Aurora is on version 2.5.0 C#, available at the Aurora Forums.

Contact Erik on the forum for a wiki account.

Difference between revisions of "VB6 Aurora:Index of Topics"

From AuroraWiki
Jump to navigation Jump to search
Line 85: Line 85:
 
** [[Asteroid mining]] - Plundering the belt.
 
** [[Asteroid mining]] - Plundering the belt.
 
** [[Sorium Harvester]] - How to get refined fuel from gas giants and super-jovians.
 
** [[Sorium Harvester]] - How to get refined fuel from gas giants and super-jovians.
 +
 +
{{Installations}}
  
 
==Captains, bureaucrats and mad scientists==
 
==Captains, bureaucrats and mad scientists==
Line 104: Line 106:
 
** [[Core components]] - Basic systems like cargo holds, fuel tanks etc.
 
** [[Core components]] - Basic systems like cargo holds, fuel tanks etc.
 
** [[Aurora Player Designed Systems|Player-designed components]]
 
** [[Aurora Player Designed Systems|Player-designed components]]
{| class="wikitable collapsible collapsed"
 
! Table of player-designed components
 
|-
 
| {{Components}}
 
|}
 
 
* [[Armour and Shields]] - General design principles.
 
* [[Armour and Shields]] - General design principles.
 
** [[Armor]]
 
** [[Armor]]
Line 120: Line 117:
 
* [[Planetary Defence Centre]] - Bunkers to house troops, hangars or weapons
 
* [[Planetary Defence Centre]] - Bunkers to house troops, hangars or weapons
 
* [http://aurorawiki.pentarch.org/index.php?title=Category:Ship_Examples|] - Example Ships. Some of these might be from older versions of Aurora, but they'll give you an idea of what's possible.
 
* [http://aurorawiki.pentarch.org/index.php?title=Category:Ship_Examples|] - Example Ships. Some of these might be from older versions of Aurora, but they'll give you an idea of what's possible.
 +
{{Components}}
  
 
==Carriers and Fighters==
 
==Carriers and Fighters==

Revision as of 21:00, 6 April 2016

General information

Night in space.
Image:NASA

Setting up a new game

Game concepts

Game interface

The galaxy

Alien races

Colonies and mining

Prime real estate opportunity. Some radiation tolerance required. Call 1-800-MARTIANHOMES today!
Image: NASA

Captains, bureaucrats and mad scientists

  • Leaders - your naval and ground force officers, scientists and administrators. Tip: give all of them something to do to increase their skills faster.
  • Research - R&D: research new technology and develop systems you have designed.

The civilian economy

Ship design and shipbuilding

Carriers and Fighters

Weapons and sensors

Fleet operations, organization and logistics

Ship combat

Orbital bombardment of Earth commencing. You have failed.
Image: Dan Burbank/NASA

Ground Forces