Aurora is on version 2.5.0 C#, available at the Aurora Forums.

Contact Erik on the forum for a wiki account.

Difference between revisions of "VB6 Aurora:Index of Topics"

From AuroraWiki
Jump to navigation Jump to search
m (Erik luken moved page Index of Topics to VB6 Aurora:Index of Topics)
 
(139 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''(This page is a work in progress)'''
+
 
 +
==General information==
 +
[[File:NH-Pluto-Atmosphere-20150810.jpg|thumb|300px|Night in space.<br>Image:NASA]]
 +
* [[Aurora]] - An overview of the game.
 +
** [[Release History]]
 +
** [[Download_%26_Install|Download]] and [[Add-on Software]]
 +
* [[Glossary]] - A list of abbreviations used in Aurora.
 +
* [[FAQ]]
 +
* [[Requirements|System Requirements]]
 +
* [[Troubleshooting]]
 +
* [[Tips for beginners]]
  
 
==Setting up a new game==
 
==Setting up a new game==
* [[New Game]]
+
* [[New Game]] - The first screen you'll see in Aurora.
* [[Disaster]] - Game option to make your life more miserable.
+
** [[Government Types]]
 +
** [[Main Empire Theme]]
 +
** [[Create a custom race|Creating custom races]]
 +
** [[Disaster]] - Game option to make your life more miserable by making the sun slowly go berserk.
 +
** '''Tutorial: '''[[Quickstart for Beginners]]
 
* [[Fast OB]] - If you want to start the game with a few goodies already built.
 
* [[Fast OB]] - If you want to start the game with a few goodies already built.
 +
** '''Tutorial:''' [[Fast OB Creation window and Basic Fleet Orders]]
  
 
==Game concepts==
 
==Game concepts==
* [[Aurora]] - Where it comes from.
 
 
* [[Time, Turns and Interrupts]]
 
* [[Time, Turns and Interrupts]]
 
* [[Basic Sequence of Play]] - The order in which things happen.
 
* [[Basic Sequence of Play]] - The order in which things happen.
* [[SpaceMaster Mode]] -  
+
* [[SpaceMaster Mode]] - Originally meant as a set of referee tools, this lets you manipulate the game universe.
 +
* [[Game Slowdown]] - Why it happens and what you can do about it.
  
 
==Game interface==
 
==Game interface==
 
* [[Interface]]
 
* [[Interface]]
* [[Basics of the System Map]]
+
* [[System Map]] - The visual display of a system and its contents. ''Tip: to measure distances, shift & left-click, then drag the cursor in the system map.''
 +
* [[System Information]] - All the astronomical data about a system.
 +
** '''Tutorial''': [[Basics of the System Map]]
 +
* [[Galactic Map]] - The map of all discovered systems and their jump point connections. ''Tip: Shift-click and drag the systems to the desired new position, then click SysPos and save that layout.''
 +
* [[Event Updates|Event Log]] - The log of all game events. In this screen, you can also filter messages by type and set message colours.
 +
* [[Task Groups]]
 +
* [[Class Design]] - The ship design window.
 
* [[Game interface]]
 
* [[Game interface]]
* [[Galactic Map]] - The map of all discovered systems and their jump point connections.
 
 
* [[Ship Combat]] - How to use the combat controls.
 
* [[Ship Combat]] - How to use the combat controls.
 +
* [[Hotkeys]]
  
 
==The galaxy==
 
==The galaxy==
* The [[Galaxy]]
+
[[File:600px-Deep Impact HRI.jpeg|thumb|300px|right|A new dawn.<br>Image:NASA]]
* [[Survey]] - How to find jump points and minerals
+
* The [[Galaxy]] - Information about stellar systems and system bodies (planets, moons, asteroids etc.).
* [[Interstellar travel]] - How to get around.
+
** [[Galactic Map]] - The map of all discovered systems and their jump point connections. ''Tip: Shift-click and drag the systems to the desired new position, then click SysPos and save that layout.''
** [[Intra-system Jumps]] - How to get around using Lagrange Points near gas giants.
+
** [[System Information]] - All the astronomical data about a system.
 +
** [[Comet|Comets]]
 +
** [[Lagrange Point]] - How to get around using Lagrange Points near Super-Jovians.
 
* [[Black Holes]] and [[Nebulae]]
 
* [[Black Holes]] and [[Nebulae]]
 +
* [[Survey]] - How to find jump points and minerals.
 +
* [[Interstellar travel]] - About finding and using jump points.
 +
** [[Jump point]]
 +
** [[Jump Gate]]
 +
** [[Jump Tender]]
 +
 +
==Alien races==
 +
* [[Races]]
 +
** [[Spoilers]] - Things you might prefer to discover through play.
 +
* [[Diplomacy]]
 +
* [[Espionage]]
 +
* [[Tactical Intelligence]]
  
==Colonies==
+
==Colonies and mining==
* [[Colonies]]
+
[[file:Mars atmosphere 2.jpg|thumb|350px|Prime real estate opportunity. Some radiation tolerance required. Call 1-800-MARTIANHOMES today!<br>Image: NASA]]
** [[Colony Improvements]]
 
