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Difference between revisions of "Shields"
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+ | ==Description== | ||
+ | Shields provide passive defense for ships. Each point of shield strength can absorb one damage. Any damage exceeding shield strength is applied to [[armor]] and internals of the ship. Damage applied to shields does not cause [[shock damage]]. Shield strength regenerates over time. | ||
+ | |||
+ | ==Usage== | ||
+ | Shields have a much worse ratio of strength to HS than armor. Their true value lies in their regeneration rate, increasing endurance of a ship, and that shields will always absorb damage, while a lucky hit on a weak spot of the armor can already inflict massive damage. | ||
+ | Shields are best used in combination with armor. | ||
+ | Shields do not protect against [[Mesons]]. [[High-Powered Microwave]]s deal three damge per hit. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Components== | ||
+ | ===Shield Strength=== | ||
+ | {| border="1" class="wikitable" style="text-align: center;" | ||
+ | |+ Strength | ||
+ | ! Shield !! Alpha !! Beta !! Gamma !! Delta !! Epsilon !! Theta !! Xi !! Omicron !! Sigma !! Tau !! Psi !! Omega | ||
+ | |- | ||
+ | ! Strength | ||
+ | | 1 || 1.5 || 2 || 2.5 || 3 || 4 || 5 || 6 || 8 || 10 || 12 ||15 | ||
+ | |- | ||
+ | ! RP cost | ||
+ | | 1,000 || 2,000 || 4,000|| 8,000|| 15,000|| 30,000|| 60,000|| 125,000 || 250,000 || 500,000 || 1,000,000||2,000,000 | ||
+ | |} | ||
+ | ===Shield Regeneration Rate=== | ||
+ | {| border="1" class="wikitable" style="text-align: center;" | ||
+ | |+ Shield Regeneration | ||
+ | ! Rate !! 1 !! 1.5 !! 2 !! 2.5 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 15 | ||
+ | |- | ||
+ | ! RP cost | ||
+ | | 1,000 || 2,000 || 4,000|| 8,000|| 15,000|| 30,000|| 60,000|| 125,000 || 250,000 || 500,000 || 1,000,000 || 2,000,000 | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | {{Components}} | ||
+ | [[Category:Components]] | ||
+ | [[Category:Designed Systems]] |
Revision as of 08:37, 7 September 2014
Description
Shields provide passive defense for ships. Each point of shield strength can absorb one damage. Any damage exceeding shield strength is applied to armor and internals of the ship. Damage applied to shields does not cause shock damage. Shield strength regenerates over time.
Usage
Shields have a much worse ratio of strength to HS than armor. Their true value lies in their regeneration rate, increasing endurance of a ship, and that shields will always absorb damage, while a lucky hit on a weak spot of the armor can already inflict massive damage. Shields are best used in combination with armor. Shields do not protect against Mesons. High-Powered Microwaves deal three damge per hit.
Components
Shield Strength
Shield | Alpha | Beta | Gamma | Delta | Epsilon | Theta | Xi | Omicron | Sigma | Tau | Psi | Omega |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Strength | 1 | 1.5 | 2 | 2.5 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 15 |
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
Shield Regeneration Rate
Rate | 1 | 1.5 | 2 | 2.5 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RP cost | 1,000 | 2,000 | 4,000 | 8,000 | 15,000 | 30,000 | 60,000 | 125,000 | 250,000 | 500,000 | 1,000,000 | 2,000,000 |
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