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Difference between revisions of "Flag bridge"
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− | + | {{ComponentInfo | |
+ | |type = Core | ||
+ | |class = Military | ||
+ | |techbranch = Logistics & Ground Combat | ||
+ | |staticsizehs = 5 | ||
+ | |staticsizetn = 250 | ||
+ | |partcost = 150 | ||
+ | |cbcost = 75 | ||
+ | |urcost = 75 | ||
+ | |crewreq = 25 | ||
+ | }} | ||
− | A | + | A '''Flag Bridge''' contains all the necessary facilities (large table for star charts, extra coffee machine, large jacuzzi, well-stocked bar) to enable a high-ranking fleet officer to properly command a [[Task Force]]. |
− | In your home system, the Task Force leader is usually the officer in charge of Fleet Headquarters on your home planet, but the TF leader must be in the same system as the TGs under his command for his | + | When a Task Force commander is on a flag bridge, one quarter of their leadership bonus effects (Crew Training, Initiative, etc.) apply to all [[Task Groups]] that make up the Task Force. |
+ | |||
+ | In your home system, the Task Force leader is usually the officer in charge of Fleet Headquarters on your home planet, but the TF leader must be in the same system as the TGs under his command for his bonuses to apply. When a TF leaves your home system, having one ship with a flag bridge there can be very useful for training and combat initiative. | ||
Note that you don't ''need'' a TF commander, it's just an added bonus. Also make sure the leader you want to be TF commander is assigned to the ship containing the bridge and that he's the highest ranking officer in the TF, because the highest ranking is in charge, even if he's not on the flagship, and if he isn't, he doesn't get the Flag Bridge bonus. | Note that you don't ''need'' a TF commander, it's just an added bonus. Also make sure the leader you want to be TF commander is assigned to the ship containing the bridge and that he's the highest ranking officer in the TF, because the highest ranking is in charge, even if he's not on the flagship, and if he isn't, he doesn't get the Flag Bridge bonus. |
Revision as of 18:29, 31 January 2016
Type | Core |
---|---|
Class | Military |
Tech Branch | Logistics & Ground Combat |
Specifications | |
Size (HS) | 5 |
Size (Tons) | 250 |
Production Cost | |
Build Cost | 150 |
Corbomite | 75 |
Uridium | 75 |
Other Information | |
Crew | 25 |
A Flag Bridge contains all the necessary facilities (large table for star charts, extra coffee machine, large jacuzzi, well-stocked bar) to enable a high-ranking fleet officer to properly command a Task Force.
When a Task Force commander is on a flag bridge, one quarter of their leadership bonus effects (Crew Training, Initiative, etc.) apply to all Task Groups that make up the Task Force.
In your home system, the Task Force leader is usually the officer in charge of Fleet Headquarters on your home planet, but the TF leader must be in the same system as the TGs under his command for his bonuses to apply. When a TF leaves your home system, having one ship with a flag bridge there can be very useful for training and combat initiative.
Note that you don't need a TF commander, it's just an added bonus. Also make sure the leader you want to be TF commander is assigned to the ship containing the bridge and that he's the highest ranking officer in the TF, because the highest ranking is in charge, even if he's not on the flagship, and if he isn't, he doesn't get the Flag Bridge bonus.
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