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  • #REDIRECT [[Category:Tutorial]]
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  • ...g/{{{2}}} {{#if: {{{readonly|}}}|''read only''|read or post}}]<noinclude>[[Category:unused templates|{{PAGENAME}}]]</noinclude>
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  • ...hibition gallery we should use a section in [[Aurora]] or otherwise use [[:Category:media]]}}
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  • ...ved)|[http://lists.wikimedia.org/pipermail/{{{1}}} Archives]}}<noinclude>[[Category:Templates]]</noinclude>
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  • Plasma Carronades are shallow-gradient damage profiles compared to other options. ...ood at dealing out [[Shock Damage]]. However they are worse than lasers or other beam weapons at penetrating armor, and their damage falls off quickly.
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  • [[Category:Components]]
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  • ...a [[vessel]] as tanker, enabling convenient commands for tankers to refill other ships and task groups. [[Category:Components]]
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • ...useful amount of shielding will make a ship substantially more visible to other ships using [[EM Sensor]]s. [[Category:Components]]
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  • [[Category:Components]]
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • [[Category:Tutorial| ]]
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  • ...ile launchers, reload ordnance to parasite craft in the hangars, or reload other ships' magazines as a collier. [[Category:Components]]
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • [[Category:Components]]
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  • ...mored and contains ten missile launchers. It has no fire control system or other sensors nor does it actually have ordinance. However, as of version 6.0 it [[Category: Ship Examples]]
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  • ...nto orbit of its desired target. Additionally, it has minimal armor and no other offensive or defensive capability. [[Category: Ship Examples]]
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  • [[category:content]]
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  • ...thus preferable for assaults against defended planets, also they can board other ships. Troops in drop modules lose morale over time. [[Category:Components]]
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  • [[Category:Core Concepts]]
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  • [[Category:Ship Examples]]
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  • ...defenses only counts if they manage to destroy the target on their own. If other weapons need to breach the armor, equivalent sized [[Lasers]] have superior [[Category:Components]]
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • ...box can be used to change the initial number of assigned labs to something other than the default of one. You cannot assign more labs than five times the a ...esumed without penalty at the same colony it was initiated at, but labs on other colonies will not share in the partial progress made by the cancelled team.
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  • [[Category:Ship Examples]]
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  • [[category:interface]]
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  • [[Category:Components]]
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  • [[Category:Components]]
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  • ...in v7.10, asteroids with a gravity of at least 0.02G are treated like any other body when assessing colony cost. So now you will be able to establish norma ...System names. In the second you can see all ship names from each ship name category. Whichever name you click last is shown at the bottom. When you press Selec
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • ...ealth construction techniques, such as Cloaking and Thermal reduction, and other means in an effort to achieve stealth. [[category:content]]
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  • ...rry smaller ships. These can be [[Fast Attack Craft]], [[Fighters]] or any other ship as long as the total tonnage of all carried ships is smaller than or e [[Category:Components]]
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • ...ve, so set this low if other fleets need to follow you or high if you want other fleets to follow you. ...g later is that your ships can plot their courses based on the movement of other ships. This allows for closer interceptions since you're moving towards th
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • [[Category:Components]]
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  • [[Category:content]]
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  • [[Category:Ship Examples]]
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • Shipyards cannot be shutdown in order to free up civilian workers for other industry. However, construction and complex activities can be cancelled or [[Category:Installations]]
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • ...ization field generated by a commercial jump drive and collapse it. On the other hand, commercial-engined ships can transit a wormhole opened by a military [[Category:Components]]
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  • [[Category: Ship Examples]]
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  • [[Category:content]]
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  • [[category:content]]
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  • A Jump tender is a [[ship]] capable of allowing other ships to transit out of the system through unstable [[jump point]]s. * It doesn't matter which side the jump ship is on, other ships can jump either way.
