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Difference between revisions of "Mesons"
Chadoftoons (talk | contribs) (Created page with "==Meson Cannon== Meson Cannons are short ranged weapons that ignore armor, even Internal armor. ===Components:=== Meson Focal Size: The size of the Meson Cannon, this affects ...") |
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− | == | + | {{vb6}} |
+ | ==Description== | ||
+ | Mesons are a type of beam weapon. They only deal one damage over their entire range, but compensate by bypassing enemy shields and armor. They have a maximum range of | ||
− | + | Base Range * Range Modifier * 10000km | |
− | + | Their rate of fire is | |
− | |||
− | + | Base Range / Capacitor Recharge Rate * 1s | |
− | + | While the theoretical maximum range far exceeds 1.5m km, no [[Beam Fire Control]] is able to handle ranges beyond this limit. Higher ranges offer no advantage for meson cannons. | |
+ | Mesons can be mounted in turrets. | ||
− | ==== | + | ==Usage== |
+ | Small turreted meson cannons provide good beam point defense, especially against armored missiles. As mesons bypass atmosphere, they are the only type of beam weapon that can be used for point defense on PDCs, or to attack PDCs. While large meson cannons have long range, they have very low damage output, and usually multiple small cannons have better performance. The mesons ability to bypass passive defenses only counts if they manage to destroy the target on their own. If other weapons need to breach the armor, equivalent sized [[Lasers]] have superior performance. | ||
+ | ==Damage Profile== | ||
− | + | {| border="1" class="wikitable" style="width: 200px; text-align: center;" | |
+ | |+ Example hit | ||
− | + | | - || - || - || - || - || - || - || - || - | |
+ | |- | ||
+ | | - || - || - || - || - || - || - || - || - | ||
+ | |- | ||
+ | | - || - || - || - || - || - || - || - || - | ||
+ | |- | ||
+ | | - || - || - || - || - || - || - || - || - | ||
− | + | |} | |
+ | Mesons bypass armor and shields, dealing damage [[Internal Damage|directly to internal systems]]. | ||
+ | ==Components== | ||
+ | ===Meson Focal Size=== | ||
+ | {| border="1" class="wikitable" style="text-align: center;" | ||
+ | |+ Meson Focal Size | ||
+ | ! Focal Size !! 10cm !! 12cm !! 15cm !! 20cm !! 25cm !! 30cm !! 35cm !! 40cm !! 50cm !! 60cm !! 70cm !! 80cm | ||
+ | |- | ||
+ | ! Size (HS) | ||
+ | | 3 || 4|| 4 || 6 || 8 || 9 || 11 || 12 || 16 || 19 || 22 || 25 | ||
+ | |- | ||
+ | ! Base Range (kkm) | ||
+ | | 15 || 20 || 30 || 50 || 80 || 120 || 160 || 200 || 320 || 480 || 640 || 840 | ||
+ | |- | ||
+ | ! RP cost | ||
+ | |1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000 | ||
+ | |} | ||
+ | ===Meson Focusing=== | ||
+ | {| border="1" class="wikitable" style="text-align: center;" | ||
+ | |+ Focusing Tech | ||
+ | ! Range Modifier !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 | ||
+ | |- | ||
+ | ! RP cost | ||
+ | |1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000 | ||
+ | |} | ||
− | |||
− | |||
− | {{ | + | ===Capacitor Recharge Rate=== |
+ | {| border="1" class="wikitable" style="text-align: center;" | ||
+ | |+ Capacitor Recharge Rate | ||
+ | ! Recharge Rate !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 16 !! 20 !! 25 | ||
+ | |- | ||
+ | ! RP cost | ||
+ | |1,000||2,000||4,000||8,000||15,000||30,000||60,000||125,000||250,000||500,000||1,000,000||2,000,000 | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | {{Components}} | ||
+ | [[Category:Components]] | ||
[[Category:Designed Systems]] | [[Category:Designed Systems]] |
Latest revision as of 00:36, 15 May 2020
This page concerns the VB6 version of the game (last released December 27, 2015). It has been superseded by a version written in C#, referred to as Aurora C# or C# Aurora, which can be found on the community forums or the main page of this wiki. The latest version of Aurora is 2.5.0 C#. Some information may still be accurate, but use it at your own risk.
You may be able to find current information at CS Aurora:Mesons. |
Description
Mesons are a type of beam weapon. They only deal one damage over their entire range, but compensate by bypassing enemy shields and armor. They have a maximum range of
Base Range * Range Modifier * 10000km
Their rate of fire is
Base Range / Capacitor Recharge Rate * 1s
While the theoretical maximum range far exceeds 1.5m km, no Beam Fire Control is able to handle ranges beyond this limit. Higher ranges offer no advantage for meson cannons. Mesons can be mounted in turrets.
Usage
Small turreted meson cannons provide good beam point defense, especially against armored missiles. As mesons bypass atmosphere, they are the only type of beam weapon that can be used for point defense on PDCs, or to attack PDCs. While large meson cannons have long range, they have very low damage output, and usually multiple small cannons have better performance. The mesons ability to bypass passive defenses only counts if they manage to destroy the target on their own. If other weapons need to breach the armor, equivalent sized Lasers have superior performance.
Damage Profile
- | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - |
Mesons bypass armor and shields, dealing damage directly to internal systems.
Components
Meson Focal Size
Focal Size | 10cm | 12cm | 15cm | 20cm | 25cm | 30cm | 35cm | 40cm | 50cm | 60cm | 70cm | 80cm |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Size (HS) | 3 | 4 | 4 | 6 | 8 | 9 | 11 | 12 | 16 | 19 | 22 | 25 |
Base Range (kkm) | 15 | 20 | 30 | 50 | 80 | 120 | 160 | 200 | 320 | 480 | 640 | 840 |
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Meson Focusing
Range Modifier | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Capacitor Recharge Rate
Recharge Rate | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 16 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
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