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Difference between revisions of "Lasers"
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Base Damage / Capacitor Recharge Rate * 5s | Base Damage / Capacitor Recharge Rate * 5s | ||
− | While the theoretical maximum range far exceeds 1.5m km, no [[ | + | While the theoretical maximum range far exceeds 1.5m km, no [[Beam Fire Control]] is able to handle ranges beyond this limit. Longer laser ranges still lead to increased damage across their effective range. |
Lasers can be mounted in turrets | Lasers can be mounted in turrets | ||
==Usage== | ==Usage== | ||
− | Lasers have good damage and good range. While they don't have any specialty like other beam weapons, they have no weakness and can be used for every purpose. Small turreted lasers provide good long range beam point defense, while large lasers excel at penetrating armor, and inflicting [[ | + | Lasers have good damage and good range. While they don't have any specialty like other beam weapons, they have no weakness and can be used for every purpose. Small turreted lasers provide good long range beam point defense, while large lasers excel at penetrating armor, and inflicting [[Shock Damage]]. Spinal lasers allow the construction of even larger weapons, although restricted to one per ship. |
==Damage Profile== | ==Damage Profile== | ||
Revision as of 21:29, 18 August 2014
Description
Lasers are a type of beam weapon. They have a maximum range of
Base Damage * Range Modifier * 10000km
Their rate of fire is
Base Damage / Capacitor Recharge Rate * 5s
While the theoretical maximum range far exceeds 1.5m km, no Beam Fire Control is able to handle ranges beyond this limit. Longer laser ranges still lead to increased damage across their effective range. Lasers can be mounted in turrets
Usage
Lasers have good damage and good range. While they don't have any specialty like other beam weapons, they have no weakness and can be used for every purpose. Small turreted lasers provide good long range beam point defense, while large lasers excel at penetrating armor, and inflicting Shock Damage. Spinal lasers allow the construction of even larger weapons, although restricted to one per ship.
Damage Profile
- | - | x | - | - | - | - | - | - |
- | - | x | - | - | - | - | - | - |
- | - | x | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - |
Components
Laser Focal Size
Focal Size | 10cm | 12cm | 15cm | 20cm | 25cm | 30cm | 35cm | 40cm | 50cm | 60cm | 70cm | 80cm |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Size (HS) | 3 | 4 | 4 | 6 | 8 | 9 | 11 | 12 | 16 | 19 | 22 | 25 |
Base Damage | 3 | 4 | 6 | 10 | 16 | 24 | 32 | 42 | 65 | 94 | 128 | 168 |
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Laser Wavelength
Wavelength | Infrared | Visible Light | Near Ultraviolet | Ultraviolet | Far Ultraviolet | Soft X-Ray | X-Ray | Far X-Ray | Extreme X-Ray Laser | Near Gamma Ray | Gamma Ray | Far Gamma Ray |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Range Modifier | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Capacitor Recharge Rate
Recharge Rate | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 16 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Reduced Size Lasers
Reduction | 1 | 0.75 | 0.5 |
---|---|---|---|
Recharge Multiplier | 1 | 4 | 20 |
RP cost | - | 5000 | 15,000 |
Spinal Mount
Reduction | Regular | Spinal Mount | Advanced Spinal |
---|---|---|---|
Focal Size | 1 | 1.25 | 1.5 |
RP cost | - | 5,000 | 20,000 |
|