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  • ...single hit is limited (strength-1 hit), it can fire more rapidly than any other weapon except a railgun, and can even exceed the railgun's rate of fire on ...e on board full-size ships, they are useful for [[fighter]]s that lack any other weapon of comparable size. Even their low chance to hit will eventually cau
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  • [[Category:Components]] [[Category:Designed Systems]]
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  • [[Category:Tutorial]]
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  • If the source is in any other namespace (e.g., "[[User:Example]]"), you must use the full name, including ...f it. Such partial transclusions can also be achieved by transcluding from other pages such as subpages. It is often useful not to transclude some informati
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  • [[Category:Ship Examples]]
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  • [[category:content]]
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  • [[Category:content]]
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  • [[Category:Ship Examples]]
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  • [[Category:Components]]
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  • ...cess of the HTK is carried forward (less the destroyed component's HTK) to other components. If damage to a given type of component is attempted and no int ...r an already-damaged ship, especially if it causes further explosions from other destroyed systems. Researching technology for magazine ejection and avoidi
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  • [[category:content]]
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  • ...vailable at the beginning of the game : these are the [[core components]]. Other components have to be acquired through [[research]], exploration, [[trade s [[Category:Components| ]]
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  • [[category:content]]
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  • ...the packets neither slow down nor collide, even if the comet moves to the other side of the system the minerals will still reach your colonies eventually. [[Category:content]]
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  • See [[Point Defense]] for other means to protect your ships against missiles. ...their own [[Beam Fire Control]]s require less space, and can also protect other ships in the fleet.
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  • ...thout their own jump drives, a second jump gate must be constructed on the other side as well. Jump Gates can be constructed by ships equipped with an appro [[Category:Content]]
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  • [[Category:content]]
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  • ...Ships with sufficient speed will travel more slowly within the system, and other ships will be lost. ...[[jump point]]s, which can be [[Gravitational Survey‎|surveyed]] like any other system. For the purpose of gravitational surveys, a black hole has stellar
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  • [[Category:Ship Examples]]
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  • ...facilitate that by centering the system map focus when clicked upon while other events will open the colony window when clicked on. ...directly affect one of your systems may well have a trickle down effect in other systems as well.
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  • [[Category:Components]]
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  • [[Category:Content]]
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  • ...point is one that can't be detected until a ship jumps through it from the other end, at which point it become active and can be found by resurveying the sy [[Category:Content]]
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  • [[category:content]]
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  • ...operate in "Final Defensive Fire (self only)" mode, so they do not protect other ships and cannot be used offensively. All you have to do is stick them on a [[Category:content]]
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  • [[Category:Ship Examples]]
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  • ...wly) make their way to gas giants with Sorium and start harvesting. Unlike other civilian shipping, these fuel harvesters will appear as potential destinati [[Category:Components]]
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  • ...Colony fleet looks for a suitable population with less than 25m pop and no other colony fleets inbound, checking its current system first and then using the ...f the system body on which the population is situated, taking into account other populations.
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  • ...[[Jump shock]]. Any ship can make an intra-system jump from one LP to any other LP in the same system, even one orbiting a different star within the system [[Category:Content]]
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  • ...as '''tanker, supply ship or collier''' in the ship design window. Unlike other design parameters, you can change the designation of ship classes already i [[category:content]]
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  • EM Detection Sensors passively detect shields and active search sensors of other ships, as well as electronic emissions from inhabited planets. [[Category:Designed Systems]]
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  • [[Category:Interface]]
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  • [[Category:Components]]
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  • [[Category:Ship Examples]]
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  • [[Category:Ship Examples]]
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  • ...ruction Factories''' (CF) are [[installations]] that allow construction of other installations, ship components, [[infrastructure]] maintenance supplies and The Construction Options drop down allows selected the category to build (installations, PDCs, etc.). Missiles and Fighters are constructed
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  • == Other Systems == [[Category:Components]]
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  • ...reater the penalty on production, research etc. And it multiplies with the other penalties. (75% due to overcrowding + 75% due to debt will have the modifie * All other construction by factories, including production by ordnance and fighter fac
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  • [[Category:Ship Examples]]
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  • ...tes a quantity and accessibility. [[Duranium]] has twice the chance of any other mineral to be generated. [[category:content]]
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  • [[Category:Ship Examples]]
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  • [[Category:Content]]
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  • [[Category:Content]]
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  • ...la Level. For example, if a fire control has a 60% chance to hit after all other factors have been considered, that will be reduced to 15% in a Level 4 Nebu [[Category:Content]]
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  • [[category:content]]
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  • ...n you and another Empire; Diplomatic teams try to help your relations with other empires.([[NPR]]s). Note, their location is not relevant to their assignmen [[Category:Content]]
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  • See [[tutorial]]s and the many other articles on this wiki to help you tie all of this together by describing th [[Category:Interface| ]]
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  • ...f freighters, asteroid miners, fuel harvesters, tugs, troop transports and other non-warships. They need engines with great fuel economy or they'll eat up y ...cant advantage, able to dictate the range of the engagement, intercept the other force, or disengage a hostile force.
