
|Soft X-Ray Laser||180,000km||6
+
|}
|-
+
===Spinal Mount===
|X-Ray Laser||210,000km||7
+
{| border="1" class="wikitable"
 +
|+ Spinal Mount
 +
! Reduction !! Regular !! Spinal Mount !! Advanced Spinal
 
|-
 
|-
|Far X-Ray Laser||240,000km||8
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! Focal Size
 +
| 1 || 1.25 || 1.5
 
|-
 
|-
|Extreme X-Ray Laser||270,000km||9
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! RP cost
|-
+
| - || 5,000 || 20,000
|Near Gamma Ray Laser||300,000km||10
 
|-
 
|Gamma Ray Laser||330,000km||11
 
|-
 
|Far Gamma Ray Laser||360,000km||12
 
 
|}
 
|}
  
====Capacitor Recharge Rate====
 
This particular component is shared between all of the energy-based weapons. I will only detail it in this section, and refer back to it from others.
 
 
Capacitor recharge rate directly influences the amount of power recharges by the weapon system every 5 seconds. It is equal to the Rate, e.g. Capacitor Recharge Rate 25 = 25 power per 5 seconds.
 
  
The available rates are 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 20, 25.
 
====Reduced Size Lasers====
 
This particular component reduces the size of the laser system at the expense of the recharge rate. There are three levels available. Standard has no change to size or rate. Reduced .75 reduces the size by 25% while increasing the recharge by 4x. Reduced .5 reduces the size by 50% and increases the recharge rate by 20x.
 
  
 
{{Designed Systems}}
 
{{Designed Systems}}
[[Category:Designed Systems]]
+
{{Components}}
 +
[[Category:Components]]

Revision as of 21:27, 18 August 2014

Description

Lasers are a type of beam weapon. They have a maximum range of

 Base Damage * Range Modifier * 10000km

Their rate of fire is

 Base Damage / Capacitor Recharge Rate * 5s

While the theoretical maximum range far exceeds 1.5m km, no beam fire control is able to handle ranges beyond this limit. Longer laser ranges still lead to increased damage across their effective range. Lasers can be mounted in turrets

Usage

Lasers have good damage and good range. While they don't have any specialty like other beam weapons, they have no weakness and can be used for every purpose. Small turreted lasers provide good long range beam point defense, while large lasers excel at penetrating armor, and inflicting shock damage. Spinal lasers allow the construction of even larger weapons, although restricted to one per ship.

Damage Profile

Example Strength-3 hit
- - x - - - - - -
- - x - - - - - -
- - x - - - - - -
- - - - - - - - -

Components

Laser Focal Size

Laser Focal Size
Focal Size 10cm 12cm 15cm 20cm 25cm 30cm 35cm 40cm 50cm 60cm 70cm 80cm
Size (HS) 3 4 4 6 8 9 11 12 16 19 22 25
Base Damage 3 4 6 10 16 24 32 42 65 94 128 168
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000

Laser Wavelength

Laser Wavelengths
Wavelength Infrared Visible Light Near Ultraviolet Ultraviolet Far Ultraviolet Soft X-Ray X-Ray Far X-Ray Extreme X-Ray Laser Near Gamma Ray Gamma Ray Far Gamma Ray
Range Modifier 1 2 3 4 5 6 7 8 9 10 11 12
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000


Capacitor Recharge Rate

Capacitor Recharge Rate
Recharge Rate 1 2 3 4 5 6 8 10 12 16 20 25
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000

Reduced Size Lasers

Reduced Size Laser
Reduction 1 0.75 0.5
Recharge Multiplier 1 4 20
RP cost - 5000 15,000

Spinal Mount

Spinal Mount
Reduction Regular Spinal Mount Advanced Spinal
Focal Size 1 1.25 1.5
RP cost - 5,000 20,000