* Tutorial: [[Colonization for Beginners]]
 
 
* [[Races]] and [[Species]]
 
* [[Races]] and [[Species]]
* [[Mining]]
+
* [[Colony]]
** [[Asteroid mining]]
+
** [[Infrastructure]] - Housing for colonists. The amount required depends on how habitable the world is.
* [[Terraforming]]
+
*** [[Orbital Habitat Module|Orbital Habitat]] - Adds room for colonists in space stations.
 +
** '''[[Installations]]''' - Everything that can be built in a colony.
 +
** '''Tutorial:''' [[Colonization for Beginners]]
 +
** [[Political Status]]
 +
** [[Unrest]] - When the natives get restless.
 +
** The '''[[Population and Production]]''' window - Also known as the Economics window. From here you control research, industry, shipyards, ground troops and about everything else that isn't flying though space.
 +
*** [[Disassemble]] - Take apart salvaged components to re-engineer alien technology.
 +
** [[Production Overview]] window - A list of all industrial projects in your empire.
 +
* [[Terraforming]] - Home improvement on a global scale.
 +
* [[Sector Command]] - Installation that allows civilian leaders to apply their boni to multiple colonies.
 +
* [[Wealth]] - Your treasury.
 +
* [[Mining]] - General information.
 +
** [[Trans Newtonian Elements]] - What they are used for.
 +
*** [[Mineral Generation]] - Where they come from.
 +
** [[Survey]] - How to find them.
 +
** [[Geological Survey Report]] - All minerals you've found so far on one page.
 +
** [[Mass Driver]]s - Mineral transport was never easier.
 +
** [[Civilian mining complex]]
 +
** [[Sorium Harvester]] - How to get refined fuel from gas giants and super-jovians.
  
==Leaders and what they do==
+
{{Installations}}
* [[Leaders]] - your naval and ground force officers, scientists and administrators.
+
 
 +
==Captains, bureaucrats and scientists==
 +
[[File:Avatar 3931.png|right]]
 +
* [[Leaders]] - your naval and ground force officers, scientists and administrators. ''Tip: give all of them something to do to increase their skills faster.''
 +
** [[Teams]] - An overview.
 
* [[Research]] - R&D: research new technology and develop systems you have designed.
 
* [[Research]] - R&D: research new technology and develop systems you have designed.
 
** A list of [[Technology]]
 
** A list of [[Technology]]
 
** [[List of Research Costs]]
 
** [[List of Research Costs]]
* [[Diplomacy]]
 
* [[Espionage]]
 
  
 
==The civilian economy==
 
==The civilian economy==
 
* [[Commercial Shipping]] - Shipping lines, the emperor's little helpers.
 
* [[Commercial Shipping]] - Shipping lines, the emperor's little helpers.
** [[Civilian contracts]] - Your civilians can transport stuff for you.
+
** [[Civilian contracts]] - Your civilians can transport installations for you (not minerals).
 
* [[Civilian mining complex]] - Your civilians can dig up stuff for you.
 
* [[Civilian mining complex]] - Your civilians can dig up stuff for you.
 
* [[Trade System]] - Things that generate taxes.
 
* [[Trade System]] - Things that generate taxes.
* [[Wealth]] - Your treasury.
 
  
==Component design==
+
==Ship design and shipbuilding==
* [[Player Designed Systems]]
+
* [[Ship]] - An overview of the role various types play.
 +
** [[Class Design]] - Explains the Design window. Lots of useful information here.
 +
*** [[Ship Design Checklist]] - This is intended to help new players avoid the most common pitfalls in ship design.
 +
** [[Core components]] - Basic systems like cargo holds, fuel tanks etc.
 +
** [[Aurora Player Designed Systems|Player-designed components]]
 +
* [[Armour and Shields]] - General design principles.
 +
** [[Armor]]
 +
** [[Shields]]
 +
* '''Tutorial:''' [[Basic Beam Warship Tutorial]]
 +
* [[Missile Warships]]
 +
* '''Tutorial:''' [[Advanced Warship Tutorial]]
 +
* '''Tutorial:''' [[Basic Ship Creation]]
 +
* [[Shipyards]]
 +
** [[Shipyards and Shipbuilding]] - Comprehensive guide to what they do and how.
 +
* [[Planetary Defence Centre]] - Bunkers to house troops, hangars or weapons
 +
* [http://aurorawiki.pentarch.org/index.php?title=Category:Ship_Examples|] - Example Ships. Some of these might be from older versions of Aurora, but they'll give you an idea of what's possible.
 +
{{Components}}
  
==Ship design==
+
==Carriers and Fighters==
* [[Ships]]
+
* [[Fighters]] - Up to 500 tons of fun. ''Lovingly called Parasites in Aurora.''
** Tutorial: [[Basic Beam Warship Tutorial]]
+
* [[Fast Attack Craft]] - Up to 1000 tons of fun.
** Tutorial: [[Advanced Warship Tutorial]]
+
* [[Carrier]] - To put all the fun in.
* [[Planetary Defence Centre]]
+
** '''Tutorial:''' [http://aurora2.pentarch.org/index.php?topic=7826.0 Advanced Carrier Operations Tutorial] - Naval organization for advanced players.
  