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  • *Other beam fire controls are for offensive weapons ...am PD, beam offensive) are split equally between fire controls of the same category
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  • ...t a substantial undertaking but allows the creation of asteroid bases etc. Other facilities can be added as normal to the body once workers are available. [[Category:Installations]]
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  • Before you can start [[mining]] other [[bodies]] (planets, asteroids or comets), you have to complete a geologica [[Category:Content]]
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  • ...installations. In some cases, a PDC may be intended for use in a location other than where it is built. In order to transport a PDC to another location it [[Category:Content]]
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  • [[Category:Ship Examples]]
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  • ...hysical laws, the most significant difference being that space-time in the other universe had the properties of a fluid rather than a vacuum ...ructed from some of the new elements could send energy signals through the other universe at a speed much greater than light. Within a star system, communic
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  • ...t must be able to both detect the target and send missiles against it - in other words, you need both an active sensor and a missile fire control. The activ [[Category:Components]]
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  • ...d to have a disproportionately large engine and fuel allotment relative to other ships of their size, to account for the increased load of the towed ship. I ...e by dedicated Tug's greatly reduces build cost for these types of ships. Other more creative uses are also possible, such as this towed point defense pod
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  • For any ship, two of these factors may be chosen at a penalty to the other. A fast and cheap ship will sacrifice range and capability, a capable and ...ive roles. These military designs are typically faster and more agile than other ships of the same size.
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  • [[Category:content]]
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  • ...asers and missiles due to their high single-strike damage capability. All other player-usable weapons are incapable of delivering single-strike damage in e [[Category:Components]]
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  • [[Category:content]]
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  • ...mping into an enemy system where the enemy could be waiting for you on the other side. It allows you to jump and be further from the jump point; it slightl ...nd the ship mounting them, they do not interact with missiles destined for other ships around them. This should be your final layer of Point Defense against
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  • [[Category:Ship Examples]]
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  • ...g a box around them, then hold shift and drag one of the selected systems. Other selected systems will also be moved by the same amount. To deselect one of ...Galactic map in the same way as those on the Main System Map or any of the other screens that feature Time advance buttons.
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  • ...ions and technologies, including some technologies not discoverable by any other means. ...t level in that area or even advanced technologies not discoverable by any other means. However, beware there is a down side to digging up ruins however; yo
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  • [[Category:content]]
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  • ...ent. Xenophobia is an annual penalty to your diplomatic relations with all other races. * Diplomacy (1-100): Represent your Race ability to persuade other races. This is used to offset the Xenophobia of another race.
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  • [[Category:Ship Examples]]
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  • .... You go with a '''Defendor'''-type sensor or you are going to Uranus. The other sensors couldn't tell a nuclear missile from a dead frog. [[Category:Tutorial]]
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  • ...y of a breakdown increases, and it starts costing more MSP to maintain. In other words, if you keep a ship that wasn't intended for extremely long operation [[category:content]]
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  • ==Other== [[Category:Content]]
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  • [[Category:Ship Examples]]
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  • ...ame and ship names of all Russian contacts. That still won't tell anything other than the name though - you won't know the capabilities of that class. A fifth category has been added to laser design, entitled Energy Weapon Mount. The possibili
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  • ...wly) make their way to gas giants with Sorium and start harvesting. Unlike other civilian shipping, these fuel harvesters will appear as potential destinati [[category:content]]
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  • [[Category:content]]
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  • [[Category:Ship Examples]]
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  • The top bar is a quick, convenient way to open the many other windows needed to manage your empire. It is more fully explained [[System M ...ive you an idea of scale. In the lower half of the display tab are several other display options with which you can experiment as you play the game. For exa
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  • ...n foreign planets. '''Group Components''' groups components together under category headings. '''Show Obsolete Tech''' makes obsolete components show up in the ...portions of ship components in several categories (each % total is for the category immediately preceding it: the first is % of total size, the second is % of
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  • ...he tiny "echo". Therefore your outgoing signal can possibly be detected by other ships with EM sensors much further than your sensor can see those ships.'' [[Category:Content]]
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  • ...hiny new ion-powered Spaceship engine (or sensor, or weapon, or almost any other ship component) is: [[Category:Content]]
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  • ...that we know there is one, we will want to see if there is anything on the other side! ...esent you with a short summary of the stellar bodies you can detect on the other side.
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  • ''Note: strictly speaking, 'Colony' refers to every planet (or other system body) that is listed in the Population & Production window. It just ...rances]] so a world that is ideal for humans may be uninhabitable for some other species and vice versa. The amount of infrastructure required to support th
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  • ...er? Does the ship operate alone, or in a task force, and if yes, with what other ships? ...a system defense craft some months, while a ship designed for missions in other systems should have a decent time it can stay on station.
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  • ...em on the surface, where they themselves (if equipped with cargo holds) or other ships can then pick them up and ship them home. * Factories - build all other facilities as well as Maintenance Supplies and fighters
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  • [[Category:Ship Examples]]
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  • ...due to worker absence or it could be the factories. This is in addition to other modifiers such as manufacturing efficiency or political status modifiers. [[category:content]]
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  • In short, you need to make sure there is enough oxygen, enough other gases to dilute oxygen and swing temperature the right way, no dangerous ga [[Category:C-Sharp]]
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  • Armour has a good strength per HS ratio compared to other ship components. A ship with a higher armour rating can take much deeper hi [[Category:content]]
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  • ...ace (Trans-Newtonian) start in Sol while controlling only one faction. The other factions won't consider attacking unless you attack them first or the clock ...y with less forces than you might like because of the time constraint. The other factions will also be expanding and you might be settling the same worlds.
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  • ...ion with different groups. In Aurora those other groups would be Aliens or other nations. Diplomacy is conducted by diplomatic [[teams]], and the diplomatic ...by players. Empires will determine by themselves what treaties to grant to other Empires and each is handled on a unilateral basis. Thus Empire A can grant
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  • ...ost high-level information about a system, like jump points connections to other systems, survey progress or presence of fleets. ...re actually generated are the home systems of the player(s) and NPRs. All other systems are only generated when somebody goes through an 'unexplored' jump
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  • ...es commanders the minimum retirement is 20 years for the minimum rank. For other ranks it is equal to 20, plus 5 years for every level of rank above the min ...f ship remains as before and is still set manually. It also applies to the other officer types as well.
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  • ===Other=== Once constructed, certain installations can be transported to other colonies. Transporting installations is possible either by using [[Civilian
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  • ...an entirely new piece of technology. When deployed in orbit of a planet or other system body, it could gather geological survey data in the same way as geol [[Category:Ship Examples]]
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  • [[Category:Tutorial]]
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  • [[Category:Ship Examples]]
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  • ...the only method for constructing ships, whether for combat or for various other purposes, such as colonization, transport, surveying, trading, and so forth ...et construction can save you time and costs. Note that it is possible that other ship classes can be built in the same shipyard without retooling. For a sec
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  • ...d for planets with a demand for infrastructure. This will work just as any other trade good, except that on arrival it will be added to the infrastructure f [[Category:Content]]
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  • ...place in systems where the player race is present as well as at least one other race. No detection will take place when a system contains only alien races. ...place in systems where the player race is present as well as at least one other race. In systems with two or more alien races but no player races, detectio
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  • [[category:content]]
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  • ...racial tracking speed tech. For turreted weapons, it's the turret's TS. In other words, if you want to shoot at something moving really fast, such as missil When you rescue survivors from your own ships or those of other races, they remain within their crew groups while on board the rescue ship.
    13 KB (2,234 words) - 23:52, 5 April 2016
  • ...rmed with particle beams should attempt to engage at longer ranges against other beam armed ships to take advantage of its fixed damage, while enemy damage ...re, Gauss Cannon Launch Velocity and Gauss Cannon Size vs Accuracy. Unlike other beam weapons, there is no 'larger' version with a greater focal size. The m
    14 KB (2,292 words) - 05:45, 2 March 2016
  • ...a vacuum. Only Mesons will work through any thickness of atmosphere. All other beam weapons lose power as the atmosphere gets denser on a linear scale wit : Lasers are the yardstick for other beam weapons and are reasonably good at everything. Larger lasers can be us
    16 KB (2,644 words) - 03:13, 2 March 2016
  • ...purposes of this tutorial I'll use Lasers as an example and then cover the other beam weapons in the next tutorial. ...t defence / anti-ship role. They can also be fitted in turrets. Lasers and other beam weapons are very short-ranged compared to missile weapons but they can
    38 KB (6,258 words) - 08:59, 8 February 2016
  • ...f the commander. Every assignment and kill is listed here, along with some other achievements. ...nate fleets and admin commands within their hierarchy. The boni stack with other admin commands and depend on the type of the admin command.