 
==Weapons and sensors==
 
==Weapons and sensors==
* [[Beam Weapons and CIWS]]
+
* [[Fire Control]]
* [[Missiles, Drones and Buoys]] - How they work and how to design them.
+
* [[Beam Overview|Beam Weapons]] - Types of beam weapons and how they compare.
** Tutorial: [[Anti-Missile Tutorial]]
+
** [[Beam Fire Control]]
 +
** [[Beam Weapon Range]] - Table of weapon ranges for all tech levels.
 +
** [[CIWS]] - The last line of defense.
 +
* [[Missiles|Missiles, Drones and Buoys]] - How they work and how to design them.
 +
** '''Tutorial:''' [[Anti-Missile Tutorial]]
 +
* [[Sensors]] - Overview of active and passive sensors.
 +
** [[Active Sensors/Fire Control|Active Sensors/Missile Fire Control]]
 +
*** '''Tutorial:''' [[Active Sensor Design]]
 +
** [[EM Sensor]]
 +
** [[Thermal Sensors]]
 +
** [[Cloaking]] - How not to be seen.
 +
* [[ECM]] and [[ECCM]] - How not to be hit.
 +
 
 +
==Fleet operations, organization and logistics==
 
* [[Fleet]]
 
* [[Fleet]]
* [[Class Design]]
+
** [[Task Groups]] - The Task Groups window.
* [[Sensors]]
+
*** [[Naval Organization]] - The Naval Organization tab can make your life easier.
** [[Active Sensors/Fire Control]]
+
**** '''Tutorial:''' [http://aurora2.pentarch.org/index.php?topic=7615.msg79072#msg79072 Naval Organization Tutorial]
* [[Active Sensor Design]]
+
** [[Manual transfer of fuel, missiles and supplies]]
* [[Core Components]]
+
* [[Modular fleet design]] - An approach to planning.
* [[Beam Ships]]
 
 
 
==Fleet logistics==
 
 
* [[Ship Crew]] - Training and morale.
 
* [[Ship Crew]] - Training and morale.
 
* [[Ship Maintenance]]
 
* [[Ship Maintenance]]
 +
** [[Ship Maintenance Details]] - Also Damage Control
 
* [[Ship repair]] - Repairing combat damage.
 
* [[Ship repair]] - Repairing combat damage.
 +
* [[Salvage]] - Go green: recycle wrecks.
 +
* [[Transponders]] - And why you can ignore them.
  
 
==Ship combat==
 
==Ship combat==
 +
[[File:440px-Iss030e015472 Edit.jpg|thumb|250px|Orbital bombardment of Earth commencing. You have failed.<br>Image: Dan Burbank/NASA]]
 
* [[Combat Overview]]
 
* [[Combat Overview]]
 +
* [[Task Group Initiative]] - The order in which ships move.
 +
* [[Jump shock]] - A few seconds of sensor blindness after a jump.
 
* [[Ship Combat]] - How to use the combat controls.
 
* [[Ship Combat]] - How to use the combat controls.
 
* [[Point Defense]] - How not to be hit.
 
* [[Point Defense]] - How not to be hit.
Line 83: Line 167:
 
* [[Armour and Shields]] - How not to be hurt.
 
* [[Armour and Shields]] - How not to be hurt.
 
* [[Internal Damage]] - If the above didn't work.
 
* [[Internal Damage]] - If the above didn't work.
 +
* [[Ramming]] - Considered irresponsible.
  
 
==Ground Forces==
 
==Ground Forces==
* [[Ground Forces]]
+
* [[Ground forces]]
* [[Ground combat]]
+
** [[Titans]] - To be implemented in Aurora 7.2. - canceled for [[Aurora C#]]
 +
* [[Ground Force Training Facility]]
 +
* [[Ground combat]] - Also includes boarding enemy ships.

Latest revision as of 23:01, 9 December 2021

General information

Night in space.
Image:NASA

Setting up a new game

Game concepts

Game interface

The galaxy

A new dawn.
Image:NASA

Alien races

Colonies and mining

Prime real estate opportunity. Some radiation tolerance required. Call 1-800-MARTIANHOMES today!
Image: NASA

Captains, bureaucrats and scientists

Avatar 3931.png
  • Leaders - your naval and ground force officers, scientists and administrators. Tip: give all of them something to do to increase their skills faster.
  • Research - R&D: research new technology and develop systems you have designed.

The civilian economy

Ship design and shipbuilding

Carriers and Fighters

Weapons and sensors

Fleet operations, organization and logistics

Ship combat

Orbital bombardment of Earth commencing. You have failed.
Image: Dan Burbank/NASA

Ground Forces