    16 KB (2,340 words) - 15:54, 7 April 2024
  • ...remain on the defensive and not counter-attack. If both sides attack each other, two separate combats are calculated. As the combat is potentially covering ...entrating on a specific PDC, the defenders are able to move around between other PDCs but are not able to reinforce a PDC under attack. In addition, the PDC
    16 KB (2,711 words) - 00:04, 15 May 2020
  • ...r unit cost) than the more general purpose Heavy Assault Battalion. On the other hand, when out in the open on a planetary battlefield, a HA Battalion is no While it can be moved to other worlds (or the dilithium mines on Rura Penthe), the transport requirement i
    17 KB (2,579 words) - 03:15, 8 April 2016
  • # Civilian colony ships will now take account of other colony ships when deciding on their destination - see below ...the existing population plus their own colonists plus the colonists of all other colony ships (both civilian and state-controlled) currently en route to tha
    14 KB (2,240 words) - 11:59, 16 February 2016
  • ...lerances so a world that is ideal for humans may be uninhabitable for some other species and vice versa. Way back in Part 1 of the tutorial, covering game c ...there is nothing you can do about that. Falling outside one or more of the other criteria means the planet will have a colony cost above zero.
    18 KB (3,022 words) - 02:04, 21 March 2024
  • [[Category:Tutorial]]
    17 KB (2,815 words) - 22:51, 2 January 2016
  • ...n windows, so that when you change the current Race in one window, all the other windows change to the same race. One other interesting advantage of C# Aurora is that I have separated the data from t
    21 KB (3,349 words) - 03:24, 15 May 2020
  • ...can terminate the time increment early. Warning: Setting this to anything other than automatic can be performance intensive (IOW, setting a 5 second sub-pu ;Other Options:
    20 KB (3,345 words) - 20:51, 11 September 2017
  • ...res like you (or hate you less). Important if you ever want to do anything other than conquer & destroy. Also used by Task Force Public Relations officers t ...info from (designs, technology, survey data) and sabotage (installations) other races/empires, and to defend your empire from such activities by others.
    23 KB (3,597 words) - 04:32, 27 March 2016
  • While we are here, lets give ourselves a couple of other useful technologies. Change to the Power and Propulsion tab and use Instant ...actually build them? I'll cover that in the next section, as well as some other useful designs
    25 KB (4,197 words) - 03:30, 1 April 2016
  • ...e Galilean moons all possible colony sites and will widen human options in other systems. I've also halved the "Genome Sequence: Base Gravity" research cost ...it but the change in orbital direction for v5.70 means they will be on the other side of the planet from where they are now (i.e. clockwise from planetary l
    64 KB (10,767 words) - 03:21, 6 February 2016
  • ==Missiles and other systems== ...pabilities on the one hand and salvo size as well as magazine depth on the other. A size-12 missile is a lot more capable than a size-6, but your ship can c
    25 KB (4,082 words) - 21:27, 16 October 2022
  • ...y selected Empire for which information is shown, and allows you to select other empires to view, although you will need to be in [[SpaceMaster Mode|SM mode ...a planet has zero colony cost, the population is not restricted in any way other than the maximum growth rate. Otherwise, the maximum population is equal to
    29 KB (4,487 words) - 03:35, 27 March 2016
  • ...American astronomer [https://en.wikipedia.org/wiki/Carl_Sagan] who (among other things assembled the first physical messages that were sent into space: the 6 is just an indicator that I've created 5 other universes in order to learn enough to even begin this strategy guide.
    22 KB (3,468 words) - 16:32, 16 February 2016
  • ...ps, fuel harvesters, terrafomers, jump gate construction ships and all the other 'commercial' type classes, are very unlikely to be affected by low morale. #) When using "Combine with other Task Group" or "Move Ships between Task Groups" section on the Fleet window
    62 KB (10,409 words) - 06:31, 15 August 2014